System: Add save state compression mode options
This commit is contained in:
parent
70411783cd
commit
aeb9d383ce
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@ -5184,9 +5184,14 @@ void FullscreenUI::DrawAdvancedSettingsPage()
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FSUI_CSTR("Renames existing save states when saving to a backup file."), "Main",
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"CreateSaveStateBackups", false);
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DrawToggleSetting(
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bsi, FSUI_ICONSTR(ICON_FA_GAMEPAD, "Load Devices From Save States"),
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bsi, FSUI_CSTR("Load Devices From Save States"),
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FSUI_CSTR("When enabled, memory cards and controllers will be overwritten when save states are loaded."), "Main",
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"LoadDevicesFromSaveStates", false);
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DrawEnumSetting(bsi, FSUI_CSTR("Save State Compression"),
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FSUI_CSTR("Reduces the size of save states by compressing the data before saving."), "Main",
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"SaveStateCompression", Settings::DEFAULT_SAVE_STATE_COMPRESSION_MODE,
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&Settings::ParseSaveStateCompressionModeName, &Settings::GetSaveStateCompressionModeName,
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&Settings::GetSaveStateCompressionModeDisplayName, SaveStateCompressionMode::Count);
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MenuHeading(FSUI_CSTR("Display Settings"));
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DrawToggleSetting(bsi, FSUI_CSTR("Show Status Indicators"),
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@ -7618,6 +7623,7 @@ TRANSLATE_NOOP("FullscreenUI", "Reduces \"wobbly\" polygons by attempting to pre
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TRANSLATE_NOOP("FullscreenUI", "Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread.");
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TRANSLATE_NOOP("FullscreenUI", "Reduces input latency by delaying the start of frame until closer to the presentation time.");
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TRANSLATE_NOOP("FullscreenUI", "Reduces polygon Z-fighting through depth testing. Low compatibility with games.");
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TRANSLATE_NOOP("FullscreenUI", "Reduces the size of save states by compressing the data before saving.");
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TRANSLATE_NOOP("FullscreenUI", "Region");
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TRANSLATE_NOOP("FullscreenUI", "Region: ");
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TRANSLATE_NOOP("FullscreenUI", "Release Date: %s");
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@ -7661,6 +7667,7 @@ TRANSLATE_NOOP("FullscreenUI", "SDL DualShock 4 / DualSense Enhanced Mode");
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TRANSLATE_NOOP("FullscreenUI", "Save Profile");
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TRANSLATE_NOOP("FullscreenUI", "Save Screenshot");
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TRANSLATE_NOOP("FullscreenUI", "Save State");
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TRANSLATE_NOOP("FullscreenUI", "Save State Compression");
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TRANSLATE_NOOP("FullscreenUI", "Save State On Exit");
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TRANSLATE_NOOP("FullscreenUI", "Saved {:%c}");
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TRANSLATE_NOOP("FullscreenUI", "Saves state periodically so you can rewind any mistakes while playing.");
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@ -11,13 +11,6 @@ static constexpr u32 SAVE_STATE_MINIMUM_VERSION = 42;
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static_assert(SAVE_STATE_VERSION >= SAVE_STATE_MINIMUM_VERSION);
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enum class SaveStateCompression : u32
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{
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None = 0,
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ZLib = 1,
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ZStd = 2,
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};
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#pragma pack(push, 4)
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struct SAVE_STATE_HEADER
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{
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@ -28,6 +21,13 @@ struct SAVE_STATE_HEADER
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MAX_SAVE_STATE_SIZE = 32 * 1024 * 1024,
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};
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enum class CompressionType : u32
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{
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None = 0,
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Deflate = 1,
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Zstandard = 2,
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};
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u32 magic;
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u32 version;
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char title[MAX_TITLE_LENGTH];
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@ -147,7 +147,6 @@ void Settings::Load(SettingsInterface& si)
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pause_on_controller_disconnection = si.GetBoolValue("Main", "PauseOnControllerDisconnection", false);
