Fix a bunch of compiler warnings
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60a739e305
commit
a5fe740e30
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@ -684,8 +684,6 @@ bool Context::CreateCommandBuffers()
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void Context::DestroyCommandBuffers()
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void Context::DestroyCommandBuffers()
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{
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{
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VkDevice device = m_device;
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for (FrameResources& resources : m_frame_resources)
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for (FrameResources& resources : m_frame_resources)
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{
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{
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for (auto& it : resources.cleanup_resources)
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for (auto& it : resources.cleanup_resources)
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@ -75,7 +75,7 @@ static void DestroyMetalLayer(WindowInfo& wi)
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namespace Vulkan {
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namespace Vulkan {
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SwapChain::SwapChain(const WindowInfo& wi, VkSurfaceKHR surface, bool vsync)
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SwapChain::SwapChain(const WindowInfo& wi, VkSurfaceKHR surface, bool vsync)
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: m_wi(wi), m_surface(surface), m_vsync_enabled(vsync)
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: m_wi(wi), m_vsync_enabled(vsync), m_surface(surface)
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{
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{
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}
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}
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@ -839,7 +839,7 @@ void GPU_HW_OpenGL::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void*
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// update texture data
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// update texture data
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glTexSubImage2D(GL_TEXTURE_2D, 0, x, flipped_y, width, height, GL_RGBA, GL_UNSIGNED_BYTE,
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glTexSubImage2D(GL_TEXTURE_2D, 0, x, flipped_y, width, height, GL_RGBA, GL_UNSIGNED_BYTE,
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reinterpret_cast<void*>(map_result.buffer_offset));
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reinterpret_cast<void*>(static_cast<uintptr_t>(map_result.buffer_offset)));
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m_texture_stream_buffer->Unbind();
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m_texture_stream_buffer->Unbind();
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if (m_resolution_scale > 1)
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if (m_resolution_scale > 1)
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@ -411,9 +411,10 @@ void Core::MulMatVecBuggy(const s16 M[3][3], const s32 T[3], const s16 Vx, const
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#define dot3(i) \
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#define dot3(i) \
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do \
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do \
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{ \
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{ \
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TruncateAndSetIR<i + 1>( \
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TruncateAndSetIR<i + 1>(static_cast<s32>(SignExtendMACResult<i + 1>(SignExtendMACResult<i + 1>( \
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SignExtendMACResult<i + 1>(SignExtendMACResult<i + 1>((s64(T[i]) << 12) + (s64(M[i][0]) * s64(Vx)))) >> shift, \
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(s64(T[i]) << 12) + (s64(M[i][0]) * s64(Vx)))) >> \
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false); \
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shift), \
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false); \
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TruncateAndSetMACAndIR<i + 1>(SignExtendMACResult<i + 1>((s64(M[i][1]) * s64(Vy))) + (s64(M[i][2]) * s64(Vz)), \
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TruncateAndSetMACAndIR<i + 1>(SignExtendMACResult<i + 1>((s64(M[i][1]) * s64(Vy))) + (s64(M[i][2]) * s64(Vz)), \
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shift, lm); \
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shift, lm); \
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} while (0)
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} while (0)
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@ -1,6 +1,5 @@
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#include "namco_guncon.h"
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#include "namco_guncon.h"
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/log.h"
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#include "common/state_wrapper.h"
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#include "common/state_wrapper.h"
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#include "gpu.h"
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#include "gpu.h"
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#include "host_display.h"
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#include "host_display.h"
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@ -8,7 +7,6 @@
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#include "resources.h"
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#include "resources.h"
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#include "system.h"
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#include "system.h"
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#include <array>
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#include <array>
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Log_SetChannel(NamcoGunCon);
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NamcoGunCon::NamcoGunCon(System* system) : m_system(system) {}
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NamcoGunCon::NamcoGunCon(System* system) : m_system(system) {}
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@ -1477,7 +1477,6 @@ std::tuple<s32, s32> SPU::SampleVoice(u32 voice_index)
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if (IsPitchModulationEnabled(voice_index))
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if (IsPitchModulationEnabled(voice_index))
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{
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{
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const s32 factor = std::clamp<s32>(m_voices[voice_index - 1].last_volume, -0x8000, 0x7FFF) + 0x8000;
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const s32 factor = std::clamp<s32>(m_voices[voice_index - 1].last_volume, -0x8000, 0x7FFF) + 0x8000;
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const u16 old_step = step;
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step = Truncate16(static_cast<u32>((SignExtend32(step) * factor) >> 15));
