Qt: Set clear alpha to zero for OpenGL display
Fixes transparent windows in Wayland.
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@ -444,7 +444,7 @@ out vec4 o_col0;
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void main()
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void main()
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{
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{
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o_col0 = texture(samp0, v_tex0);
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o_col0 = vec4(texture(samp0, v_tex0).rgb, 1.0);
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}
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}
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)";
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)";
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@ -500,7 +500,7 @@ void OpenGLHostDisplay::Render()
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{
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{
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glDisable(GL_SCISSOR_TEST);
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glDisable(GL_SCISSOR_TEST);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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renderDisplay();
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renderDisplay();
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