GTE: Increase z precision in PGXP mode

This commit is contained in:
Connor McLaughlin 2020-08-20 00:49:42 +10:00
parent b98dbc75e9
commit b17335d812
1 changed files with 1 additions and 1 deletions

View File

@ -625,7 +625,7 @@ static void RTPS(const s16 V[3], u8 shift, bool lm, bool last)
if (g_settings.gpu_pgxp_enable)
{
// this can potentially use increased precision on Z
const float precise_z = std::max<float>((float)REGS.H / 2.f, (float)REGS.SZ3);
const float precise_z = std::max<float>((float)REGS.H / 2.f, (float)z / 4096.0f);
const float precise_h_div_sz = (float)REGS.H / precise_z;
const float fofx = ((float)REGS.OFX / (float)(1 << 16));
const float fofy = ((float)REGS.OFY / (float)(1 << 16));