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save_state_on_exit = si.GetBoolValue("Main", "SaveStateOnExit", true);
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create_save_state_backups = si.GetBoolValue("Main", "CreateSaveStateBackups", DEFAULT_SAVE_STATE_BACKUPS);
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compress_save_states = si.GetBoolValue("Main", "CompressSaveStates", DEFAULT_SAVE_STATE_COMPRESSION);
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confim_power_off = si.GetBoolValue("Main", "ConfirmPowerOff", true);
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load_devices_from_save_states = si.GetBoolValue("Main", "LoadDevicesFromSaveStates", false);
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apply_compatibility_settings = si.GetBoolValue("Main", "ApplyCompatibilitySettings", true);
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@ -311,6 +310,12 @@ void Settings::Load(SettingsInterface& si)
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display_stretch_vertically = si.GetBoolValue("Display", "StretchVertically", false);
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display_osd_scale = si.GetFloatValue("Display", "OSDScale", DEFAULT_OSD_SCALE);
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save_state_compression = ParseSaveStateCompressionModeName(
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si.GetStringValue("Main", "SaveStateCompression",
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GetSaveStateCompressionModeName(DEFAULT_SAVE_STATE_COMPRESSION_MODE))
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.c_str())
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.value_or(DEFAULT_SAVE_STATE_COMPRESSION_MODE);
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cdrom_readahead_sectors =
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static_cast<u8>(si.GetIntValue("CDROM", "ReadaheadSectors", DEFAULT_CDROM_READAHEAD_SECTORS));
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cdrom_mechacon_version =
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@ -462,7 +467,7 @@ void Settings::Save(SettingsInterface& si, bool ignore_base) const
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si.SetBoolValue("Main", "PauseOnControllerDisconnection", pause_on_controller_disconnection);
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si.SetBoolValue("Main", "SaveStateOnExit", save_state_on_exit);
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si.SetBoolValue("Main", "CreateSaveStateBackups", create_save_state_backups);
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si.SetBoolValue("Main", "CompressSaveStates", compress_save_states);
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si.SetStringValue("Main", "SaveStateCompression", GetSaveStateCompressionModeName(save_state_compression));
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si.SetBoolValue("Main", "ConfirmPowerOff", confim_power_off);
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si.SetBoolValue("Main", "EnableDiscordPresence", enable_discord_presence);
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}
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@ -1764,6 +1769,43 @@ const char* Settings::GetCDROMMechVersionDisplayName(CDROMMechaconVersion mode)
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return s_mechacon_version_display_names[static_cast<size_t>(mode)];
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}
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static constexpr const std::array s_save_state_compression_mode_names = {
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"Uncompressed", "DeflateLow", "DeflateDefault", "DeflateHigh", "ZstLow", "ZstDefault", "ZstHigh",
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};
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static constexpr const std::array s_save_state_compression_mode_display_names = {
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TRANSLATE_NOOP("Settings", "Uncompressed"), TRANSLATE_NOOP("Settings", "Deflate (Low)"),
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TRANSLATE_NOOP("Settings", "Deflate (Default)"), TRANSLATE_NOOP("Settings", "Deflate (High)"),
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TRANSLATE_NOOP("Settings", "Zstandard (Low)"), TRANSLATE_NOOP("Settings", "Zstandard (Default)"),
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TRANSLATE_NOOP("Settings", "Zstandard (High)"),
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};
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static_assert(s_save_state_compression_mode_names.size() == static_cast<size_t>(SaveStateCompressionMode::Count));
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static_assert(s_save_state_compression_mode_display_names.size() ==
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static_cast<size_t>(SaveStateCompressionMode::Count));
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std::optional<SaveStateCompressionMode> Settings::ParseSaveStateCompressionModeName(const char* str)
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{
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u32 index = 0;
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for (const char* name : s_save_state_compression_mode_names)
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{
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if (StringUtil::Strcasecmp(name, str) == 0)
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return static_cast<SaveStateCompressionMode>(index);
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index++;
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}
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return std::nullopt;
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}
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const char* Settings::GetSaveStateCompressionModeName(SaveStateCompressionMode mode)