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step = Truncate16(static_cast<u32>((SignExtend32(step) * factor) >> 15));
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}
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}
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step = std::min<u16>(step, 0x3FFF);
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step = std::min<u16>(step, 0x3FFF);
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@ -867,9 +867,9 @@ void System::UpdateMemoryCards()
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{
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{
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m_pad->SetMemoryCard(i, nullptr);
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m_pad->SetMemoryCard(i, nullptr);
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const MemoryCardType type = settings.memory_card_types[i];
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std::unique_ptr<MemoryCard> card;
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std::unique_ptr<MemoryCard> card;
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switch (settings.memory_card_types[i])
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const MemoryCardType type = settings.memory_card_types[i];
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switch (type)
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{
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{
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case MemoryCardType::None:
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case MemoryCardType::None:
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continue;
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continue;
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@ -18,7 +18,7 @@ public:
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RenderAPI GetRenderAPI() const override;
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RenderAPI GetRenderAPI() const override;
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bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device) override;
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bool CreateRenderDevice(const WindowInfo& wi, std::string_view adapter_name, bool debug_device) override;
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void DestroyRenderDevice();
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void DestroyRenderDevice() override;
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void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override;
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void ResizeRenderWindow(s32 new_window_width, s32 new_window_height) override;
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@ -45,7 +45,7 @@ void QtProgressCallback::SetProgressValue(u32 value)
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{
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{
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BaseProgressCallback::SetProgressValue(value);
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BaseProgressCallback::SetProgressValue(value);
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if (m_dialog.value() == m_progress_range)
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if (static_cast<u32>(m_dialog.value()) == m_progress_range)
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return;
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return;
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m_dialog.setValue(m_progress_value);
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m_dialog.setValue(m_progress_value);
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@ -491,7 +491,7 @@ bool CommonHostInterface::ResumeSystemFromState(const char* filename, bool boot_
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return false;
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return false;
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const bool global = m_system->GetRunningCode().empty();
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const bool global = m_system->GetRunningCode().empty();
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if (m_system->GetRunningCode().empty())
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if (global)
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{
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{
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ReportFormattedError("Cannot resume system with undetectable game code from '%s'.", filename);
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ReportFormattedError("Cannot resume system with undetectable game code from '%s'.", filename);
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if (!boot_on_failure)
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if (!boot_on_failure)
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@ -248,16 +248,16 @@ protected:
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void CheckSettings(SettingsInterface& si);
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void CheckSettings(SettingsInterface& si);
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/// Restores all settings to defaults.
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/// Restores all settings to defaults.
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virtual void SetDefaultSettings(SettingsInterface& si);
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virtual void SetDefaultSettings(SettingsInterface& si) override;
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/// Loads settings to m_settings and any frontend-specific parameters.
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/// Loads settings to m_settings and any frontend-specific parameters.
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virtual void LoadSettings(SettingsInterface& si);
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virtual void LoadSettings(SettingsInterface& si) override;
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/// Saves current settings variables to ini.
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/// Saves current settings variables to ini.
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virtual void SaveSettings(SettingsInterface& si);
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virtual void SaveSettings(SettingsInterface& si) override;
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/// Checks for settings changes, std::move() the old settings away for comparing beforehand.
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/// Checks for settings changes, std::move() the old settings away for comparing beforehand.
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virtual void CheckForSettingsChanges(const Settings& old_settings);
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virtual void CheckForSettingsChanges(const Settings& old_settings) override;
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/// Increases timer resolution when supported by the host OS.
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/// Increases timer resolution when supported by the host OS.
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void SetTimerResolutionIncreased(bool enabled);
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void SetTimerResolutionIncreased(bool enabled);
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