Achievements: Fix requests being sent when not logged in
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@ -63,7 +63,7 @@ static void DeactivateAchievement(Achievement* achievement);
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static void SendPing();
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static void SendPlaying();
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static void UpdateRichPresence();
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static Achievement* GetAchievementByID(u32 id);
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static Achievement* GetMutableAchievementByID(u32 id);
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static void ClearGameInfo(bool clear_achievements = true, bool clear_leaderboards = true);
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static void ClearGameHash();
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static std::string GetUserAgent();
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@ -80,6 +80,7 @@ static void GetLbInfoCallback(s32 status_code, Common::HTTPDownloader::Request::
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static void GetPatches(u32 game_id);
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static std::string GetGameHash(CDImage* image);
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static void SetChallengeMode(bool enabled);
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static void SendGetGameId();
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static void GetGameIdCallback(s32 status_code, Common::HTTPDownloader::Request::Data data);
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static void SendPlayingCallback(s32 status_code, Common::HTTPDownloader::Request::Data data);
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static void UpdateRichPresence();
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@ -205,6 +206,18 @@ public:
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Achievements::DownloadImage(api_request.url, std::move(cache_filename));
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return true;
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}
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std::string GetURL()
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{
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const int error = InitFunc(&api_request, this);
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if (error != RC_OK)
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{
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FormattedError("%s failed: error %d (%s)", RAPIStructName<T>(), error, rc_error_str(error));
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return std::string();
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}
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return api_request.url;
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}
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};
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template<typename T, int (*ParseFunc)(T*, const char*), void (*DestroyFunc)(T*)>
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@ -278,7 +291,18 @@ void Achievements::LogFailedResponseJSON(const Common::HTTPDownloader::Request::
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Log_ErrorPrintf("API call failed. Response JSON was:\n%s", str_data.c_str());
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}
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static Achievements::Achievement* Achievements::GetAchievementByID(u32 id)
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const Achievements::Achievement* Achievements::GetAchievementByID(u32 id)
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{
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for (const Achievement& ach : s_achievements)
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{
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if (ach.id == id)
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return &ach;
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}
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return nullptr;
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}
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Achievements::Achievement* Achievements::GetMutableAchievementByID(u32 id)
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{
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for (Achievement& ach : s_achievements)
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{
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@ -420,7 +444,7 @@ void Achievements::Initialize()
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s_api_token = Host::GetBaseStringSettingValue("Cheevos", "Token");
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s_logged_in = (!s_username.empty() && !s_api_token.empty());
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if (IsLoggedIn() && System::IsValid())
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if (System::IsValid())
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GameChanged(System::GetRunningPath(), nullptr);
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}
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@ -742,6 +766,7 @@ bool Achievements::DoState(StateWrapper& sw)
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}
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}
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else
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#endif
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{
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// internally this happens twice.. not great.
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const int size = rc_runtime_progress_size(&s_rcheevos_runtime, nullptr);
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@ -757,7 +782,6 @@ bool Achievements::DoState(StateWrapper& sw)
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data_size = 0;
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}
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}
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#endif
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sw.Do(&data_size);
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if (data_size > 0)
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@ -829,8 +853,8 @@ void Achievements::LoginCallback(s32 status_code, Common::HTTPDownloader::Reques
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s_logged_in = true;
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// If we have a game running, set it up.
