GPU/SW: Use new 5-to-8 converters for RGBA8 display
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@ -1245,7 +1245,7 @@ void GPU::ReadVRAM(u32 x, u32 y, u32 width, u32 height) {}
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void GPU::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
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{
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const u16 color16 = RGBA8888ToRGBA5551(color);
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const u16 color16 = VRAMRGBA8888ToRGBA5551(color);
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if ((x + width) <= VRAM_WIDTH && !IsInterlacedRenderingEnabled())
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{
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for (u32 yoffs = 0; yoffs < height; yoffs++)
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@ -1507,7 +1507,7 @@ bool GPU::DumpVRAMToFile(const char* filename, u32 width, u32 height, u32 stride
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u16 src_col;
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std::memcpy(&src_col, row_ptr_in, sizeof(u16));
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row_ptr_in += sizeof(u16);
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*(ptr_out++) = RGBA5551ToRGBA8888(remove_alpha ? (src_col | u16(0x8000)) : src_col);
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*(ptr_out++) = VRAMRGBA5551ToRGBA8888(remove_alpha ? (src_col | u16(0x8000)) : src_col);
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}
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ptr_in += stride;
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@ -175,27 +175,6 @@ protected:
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}
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ALWAYS_INLINE static constexpr TickCount SystemTicksToGPUTicks(TickCount sysclk_ticks) { return sysclk_ticks << 1; }
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// Helper/format conversion functions - constants from https://stackoverflow.com/a/9069480
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ALWAYS_INLINE static constexpr u32 Convert5To8(u32 color) { return (((color * 527u) + 23u) >> 6); }
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ALWAYS_INLINE static constexpr u32 Convert8To5(u32 color) { return (((color * 249u) + 1014u) >> 11); }
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static constexpr u32 RGBA5551ToRGBA8888(u32 color)
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{
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const u32 r = Convert5To8(color & 31u);
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const u32 g = Convert5To8((color >> 5) & 31u);
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const u32 b = Convert5To8((color >> 10) & 31u);
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const u32 a = ((color >> 15) != 0) ? 255 : 0;
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return ZeroExtend32(r) | (ZeroExtend32(g) << 8) | (ZeroExtend32(b) << 16) | (ZeroExtend32(a) << 24);
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}
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static constexpr u16 RGBA8888ToRGBA5551(u32 color)
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{
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const u32 r = Convert8To5(color & 0xFFu);
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const u32 g = Convert8To5((color >> 8) & 0xFFu);
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const u32 b = Convert8To5((color >> 16) & 0xFFu);
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const u32 a = ((color >> 24) & 0x01u);
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return Truncate16(r | (g << 5) | (b << 10) | (a << 15));
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}
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static constexpr std::tuple<u8, u8> UnpackTexcoord(u16 texcoord)
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{
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return std::make_tuple(static_cast<u8>(texcoord), static_cast<u8>(texcoord >> 8));
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@ -885,7 +885,7 @@ GPU_HW::VRAMFillUBOData GPU_HW::GetVRAMFillUBOData(u32 x, u32 y, u32 width, u32
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{
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// drop precision unless true colour is enabled
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if (!m_true_color)
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color = RGBA5551ToRGBA8888(RGBA8888ToRGBA5551(color));
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color = VRAMRGBA5551ToRGBA8888(VRAMRGBA8888ToRGBA5551(color));
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VRAMFillUBOData uniforms;
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std::tie(uniforms.u_fill_color[0], uniforms.u_fill_color[1], uniforms.u_fill_color[2], uniforms.u_fill_color[3]) =
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@ -1031,7 +1031,8 @@ void GPU_HW_OpenGL::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color)
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// fast path when not using interlaced rendering
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if (!IsInterlacedRenderingEnabled())
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{
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const auto [r, g, b, a] = RGBA8ToFloat(m_true_color ? color : RGBA5551ToRGBA8888(RGBA8888ToRGBA5551(color)));
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const auto [r, g, b, a] =
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RGBA8ToFloat(m_true_color ? color : VRAMRGBA5551ToRGBA8888(VRAMRGBA8888ToRGBA5551(color)));
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glClearColor(r, g, b, a);
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IsGLES() ? glClearDepthf(a) : glClearDepth(a);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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@ -1128,7 +1129,7 @@ void GPU_HW_OpenGL::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void*
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u16 src_col;
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std::memcpy(&src_col, source_row_ptr, sizeof(src_col));
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source_row_ptr += sizeof(src_col);
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*(dest_ptr++) = RGBA5551ToRGBA8888(src_col | mask_or);
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*(dest_ptr++) = VRAMRGBA5551ToRGBA8888(src_col | mask_or);
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}
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source_ptr -= source_stride;
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@ -115,30 +115,16 @@ ALWAYS_INLINE u16 VRAM16ToOutput<HostDisplayPixelFormat::RGB565, u16>(u16 value)
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template<>
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ALWAYS_INLINE u32 VRAM16ToOutput<HostDisplayPixelFormat::RGBA8, u32>(u16 value)
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{
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u8 r = Truncate8(value & 31);
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u8 g = Truncate8((value >> 5) & 31);
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u8 b = Truncate8((value >> 10) & 31);
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// 00012345 -> 1234545
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b = (b << 3) | (b & 0b111);
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g = (g << 3) | (g & 0b111);
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r = (r << 3) | (r & 0b111);
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return ZeroExtend32(r) | (ZeroExtend32(g) << 8) | (ZeroExtend32(b) << 16) | (0xFF000000u);
