Revert "Improve Integer Scaling behavior" and instead offer as a setting
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51d1587b21
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afaedfedc9
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@ -227,39 +227,18 @@ void HostDisplay::CalculateDrawRect(s32 window_width, s32 window_height, float*
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apply_aspect_ratio ?
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(display_aspect_ratio / (static_cast<float>(m_display_width) / static_cast<float>(m_display_height))) :
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1.0f;
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const float display_width_stretched = static_cast<float>(m_display_width) * x_scale;
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const float display_width_pre =
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(display_width_stretched > static_cast<float>(m_display_width)) ?
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display_width_stretched : static_cast<float>(m_display_width);
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const float display_width = g_settings.display_always_stretch_horizontally ? display_width_stretched :
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display_width_pre;
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const float active_left_stretched = static_cast<float>(m_display_active_left) * x_scale;
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const float active_left_pre =
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(display_width_stretched > static_cast<float>(m_display_width)) ?
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active_left_stretched : static_cast<float>(m_display_active_left);
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const float active_left = g_settings.display_always_stretch_horizontally ? active_left_stretched :
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active_left_pre;
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const float active_width_stretched = static_cast<float>(m_display_active_width) * x_scale;
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const float active_width_pre =
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(display_width_stretched > static_cast<float>(m_display_width)) ?
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active_width_stretched : static_cast<float>(m_display_active_width);
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const float active_width = g_settings.display_always_stretch_horizontally ? active_width_stretched :
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active_width_pre;
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const float display_height_pre =
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(display_width_stretched < static_cast<float>(m_display_width)) ?
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const float display_width = g_settings.display_stretch_vertically ?
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static_cast<float>(m_display_width) : static_cast<float>(m_display_width) * x_scale;
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const float display_height = g_settings.display_stretch_vertically ?
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static_cast<float>(m_display_height) / x_scale : static_cast<float>(m_display_height);
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const float display_height = g_settings.display_always_stretch_horizontally ?
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static_cast<float>(m_display_height) : display_height_pre;
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const float active_top_pre =
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(display_width_stretched < static_cast<float>(m_display_width)) ?
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const float active_left = g_settings.display_stretch_vertically ?
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static_cast<float>(m_display_active_left) : static_cast<float>(m_display_active_left) * x_scale;
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const float active_top = g_settings.display_stretch_vertically ?
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static_cast<float>(m_display_active_top) / x_scale : static_cast<float>(m_display_active_top);
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const float active_top = g_settings.display_always_stretch_horizontally ?
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static_cast<float>(m_display_active_top) : active_top_pre;
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const float active_height_pre =
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(display_width_stretched < static_cast<float>(m_display_width)) ?
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const float active_width = g_settings.display_stretch_vertically ?
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static_cast<float>(m_display_active_width) : static_cast<float>(m_display_active_width) * x_scale;
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const float active_height = g_settings.display_stretch_vertically ?
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static_cast<float>(m_display_active_height) / x_scale : static_cast<float>(m_display_active_height);
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const float active_height = g_settings.display_always_stretch_horizontally ?
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static_cast<float>(m_display_active_height) : active_height_pre;
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if (out_x_scale)
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*out_x_scale = x_scale;
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@ -387,17 +366,8 @@ std::tuple<float, float> HostDisplay::ConvertWindowCoordinatesToDisplayCoordinat
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const float scaled_display_y = static_cast<float>(window_y) - top_padding;
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// scale back to internal resolution
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const float display_x_stretched = scaled_display_x / scale / x_scale;
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const float display_x_pre =
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(display_x_stretched > (scaled_display_x / scale)) ?
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display_x_stretched : (scaled_display_x / scale);
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const float display_x = g_settings.display_always_stretch_horizontally ?
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display_x_stretched : display_x_pre;
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const float display_y_pre =
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(display_x_stretched < (scaled_display_x / scale)) ?
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scaled_display_y / scale * x_scale : scaled_display_y / scale;
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const float display_y = g_settings.display_always_stretch_horizontally ?
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scaled_display_y / scale : display_y_pre;
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const float display_x = scaled_display_x / scale / x_scale;
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const float display_y = scaled_display_y / scale;
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return std::make_tuple(display_x, display_y);
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}
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@ -524,21 +494,13 @@ bool HostDisplay::WriteDisplayTextureToFile(std::string filename, bool full_reso
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const float ss_width_scale = static_cast<float>(m_display_active_width) / static_cast<float>(m_display_width);
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const float ss_height_scale = static_cast<float>(m_display_active_height) / static_cast<float>(m_display_height);
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const float ss_aspect_ratio = m_display_aspect_ratio * ss_width_scale / ss_height_scale;
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const float resize_width_stretched = static_cast<float>(resize_height) * ss_aspect_ratio;
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const float resize_width_pre =
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(static_cast<s32>(resize_width_stretched) > m_display_texture_view_width) ?
