SDL: Only enable D3D11 break-on-error when debugger attached
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@ -273,7 +273,7 @@ bool D3D11HostDisplay::CreateD3DDevice(bool debug_device)
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if (FAILED(hr))
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Log_WarningPrintf("MakeWindowAssociation() to disable ALT+ENTER failed");
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if (debug_device)
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if (debug_device && IsDebuggerPresent())
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{
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ComPtr<ID3D11InfoQueue> info;
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hr = m_device.As(&info);
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