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{
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return s_save_state_compression_mode_names[static_cast<size_t>(mode)];
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}
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const char* Settings::GetSaveStateCompressionModeDisplayName(SaveStateCompressionMode mode)
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{
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return Host::TranslateToCString("Settings", s_save_state_compression_mode_display_names[static_cast<size_t>(mode)]);
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}
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std::string EmuFolders::AppRoot;
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std::string EmuFolders::DataRoot;
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std::string EmuFolders::Bios;
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@ -63,14 +63,14 @@ struct Settings
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ConsoleRegion region = DEFAULT_CONSOLE_REGION;
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CPUExecutionMode cpu_execution_mode = DEFAULT_CPU_EXECUTION_MODE;
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u32 cpu_overclock_numerator = 1;
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u32 cpu_overclock_denominator = 1;
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CPUFastmemMode cpu_fastmem_mode = DEFAULT_CPU_FASTMEM_MODE;
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bool cpu_overclock_enable : 1 = false;
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bool cpu_overclock_active : 1 = false;
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bool cpu_recompiler_memory_exceptions : 1 = false;
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bool cpu_recompiler_block_linking : 1 = true;
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bool cpu_recompiler_icache : 1 = false;
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CPUFastmemMode cpu_fastmem_mode = DEFAULT_CPU_FASTMEM_MODE;
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u32 cpu_overclock_numerator = 1;
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u32 cpu_overclock_denominator = 1;
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float emulation_speed = 1.0f;
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float fast_forward_speed = 0.0f;
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@ -84,7 +84,6 @@ struct Settings
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bool pause_on_controller_disconnection : 1 = false;
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bool save_state_on_exit : 1 = true;
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bool create_save_state_backups : 1 = DEFAULT_SAVE_STATE_BACKUPS;
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bool compress_save_states : 1 = DEFAULT_SAVE_STATE_COMPRESSION;
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bool confim_power_off : 1 = true;
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bool load_devices_from_save_states : 1 = false;
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bool apply_compatibility_settings : 1 = true;
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@ -180,6 +179,8 @@ struct Settings
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float gpu_pgxp_tolerance = -1.0f;
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float gpu_pgxp_depth_clear_threshold = DEFAULT_GPU_PGXP_DEPTH_THRESHOLD / GPU_PGXP_DEPTH_THRESHOLD_SCALE;
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SaveStateCompressionMode save_state_compression = DEFAULT_SAVE_STATE_COMPRESSION_MODE;
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u8 cdrom_readahead_sectors = DEFAULT_CDROM_READAHEAD_SECTORS;
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CDROMMechaconVersion cdrom_mechacon_version = DEFAULT_CDROM_MECHACON_VERSION;
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bool cdrom_region_check : 1 = false;
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@ -459,6 +460,10 @@ struct Settings
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static const char* GetCDROMMechVersionName(CDROMMechaconVersion mode);
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static const char* GetCDROMMechVersionDisplayName(CDROMMechaconVersion mode);
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static std::optional<SaveStateCompressionMode> ParseSaveStateCompressionModeName(const char* str);
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static const char* GetSaveStateCompressionModeName(SaveStateCompressionMode mode);
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static const char* GetSaveStateCompressionModeDisplayName(SaveStateCompressionMode mode);
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static constexpr GPURenderer DEFAULT_GPU_RENDERER = GPURenderer::Automatic;
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static constexpr GPUTextureFilter DEFAULT_GPU_TEXTURE_FILTER = GPUTextureFilter::Nearest;
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static constexpr GPULineDetectMode DEFAULT_GPU_LINE_DETECT_MODE = GPULineDetectMode::Disabled;
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@ -510,7 +515,7 @@ struct Settings
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static constexpr LOGLEVEL DEFAULT_LOG_LEVEL = LOGLEVEL_INFO;
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static constexpr bool DEFAULT_SAVE_STATE_COMPRESSION = true;
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static constexpr SaveStateCompressionMode DEFAULT_SAVE_STATE_COMPRESSION_MODE = SaveStateCompressionMode::ZstDefault;
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// Enable console logging by default on Linux platforms.
