From ab1143dd0c5258716f32441ed76490799930eb34 Mon Sep 17 00:00:00 2001 From: Connor McLaughlin Date: Mon, 26 Jul 2021 01:37:16 +1000 Subject: [PATCH] Update news --- NEWS.md | 6 ++++++ README.md | 13 +------------ 2 files changed, 7 insertions(+), 12 deletions(-) diff --git a/NEWS.md b/NEWS.md index 96388adfc..825eec14d 100644 --- a/NEWS.md +++ b/NEWS.md @@ -1,3 +1,9 @@ +- 2021/07/25: Ability to boot games directly from CD-ROM added. You may want to reduce the readahead size to reduce hitches on seek/loading. +- 2021/07/11: UWP/Xbox one port added. Follow the instructions in "Universal Windows Platform / Xbox One" below. +- 2021/07/10: Direct3D 12 hardware renderer added. It does not support downsampling or postprocessing (was mainly intended for Xbox). +- 2021/06/25: Ability to undelete files from memory card editor added. +- 2021/06/22: Measured achievements for RetroAchievements added. +- 2021/06/19: Leaderboards for RetroAchievements added. - 2021/06/01: Auto loading/applying of PPF patches added. - 2021/05/23: Save RAM (srm) support added to libretro core. - 2021/05/23: CD-ROM seek speedup enhancement added. diff --git a/README.md b/README.md index 43022b650..931310017 100644 --- a/README.md +++ b/README.md @@ -18,6 +18,7 @@ A "BIOS" ROM image is required to to start the emulator and to play games. You c ## Latest News Older entries are available at https://github.com/stenzek/duckstation/blob/master/NEWS.md +- 2021/07/25: Ability to boot games directly from CD-ROM added. You may want to reduce the readahead size to reduce hitches on seek/loading. - 2021/07/11: UWP/Xbox one port added. Follow the instructions in "Universal Windows Platform / Xbox One" below. - 2021/07/10: Direct3D 12 hardware renderer added. It does not support downsampling or postprocessing (was mainly intended for Xbox). - 2021/06/25: Ability to undelete files from memory card editor added. @@ -27,18 +28,6 @@ Older entries are available at https://github.com/stenzek/duckstation/blob/maste - 2021/05/23: Save RAM (srm) support added to libretro core. - 2021/05/23: CD-ROM seek speedup enhancement added. - 2021/05/16: Auto fire (toggle pressing) buttons added. -- 2021/05/02: New pause menu added to Android app. -- 2021/04/29: Custom aspect ratio support added. -- 2021/03/20: Memory card editor added to Android app. -- 2021/03/17: Add support for loading **homebrew** PBP images. PSN images are not loadable due to potential legal issues surrounding the encryption. -- 2021/03/14: Multiple controllers, multitap, and external controller vibration added to Android app. You will need to rebind your controllers. -- 2021/03/14: RetroAchievements added to Android app. -- 2021/03/03: RetroAchievements are now available. You can now log in to your retroacheivements.org account in DuckStation and gain points in supported games. Currently only for Windows/Linux/Mac, Android will be added in the future. -- 2021/03/03: Multitap is now supported for up to 8 controllers. You can choose which of the two main controller ports have taps connected in Console Settings and bind controllers in Controller Settings. -- 2021/03/03: Ability to add/remove touchscreen controller buttons and change opacity added for the Android app. -- 2021/01/31: "Fullscreen UI" added, aka "Big Duck/TV Mode". This interface is fully navigatible with a controller. Currently it's limited to the NoGUI frontend, but it will be available directly in the Qt frontend in the near future, with more features being added (e.g. game grid) as well. -- 2021/01/24: Runahead added - work around input lag in some games by running frames ahead of time and backtracking on input. DuckStation's implementation works with upscaling and the hardware renderers, but you still require a powerful computer for higher frame counts. -- 2021/01/24: Rewind added - you can now "smooth rewind" (but not for long), or "skip rewind" (for much long) while playing. ## Features