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return VRAMRGBA5551ToRGBA8888(value);
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}
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template<>
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ALWAYS_INLINE u32 VRAM16ToOutput<HostDisplayPixelFormat::BGRA8, u32>(u16 value)
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{
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u8 r = Truncate8(value & 31);
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u8 g = Truncate8((value >> 5) & 31);
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u8 b = Truncate8((value >> 10) & 31);
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// 00012345 -> 1234545
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b = (b << 3) | (b & 0b111);
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g = (g << 3) | (g & 0b111);
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r = (r << 3) | (r & 0b111);
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const u32 value32 = ZeroExtend32(value);
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const u32 r = VRAMConvert5To8(value32 & 31u);
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const u32 g = VRAMConvert5To8((value32 >> 5) & 31u);
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const u32 b = VRAMConvert5To8((value32 >> 10) & 31u);
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return ZeroExtend32(b) | (ZeroExtend32(g) << 8) | (ZeroExtend32(r) << 16) | (0xFF000000u);
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}
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@ -769,7 +769,7 @@ GPU_SW_Backend::GetDrawRectangleFunction(bool texture_enable, bool raw_texture_e
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void GPU_SW_Backend::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color, GPUBackendCommandParameters params)
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{
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const u16 color16 = RGBA8888ToRGBA5551(color);
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const u16 color16 = VRAMRGBA8888ToRGBA5551(color);
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if ((x + width) <= VRAM_WIDTH && !params.interlaced_rendering)
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{
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for (u32 yoffs = 0; yoffs < height; yoffs++)
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@ -114,31 +114,31 @@ union GPURenderCommand
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}
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};
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// Helper/format conversion functions.
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static constexpr u32 RGBA5551ToRGBA8888(u16 color)
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// Helper/format conversion functions - constants from https://stackoverflow.com/a/9069480
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ALWAYS_INLINE static constexpr u32 VRAMConvert5To8(u32 color)
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{
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u8 r = Truncate8(color & 31);
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u8 g = Truncate8((color >> 5) & 31);
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u8 b = Truncate8((color >> 10) & 31);
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u8 a = Truncate8((color >> 15) & 1);
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// 00012345 -> 1234545
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b = (b << 3) | (b & 0b111);
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g = (g << 3) | (g & 0b111);
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r = (r << 3) | (r & 0b111);
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a = a ? 255 : 0;
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return (((color * 527u) + 23u) >> 6);
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}
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ALWAYS_INLINE static constexpr u32 VRAMConvert8To5(u32 color)
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{
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return (((color * 249u) + 1014u) >> 11);
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}
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ALWAYS_INLINE static constexpr u32 VRAMRGBA5551ToRGBA8888(u32 color)
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{
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const u32 r = VRAMConvert5To8(color & 31u);
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const u32 g = VRAMConvert5To8((color >> 5) & 31u);
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const u32 b = VRAMConvert5To8((color >> 10) & 31u);
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const u32 a = ((color >> 15) != 0) ? 255 : 0;
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return ZeroExtend32(r) | (ZeroExtend32(g) << 8) | (ZeroExtend32(b) << 16) | (ZeroExtend32(a) << 24);
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}
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static constexpr u16 RGBA8888ToRGBA5551(u32 color)
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ALWAYS_INLINE static constexpr u16 VRAMRGBA8888ToRGBA5551(u32 color)
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{
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const u16 r = Truncate16((color >> 3) & 0x1Fu);
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const u16 g = Truncate16((color >> 11) & 0x1Fu);
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const u16 b = Truncate16((color >> 19) & 0x1Fu);
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const u16 a = Truncate16((color >> 31) & 0x01u);
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return r | (g << 5) | (b << 10) | (a << 15);
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const u32 r = VRAMConvert8To5(color & 0xFFu);
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const u32 g = VRAMConvert8To5((color >> 8) & 0xFFu);
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const u32 b = VRAMConvert8To5((color >> 16) & 0xFFu);
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const u32 a = ((color >> 24) & 0x01u);
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return Truncate16(r | (g << 5) | (b << 10) | (a << 15));
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}
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union GPUVertexPosition
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@ -15,7 +15,7 @@ Log_SetChannel(TextureReplacements);
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TextureReplacements g_texture_replacements;
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static constexpr u32 RGBA5551ToRGBA8888(u16 color)
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static constexpr u32 VRAMRGBA5551ToRGBA8888(u16 color)
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{
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u8 r = Truncate8(color & 31);
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u8 g = Truncate8((color >> 5) & 31);
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@ -90,7 +90,7 @@ void TextureReplacements::DumpVRAMWrite(u32 width, u32 height, const void* pixel
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{
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for (u32 x = 0; x < width; x++)
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{
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image.SetPixel(x, y, RGBA5551ToRGBA8888(*src_pixels));
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image.SetPixel(x, y, VRAMRGBA5551ToRGBA8888(*src_pixels));
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src_pixels++;
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}
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}
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