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#if defined(__linux__) && !defined(__ANDROID__)
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@ -190,12 +190,12 @@ static bool LoadStateFromBuffer(const SaveStateBuffer& buffer, Error* error, boo
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static bool LoadStateBufferFromFile(SaveStateBuffer* buffer, std::FILE* fp, Error* error, bool read_title,
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bool read_media_path, bool read_screenshot, bool read_data);
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static bool ReadAndDecompressStateData(std::FILE* fp, std::span<u8> dst, u32 file_offset, u32 compressed_size,
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SaveStateCompression method, Error* error);
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SAVE_STATE_HEADER::CompressionType method, Error* error);
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static bool SaveStateToBuffer(SaveStateBuffer* buffer, Error* error, u32 screenshot_size = 256);
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static bool SaveStateBufferToFile(const SaveStateBuffer& buffer, std::FILE* fp, Error* error,
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SaveStateCompression screenshot_compression = SaveStateCompression::ZLib,
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SaveStateCompression data_compression = SaveStateCompression::ZStd);
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static u32 CompressAndWriteStateData(std::FILE* fp, std::span<const u8> src, SaveStateCompression method, Error* error);
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SaveStateCompressionMode compression_mode);
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static u32 CompressAndWriteStateData(std::FILE* fp, std::span<const u8> src, SaveStateCompressionMode method,
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u32* header_type, Error* error);
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static bool DoState(StateWrapper& sw, GPUTexture** host_texture, bool update_display, bool is_memory_state);
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static void SetRewinding(bool enabled);
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@ -2699,9 +2699,9 @@ bool System::LoadStateBufferFromFile(SaveStateBuffer* buffer, std::FILE* fp, Err
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buffer->screenshot.SetSize(header.screenshot_width, header.screenshot_height);
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const u32 uncompressed_size = buffer->screenshot.GetPitch() * buffer->screenshot.GetHeight();
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const u32 compressed_size = (header.version >= 69) ? header.screenshot_compressed_size : uncompressed_size;
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const SaveStateCompression compression_type =
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(header.version >= 69) ? static_cast<SaveStateCompression>(header.screenshot_compression_type) :
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SaveStateCompression::None;
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const SAVE_STATE_HEADER::CompressionType compression_type =
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(header.version >= 69) ? static_cast<SAVE_STATE_HEADER::CompressionType>(header.screenshot_compression_type) :
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SAVE_STATE_HEADER::CompressionType::None;
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if (!ReadAndDecompressStateData(
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fp, std::span<u8>(reinterpret_cast<u8*>(buffer->screenshot.GetPixels()), uncompressed_size),
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header.offset_to_screenshot, compressed_size, compression_type, error)) [[unlikely]]
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@ -2716,8 +2716,8 @@ bool System::LoadStateBufferFromFile(SaveStateBuffer* buffer, std::FILE* fp, Err
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buffer->state_data.resize(header.data_uncompressed_size);
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buffer->state_size = header.data_uncompressed_size;
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if (!ReadAndDecompressStateData(fp, buffer->state_data.span(), header.offset_to_data, header.data_compressed_size,
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static_cast<SaveStateCompression>(header.data_compression_type), error))
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[[unlikely]]
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static_cast<SAVE_STATE_HEADER::CompressionType>(header.data_compression_type),
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error)) [[unlikely]]
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{
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return false;
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}
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@ -2727,12 +2727,12 @@ bool System::LoadStateBufferFromFile(SaveStateBuffer* buffer, std::FILE* fp, Err
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}
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bool System::ReadAndDecompressStateData(std::FILE* fp, std::span<u8> dst, u32 file_offset, u32 compressed_size,
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SaveStateCompression method, Error* error)
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SAVE_STATE_HEADER::CompressionType method, Error* error)
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{
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if (!FileSystem::FSeek64(fp, file_offset, SEEK_SET, error))
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return false;
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if (method == SaveStateCompression::None)
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if (method == SAVE_STATE_HEADER::CompressionType::None)
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{
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// Feed through.
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if (std::fread(dst.data(), dst.size(), 1, fp) != 1) [[unlikely]]
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@ -2751,7 +2751,7 @@ bool System::ReadAndDecompressStateData(std::FILE* fp, std::span<u8> dst, u32 fi
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return false;
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}
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if (method == SaveStateCompression::ZLib)
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if (method == SAVE_STATE_HEADER::CompressionType::Deflate)
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{
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uLong source_len = compressed_size;
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uLong dest_len = static_cast<uLong>(dst.size());
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@ -2772,7 +2772,7 @@ bool System::ReadAndDecompressStateData(std::FILE* fp, std::span<u8> dst, u32 fi
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return true;
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}
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else if (method == SaveStateCompression::ZStd)
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else if (method == SAVE_STATE_HEADER::CompressionType::Zstandard)
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{
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const size_t result = ZSTD_decompress(dst.data(), dst.size(), compressed_data.data(), compressed_size);
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if (ZSTD_isError(result)) [[unlikely]]
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@ -2832,9 +2832,7 @@ bool System::SaveState(const char* path, Error* error, bool backup_existing_save
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INFO_LOG("Saving state to '{}'...", path);
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const SaveStateCompression compression =
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g_settings.compress_save_states ? SaveStateCompression::ZStd : SaveStateCompression::None;
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if (!SaveStateBufferToFile(buffer, fp.get(), error, compression, compression))
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if (!SaveStateBufferToFile(buffer, fp.get(), error, g_settings.save_state_compression))
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{
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FileSystem::DiscardAtomicRenamedFile(fp);
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return false;
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@ -2927,7 +2925,7 @@ bool System::SaveStateToBuffer(SaveStateBuffer* buffer, Error* error, u32 screen
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}
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bool System::SaveStateBufferToFile(const SaveStateBuffer& buffer, std::FILE* fp, Error* error,
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SaveStateCompression screenshot_compression, SaveStateCompression data_compression)
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SaveStateCompressionMode compression)
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{
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// Header gets rewritten below.
