Qt: Minor typo corrections
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@ -1,7 +1,8 @@
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// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "coverdownloaddialog.h"
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#include "qthost.h"
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#include "core/game_list.h"
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@ -10,6 +11,7 @@
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CoverDownloadDialog::CoverDownloadDialog(QWidget* parent /*= nullptr*/) : QDialog(parent)
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{
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m_ui.setupUi(this);
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setWindowIcon(QtHost::GetAppIcon());
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m_ui.coverIcon->setPixmap(QIcon::fromTheme("artboard-2-line").pixmap(32));
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updateEnabled();
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@ -420,6 +420,8 @@ void DebuggerWindow::closeEvent(QCloseEvent* event)
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void DebuggerWindow::setupAdditionalUi()
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{
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setWindowIcon(QtHost::GetAppIcon());
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#ifdef _WIN32
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QFont fixedFont;
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fixedFont.setFamily(QStringLiteral("Consolas"));
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@ -346,7 +346,7 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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"This can measurably improve performance in the Vulkan renderer."));
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dialog->registerWidgetHelp(
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m_ui.stretchDisplayVertically, tr("Stretch Vertically"), tr("Unchecked"),
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tr("Prefers stretching the display vertically instead of horizontally, wheen applying the display aspect ratio."));
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tr("Prefers stretching the display vertically instead of horizontally, when applying the display aspect ratio."));
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#ifdef _WIN32
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dialog->registerWidgetHelp(m_ui.blitSwapChain, tr("Use Blit Swap Chain"), tr("Unchecked"),
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tr("Uses a blit presentation model instead of flipping when using the Direct3D 11 "
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@ -453,7 +453,7 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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m_ui.screenshotFormat, tr("Screenshot Format"), tr("PNG"),
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tr("Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail."));
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dialog->registerWidgetHelp(m_ui.screenshotQuality, tr("Screenshot Quality"),
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QStringLiteral("%1%%").arg(Settings::DEFAULT_DISPLAY_SCREENSHOT_QUALITY),
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QStringLiteral("%1%").arg(Settings::DEFAULT_DISPLAY_SCREENSHOT_QUALITY),
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tr("Selects the quality at which screenshots will be compressed. Higher values preserve "
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"more detail for JPEG, and reduce file size for PNG."));
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@ -2957,7 +2957,6 @@ void MainWindow::openCPUDebugger()
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Assert(!m_debugger_window);
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m_debugger_window = new DebuggerWindow();
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m_debugger_window->setWindowIcon(windowIcon());
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connect(m_debugger_window, &DebuggerWindow::closed, this, &MainWindow::onCPUDebuggerClosed);
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m_debugger_window->show();
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}
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