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if (System::IsValid())
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GameChanged(System::GetRunningPath(), nullptr);
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if (!s_game_hash.empty())
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SendGetGameId();
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}
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}
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@ -968,7 +992,10 @@ void Achievements::DisplayAchievementSummary()
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}
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}
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ImGuiFullscreen::AddNotification(10.0f, std::move(title), std::move(summary), s_game_icon);
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Host::RunOnCPUThread([title = std::move(title), summary = std::move(summary), icon = s_game_icon]() {
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if (FullscreenUI::IsInitialized())
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ImGuiFullscreen::AddNotification(10.0f, std::move(title), std::move(summary), std::move(icon));
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});
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}
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void Achievements::GetUserUnlocksCallback(s32 status_code, Common::HTTPDownloader::Request::Data data)
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@ -990,7 +1017,7 @@ void Achievements::GetUserUnlocksCallback(s32 status_code, Common::HTTPDownloade
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// flag achievements as unlocked
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for (u32 i = 0; i < response.num_achievement_ids; i++)
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{
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Achievement* cheevo = GetAchievementByID(response.achievement_ids[i]);
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Achievement* cheevo = GetMutableAchievementByID(response.achievement_ids[i]);
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if (!cheevo)
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{
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Log_ErrorPrintf("Server returned unknown achievement %u", response.achievement_ids[i]);
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@ -1075,7 +1102,7 @@ void Achievements::GetPatchesCallback(s32 status_code, Common::HTTPDownloader::R
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continue;
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}
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if (GetAchievementByID(defn.id))
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if (GetMutableAchievementByID(defn.id))
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{
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Log_ErrorPrintf("Achievement %u already exists", defn.id);
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continue;
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@ -1351,6 +1378,12 @@ void Achievements::GameChanged(const std::string& path, CDImage* image)
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return;
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}
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if (IsLoggedIn())
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SendGetGameId();
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}
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void Achievements::SendGetGameId()
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{
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RAPIRequest<rc_api_resolve_hash_request_t, rc_api_init_resolve_hash_request> request;
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request.username = s_username.c_str();
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request.api_token = s_api_token.c_str();
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@ -1643,7 +1676,7 @@ void Achievements::SubmitLeaderboardCallback(s32 status_code, Common::HTTPDownlo
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void Achievements::UnlockAchievement(u32 achievement_id, bool add_notification /* = true*/)
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{
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Achievement* achievement = GetAchievementByID(achievement_id);
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Achievement* achievement = GetMutableAchievementByID(achievement_id);
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if (!achievement)
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{
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Log_ErrorPrintf("Attempting to unlock unknown achievement %u", achievement_id);
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@ -1740,7 +1773,7 @@ std::string Achievements::GetAchievementProgressText(const Achievement& achievem
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return buf;
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}
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const std::string& Achievements::GetAchievementBadgePath(const Achievement& achievement)
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const std::string& Achievements::GetAchievementBadgePath(const Achievement& achievement, bool download_if_missing)
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{
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std::string& badge_path = achievement.locked ? achievement.locked_badge_path : achievement.unlocked_badge_path;
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if (!badge_path.empty() || achievement.badge_name.empty())
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@ -1754,11 +1787,23 @@ const std::string& Achievements::GetAchievementBadgePath(const Achievement& achi
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return badge_path;
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// need to download it
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if (download_if_missing)
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{
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RAPIRequest<rc_api_fetch_image_request_t, rc_api_init_fetch_image_request> request;
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request.image_name = achievement.badge_name.c_str();
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request.image_type = achievement.locked ? RC_IMAGE_TYPE_ACHIEVEMENT_LOCKED : RC_IMAGE_TYPE_ACHIEVEMENT;
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request.DownloadImage(badge_path);
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}
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return badge_path;
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}
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std::string Achievements::GetAchievementBadgeURL(const Achievement& achievement)
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{
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RAPIRequest<rc_api_fetch_image_request_t, rc_api_init_fetch_image_request> request;
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request.image_name = achievement.badge_name.c_str();
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request.image_type = achievement.locked ? RC_IMAGE_TYPE_ACHIEVEMENT_LOCKED : RC_IMAGE_TYPE_ACHIEVEMENT;
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request.DownloadImage(badge_path);
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return badge_path;
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return request.GetURL();
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}
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void Achievements::CheevosEventHandler(const rc_runtime_event_t* runtime_event)
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@ -143,9 +143,11 @@ const Leaderboard* GetLeaderboardByID(u32 id);
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u32 GetLeaderboardCount();
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bool IsLeaderboardTimeType(const Leaderboard& leaderboard);
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const Achievement* GetAchievementByID(u32 id);
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std::pair<u32, u32> GetAchievementProgress(const Achievement& achievement);
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std::string GetAchievementProgressText(const Achievement& achievement);
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const std::string& GetAchievementBadgePath(const Achievement& achievement);
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const std::string& GetAchievementBadgePath(const Achievement& achievement, bool download_if_missing = true);
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std::string GetAchievementBadgeURL(const Achievement& achievement);
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void UnlockAchievement(u32 achievement_id, bool add_notification = true);
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void SubmitLeaderboard(u32 leaderboard_id, int value);
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