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SAVE_STATE_HEADER header = {};
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@ -2961,7 +2959,6 @@ bool System::SaveStateBufferToFile(const SaveStateBuffer& buffer, std::FILE* fp,
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if (buffer.screenshot.IsValid())
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{
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DebugAssert(FileSystem::FTell64(fp) == static_cast<s64>(file_position));
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header.screenshot_compression_type = static_cast<u32>(screenshot_compression);
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header.screenshot_width = buffer.screenshot.GetWidth();
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header.screenshot_height = buffer.screenshot.GetHeight();
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header.offset_to_screenshot = file_position;
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@ -2969,7 +2966,7 @@ bool System::SaveStateBufferToFile(const SaveStateBuffer& buffer, std::FILE* fp,
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CompressAndWriteStateData(fp,
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std::span<const u8>(reinterpret_cast<const u8*>(buffer.screenshot.GetPixels()),
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buffer.screenshot.GetPitch() * buffer.screenshot.GetHeight()),
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screenshot_compression, error);
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compression, &header.screenshot_compression_type, error);
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if (header.screenshot_compressed_size == 0)
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return false;
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file_position += header.screenshot_compressed_size;
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@ -2977,10 +2974,9 @@ bool System::SaveStateBufferToFile(const SaveStateBuffer& buffer, std::FILE* fp,
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DebugAssert(buffer.state_size > 0);
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header.offset_to_data = file_position;
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header.data_compression_type = static_cast<u32>(data_compression);
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header.data_uncompressed_size = static_cast<u32>(buffer.state_size);
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header.data_compressed_size =
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CompressAndWriteStateData(fp, buffer.state_data.cspan(0, buffer.state_size), data_compression, error);
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header.data_compressed_size = CompressAndWriteStateData(fp, buffer.state_data.cspan(0, buffer.state_size),
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compression, &header.data_compression_type, error);
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if (header.data_compressed_size == 0)
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return false;
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@ -3001,9 +2997,10 @@ bool System::SaveStateBufferToFile(const SaveStateBuffer& buffer, std::FILE* fp,
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return true;
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}
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u32 System::CompressAndWriteStateData(std::FILE* fp, std::span<const u8> src, SaveStateCompression method, Error* error)
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u32 System::CompressAndWriteStateData(std::FILE* fp, std::span<const u8> src, SaveStateCompressionMode method,
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u32* header_type, Error* error)
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{
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if (method == SaveStateCompression::None)
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if (method == SaveStateCompressionMode::Uncompressed)
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{
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if (std::fwrite(src.data(), src.size(), 1, fp) != 1) [[unlikely]]
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{
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@ -3011,33 +3008,40 @@ u32 System::CompressAndWriteStateData(std::FILE* fp, std::span<const u8> src, Sa
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return 0;
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}
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*header_type = static_cast<u32>(SAVE_STATE_HEADER::CompressionType::None);
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return static_cast<u32>(src.size());
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}
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DynamicHeapArray<u8> buffer;
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u32 write_size;
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if (method == SaveStateCompression::ZLib)
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if (method >= SaveStateCompressionMode::DeflateLow && method <= SaveStateCompressionMode::DeflateHigh)
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{
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const size_t buffer_size = compressBound(static_cast<uLong>(src.size()));
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buffer.resize(buffer_size);
|
||||
|
||||
uLongf compressed_size = static_cast<uLongf>(buffer_size);
|
||||
const int err =
|
||||
compress2(buffer.data(), &compressed_size, src.data(), static_cast<uLong>(src.size()), Z_DEFAULT_COMPRESSION);
|
||||
const int level =
|
||||
((method == SaveStateCompressionMode::DeflateLow) ?
