Qt: Update GPU settings when enhancements are changed
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@ -78,6 +78,11 @@ bool System::RecreateGPU()
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return true;
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return true;
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}
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}
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void System::UpdateGPUSettings()
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{
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m_gpu->UpdateSettings();
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}
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bool System::Boot(const char* filename)
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bool System::Boot(const char* filename)
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{
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{
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// Load CD image up and detect region.
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// Load CD image up and detect region.
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@ -70,6 +70,9 @@ public:
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/// Recreates the GPU component, saving/loading the state so it is preserved. Call when the GPU renderer changes.
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/// Recreates the GPU component, saving/loading the state so it is preserved. Call when the GPU renderer changes.
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bool RecreateGPU();
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bool RecreateGPU();
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/// Updates GPU settings, without recreating the renderer.
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void UpdateGPUSettings();
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void RunFrame();
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void RunFrame();
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bool LoadEXE(const char* filename, std::vector<u8>& bios_image);
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bool LoadEXE(const char* filename, std::vector<u8>& bios_image);
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@ -110,6 +110,10 @@ void QtHostInterface::applySettings()
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// TODO: Should we move this to the base class?
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// TODO: Should we move this to the base class?
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const GPURenderer old_gpu_renderer = m_settings.gpu_renderer;
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const GPURenderer old_gpu_renderer = m_settings.gpu_renderer;
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const u32 old_gpu_resolution_scale = m_settings.gpu_resolution_scale;
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const bool old_gpu_true_color = m_settings.gpu_true_color;
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const bool old_gpu_texture_filtering = m_settings.gpu_texture_filtering;
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const bool old_gpu_force_progressive_scan = m_settings.gpu_force_progressive_scan;
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const bool old_vsync_enabled = m_settings.video_sync_enabled;
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const bool old_vsync_enabled = m_settings.video_sync_enabled;
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const bool old_audio_sync_enabled = m_settings.audio_sync_enabled;
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const bool old_audio_sync_enabled = m_settings.audio_sync_enabled;
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const bool old_speed_limiter_enabled = m_settings.speed_limiter_enabled;
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const bool old_speed_limiter_enabled = m_settings.speed_limiter_enabled;
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@ -120,15 +124,22 @@ void QtHostInterface::applySettings()
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m_settings.Load(si);
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m_settings.Load(si);
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}
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}
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// TODO: Fast path for hardware->software switches
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if (m_settings.gpu_renderer != old_gpu_renderer)
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switchGPURenderer();
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if (m_settings.video_sync_enabled != old_vsync_enabled || m_settings.audio_sync_enabled != old_audio_sync_enabled ||
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if (m_settings.video_sync_enabled != old_vsync_enabled || m_settings.audio_sync_enabled != old_audio_sync_enabled ||
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m_settings.speed_limiter_enabled != old_speed_limiter_enabled)
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m_settings.speed_limiter_enabled != old_speed_limiter_enabled)
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{
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{
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UpdateSpeedLimiterState();
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UpdateSpeedLimiterState();
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}
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}
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// TODO: Fast path for hardware->software switches
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if (m_settings.gpu_resolution_scale != old_gpu_resolution_scale || m_settings.gpu_true_color != old_gpu_true_color ||
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if (m_settings.gpu_renderer != old_gpu_renderer)
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m_settings.gpu_texture_filtering != old_gpu_texture_filtering ||
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switchGPURenderer();
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m_settings.gpu_force_progressive_scan != old_gpu_force_progressive_scan)
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{
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m_system->UpdateGPUSettings();
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}
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}
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}
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void QtHostInterface::checkSettings()
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void QtHostInterface::checkSettings()
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