Achievements: Drain outstanding requests when switching games
Stops data being lost when loading state due to data not being downloaded yet.
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@ -70,6 +70,12 @@ void HTTPDownloader::CreatePostRequest(std::string url, std::string post_data, R
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LockedAddRequest(req);
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}
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bool HTTPDownloader::HasAnyRequests()
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{
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std::unique_lock<std::mutex> lock(m_pending_http_request_lock);
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return !m_pending_http_requests.empty();
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}
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void HTTPDownloader::LockedPollRequests(std::unique_lock<std::mutex>& lock)
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{
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if (m_pending_http_requests.empty())
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@ -64,6 +64,8 @@ public:
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void CreateRequest(std::string url, Request::Callback callback);
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void CreatePostRequest(std::string url, std::string post_data, Request::Callback callback);
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bool HasAnyRequests();
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void PollRequests();
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void WaitForAllRequests();
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@ -707,6 +707,14 @@ bool Achievements::DoState(StateWrapper& sw)
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if (sw.IsReading())
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{
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// if we're active, make sure we've downloaded and activated all the achievements
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// before deserializing, otherwise that state's going to get lost.
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if (s_http_downloader->HasAnyRequests())
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{
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Host::DisplayLoadingScreen("Downloading achievements data...");
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s_http_downloader->WaitForAllRequests();
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}
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u32 data_size = 0;
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sw.Do(&data_size);
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if (data_size == 0)
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@ -1321,6 +1329,7 @@ void Achievements::GameChanged(const std::string& path, CDImage* image)
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if (!temp_image)
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{
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Log_ErrorPrintf("Failed to open temporary CD image '%s'", path.c_str());
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s_http_downloader->WaitForAllRequests();
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std::unique_lock lock(s_achievements_mutex);
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DisableChallengeMode();
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ClearGameInfo();
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@ -1341,7 +1350,11 @@ void Achievements::GameChanged(const std::string& path, CDImage* image)
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}
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}
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s_http_downloader->WaitForAllRequests();
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if (s_http_downloader->HasAnyRequests())
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{
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Host::DisplayLoadingScreen("Downloading achievements data...");
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s_http_downloader->WaitForAllRequests();
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}
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if (image && image->HasSubImages() && image->GetCurrentSubImage() != 0)
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{
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