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resize_width_stretched : static_cast<float>(m_display_texture_view_width);
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resize_width = g_settings.display_always_stretch_horizontally ?
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static_cast<s32>(resize_width_stretched) : static_cast<s32>(resize_width_pre);
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if (!g_settings.display_always_stretch_horizontally)
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{
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resize_height =
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(static_cast<s32>(resize_width_stretched) < m_display_texture_view_width) ?
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resize_width = g_settings.display_stretch_vertically ?
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m_display_texture_view_width : static_cast<s32>(static_cast<float>(resize_height) * ss_aspect_ratio);
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resize_height = g_settings.display_stretch_vertically ?
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static_cast<s32>(static_cast<float>(resize_height) /
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(m_display_aspect_ratio / (static_cast<float>(m_display_width) / static_cast<float>(m_display_height)))) :
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resize_height;
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}
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}
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else
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{
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resize_width = m_display_texture_view_width;
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@ -270,7 +270,7 @@ void Settings::Load(SettingsInterface& si)
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display_show_enhancements = si.GetBoolValue("Display", "ShowEnhancements", false);
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display_all_frames = si.GetBoolValue("Display", "DisplayAllFrames", false);
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display_internal_resolution_screenshots = si.GetBoolValue("Display", "InternalResolutionScreenshots", false);
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display_always_stretch_horizontally = si.GetBoolValue("Display", "AlwaysStretchHorizontally", false);
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display_stretch_vertically = si.GetBoolValue("Display", "StretchVertically", false);
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video_sync_enabled = si.GetBoolValue("Display", "VSync", DEFAULT_VSYNC_VALUE);
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display_post_process_chain = si.GetStringValue("Display", "PostProcessChain", "");
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display_max_fps = si.GetFloatValue("Display", "MaxFPS", DEFAULT_DISPLAY_MAX_FPS);
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@ -488,7 +488,7 @@ void Settings::Save(SettingsInterface& si) const
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si.SetBoolValue("Display", "ShowEnhancements", display_show_enhancements);
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si.SetBoolValue("Display", "DisplayAllFrames", display_all_frames);
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si.SetBoolValue("Display", "InternalResolutionScreenshots", display_internal_resolution_screenshots);
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si.SetBoolValue("Display", "AlwaysStretchHorizontally", display_always_stretch_horizontally);
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si.SetBoolValue("Display", "StretchVertically", display_stretch_vertically);
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si.SetBoolValue("Display", "VSync", video_sync_enabled);
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if (display_post_process_chain.empty())
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si.DeleteValue("Display", "PostProcessChain");
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@ -143,7 +143,7 @@ struct Settings
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bool display_show_enhancements = false;
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bool display_all_frames = false;
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bool display_internal_resolution_screenshots = false;
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bool display_always_stretch_horizontally = false;
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bool display_stretch_vertically = false;
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bool video_sync_enabled = DEFAULT_VSYNC_VALUE;
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float display_osd_scale = 100.0f;
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float display_max_fps = DEFAULT_DISPLAY_MAX_FPS;
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@ -288,8 +288,8 @@ void AdvancedSettingsWidget::addTweakOptions()
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addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Use Debug Host GPU Device"), "GPU", "UseDebugDevice",
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false);
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addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Always Stretch Display Horizontally"), "Display",
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"AlwaysStretchHorizontally", false);
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addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Stretch Display Vertically"), "Display",
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"StretchVertically", false);
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addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Increase Timer Resolution"), "Main",
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"IncreaseTimerResolution", true);
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@ -357,7 +357,7 @@ void AdvancedSettingsWidget::onResetToDefaultClicked()
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sif->DeleteValue("Display", "ActiveEndOffset");
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sif->DeleteValue("Display", "LineStartOffset");
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sif->DeleteValue("Display", "LineEndOffset");
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sif->DeleteValue("Display", "AlwaysStretchHorizontally");
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sif->DeleteValue("Display", "StretchVertically");
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sif->DeleteValue("GPU", "Multisamples");
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sif->DeleteValue("GPU", "PerSampleShading");
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sif->DeleteValue("GPU", "PGXPVertexCache");
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@ -4506,9 +4506,9 @@ void FullscreenUI::DrawAdvancedSettingsPage()
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DrawFloatRangeSetting(bsi, "Display FPS Limit",
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"Limits how many frames are displayed to the screen. These frames are still rendered.",
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"Display", "MaxFPS", Settings::DEFAULT_DISPLAY_MAX_FPS, 0.0f, 500.0f, "%.2f FPS");
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DrawToggleSetting(bsi, "Always Stretch Display Horizontally",
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"Enables old DuckStation behavior for Integer Scaling, where the display is always stretched horizontally.",
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"Display", "AlwaysStretchHorizontally", false);
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DrawToggleSetting(bsi, "Stretch Display Vertically",
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"Stretches the display to match the aspect ratio by multiplying vertically instead of horizontally.",
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"Display", "StretchVertically", false);
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MenuHeading("PGXP Settings");
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