GPU/HW: Don't blend binary alpha texture filters
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@ -71,7 +71,7 @@ ALWAYS_INLINE static bool ShouldDisableColorPerspective()
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}
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/// Returns true if the specified texture filtering mode requires dual-source blending.
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ALWAYS_INLINE static bool TextureFilterRequiresDualSourceBlend(GPUTextureFilter filter)
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ALWAYS_INLINE static bool IsBlendedTextureFiltering(GPUTextureFilter filter)
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{
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return (filter == GPUTextureFilter::Bilinear || filter == GPUTextureFilter::JINC2 || filter == GPUTextureFilter::xBR);
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}
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@ -457,7 +457,7 @@ void GPU_HW::CheckSettings()
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TRANSLATE_STR("GPU_HW", "SSAA is not supported, using MSAA instead."),
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Host::OSD_ERROR_DURATION);
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}
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if (!features.dual_source_blend && TextureFilterRequiresDualSourceBlend(m_texture_filtering))
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if (!features.dual_source_blend && IsBlendedTextureFiltering(m_texture_filtering))
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{
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Host::AddIconOSDMessage(
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"TextureFilterUnsupported", ICON_FA_EXCLAMATION_TRIANGLE,
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@ -850,7 +850,7 @@ bool GPU_HW::CompilePipelines()
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if ((static_cast<GPUTransparencyMode>(transparency_mode) != GPUTransparencyMode::Disabled &&
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(static_cast<BatchRenderMode>(render_mode) != BatchRenderMode::TransparencyDisabled &&
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static_cast<BatchRenderMode>(render_mode) != BatchRenderMode::OnlyOpaque)) ||
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m_texture_filtering != GPUTextureFilter::Nearest)
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IsBlendedTextureFiltering(m_texture_filtering))
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{
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plconfig.blend.enable = true;
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plconfig.blend.src_alpha_blend = GPUPipeline::BlendFunc::One;
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