From ae43ad96053fc62e34855ab52322a720761818db Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sun, 24 Mar 2024 19:57:37 +1000 Subject: [PATCH] D3D11Device: Make depth targets sampleable --- src/util/d3d11_texture.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/util/d3d11_texture.cpp b/src/util/d3d11_texture.cpp index 44cd2ce4a..99fcf8ea6 100644 --- a/src/util/d3d11_texture.cpp +++ b/src/util/d3d11_texture.cpp @@ -236,7 +236,7 @@ std::unique_ptr D3D11Texture::Create(ID3D11Device* device, u32 wid bind_flags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE; break; case Type::DepthStencil: - bind_flags = D3D11_BIND_DEPTH_STENCIL; // | D3D11_BIND_SHADER_RESOURCE; + bind_flags = D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE; break; case Type::Texture: bind_flags = D3D11_BIND_SHADER_RESOURCE;