|
||||
Z_BEST_SPEED :
|
||||
((method == SaveStateCompressionMode::DeflateHigh) ? Z_BEST_COMPRESSION : Z_DEFAULT_COMPRESSION));
|
||||
const int err = compress2(buffer.data(), &compressed_size, src.data(), static_cast<uLong>(src.size()), level);
|
||||
if (err != Z_OK) [[unlikely]]
|
||||
{
|
||||
Error::SetStringFmt(error, "compress2() failed: {}", err);
|
||||
return 0;
|
||||
}
|
||||
|
||||
*header_type = static_cast<u32>(SAVE_STATE_HEADER::CompressionType::Deflate);
|
||||
write_size = static_cast<u32>(compressed_size);
|
||||
}
|
||||
else if (method == SaveStateCompression::ZStd)
|
||||
else if (method >= SaveStateCompressionMode::ZstLow && method <= SaveStateCompressionMode::ZstHigh)
|
||||
{
|
||||
const size_t buffer_size = ZSTD_compressBound(src.size());
|
||||
buffer.resize(buffer_size);
|
||||
|
||||
const size_t compressed_size = ZSTD_compress(buffer.data(), buffer_size, src.data(), src.size(), 0);
|
||||
const int level =
|
||||
((method == SaveStateCompressionMode::ZstLow) ? 1 : ((method == SaveStateCompressionMode::ZstHigh) ? 19 : 0));
|
||||
const size_t compressed_size = ZSTD_compress(buffer.data(), buffer_size, src.data(), src.size(), level);
|
||||
if (ZSTD_isError(compressed_size)) [[unlikely]]
|
||||
{
|
||||
const char* errstr = ZSTD_getErrorString(ZSTD_getErrorCode(compressed_size));
|
||||
|
@ -3045,6 +3049,7 @@ u32 System::CompressAndWriteStateData(std::FILE* fp, std::span<const u8> src, Sa
|
|||
return 0;
|
||||
}
|
||||
|
||||
*header_type = static_cast<u32>(SAVE_STATE_HEADER::CompressionType::Zstandard);
|
||||
write_size = static_cast<u32>(compressed_size);
|
||||
}
|
||||
else [[unlikely]]
|
||||
|
|
|
@ -235,7 +235,7 @@ enum : u32
|
|||
NUM_MULTITAPS = 2
|
||||
};
|
||||
|
||||
enum class CPUFastmemMode
|
||||
enum class CPUFastmemMode : u8
|
||||
{
|
||||
Disabled,
|
||||
MMap,
|
||||
|
@ -261,3 +261,16 @@ enum class CDROMMechaconVersion : u8
|
|||
|
||||
Count,
|
||||
};
|
||||
|
||||
enum class SaveStateCompressionMode : u8
|
||||
{
|
||||
Uncompressed,
|
||||
DeflateLow,
|
||||
DeflateDefault,
|
||||
DeflateHigh,
|
||||
ZstLow,
|
||||
ZstDefault,
|
||||
ZstHigh,
|
||||
|
||||
Count,
|
||||
};
|
||||
|
|
|
@ -222,8 +222,11 @@ void AdvancedSettingsWidget::addTweakOptions()
|
|||
"IncreaseTimerResolution", true);
|
||||
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Load Devices From Save States"), "Main",
|
||||
"LoadDevicesFromSaveStates", false);
|
||||
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Compress Save States"), "Main", "CompressSaveStates",
|
||||
Settings::DEFAULT_SAVE_STATE_COMPRESSION);
|
||||
addChoiceTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Save State Compression"), "Main", "SaveStateCompression",
|
||||
&Settings::ParseSaveStateCompressionModeName, &Settings::GetSaveStateCompressionModeName,
|
||||
&Settings::GetSaveStateCompressionModeDisplayName,
|
||||
static_cast<u32>(SaveStateCompressionMode::Count),
|
||||
Settings::DEFAULT_SAVE_STATE_COMPRESSION_MODE);
|
||||
|
||||
if (m_dialog->isPerGameSettings())
|
||||
{
|
||||
|
@ -284,7 +287,8 @@ void AdvancedSettingsWidget::onResetToDefaultClicked()
|
|||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Apply compatibility settings
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Increase Timer Resolution
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Load Devices From Save States
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, Settings::DEFAULT_SAVE_STATE_COMPRESSION); // Compress Save States
|
||||
setChoiceTweakOption(m_ui.tweakOptionTable, i++,
|
||||
Settings::DEFAULT_SAVE_STATE_COMPRESSION_MODE); // Save State Compression
|
||||
setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
|
||||
static_cast<int>(Settings::DEFAULT_DMA_MAX_SLICE_TICKS)); // DMA max slice ticks
|
||||
setIntRangeTweakOption(m_ui.tweakOptionTable, i++,
|
||||
|
|
Loading…
Reference in New Issue