Qt: Merge gamelistmodel.cpp and gamelistwidget.cpp

They're constantly referring to each other.
This commit is contained in:
Stenzek 2025-03-01 18:13:36 +10:00
parent 4bfb37f8fb
commit a0fef2d5ab
No known key found for this signature in database
8 changed files with 1042 additions and 1073 deletions

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@ -80,8 +80,6 @@ set(SRCS
gamepatchsettingswidget.cpp gamepatchsettingswidget.cpp
gamepatchsettingswidget.h gamepatchsettingswidget.h
gamepatchsettingswidget.ui gamepatchsettingswidget.ui
gamelistmodel.cpp
gamelistmodel.h
gamelistrefreshthread.cpp gamelistrefreshthread.cpp
gamelistrefreshthread.h gamelistrefreshthread.h
gamelistsettingswidget.cpp gamelistsettingswidget.cpp

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@ -20,7 +20,6 @@
<ClCompile Include="debuggerwindow.cpp" /> <ClCompile Include="debuggerwindow.cpp" />
<ClCompile Include="foldersettingswidget.cpp" /> <ClCompile Include="foldersettingswidget.cpp" />
<ClCompile Include="gamecheatsettingswidget.cpp" /> <ClCompile Include="gamecheatsettingswidget.cpp" />
<ClCompile Include="gamelistmodel.cpp" />
<ClCompile Include="gamepatchsettingswidget.cpp" /> <ClCompile Include="gamepatchsettingswidget.cpp" />
<ClCompile Include="interfacesettingswidget.cpp" /> <ClCompile Include="interfacesettingswidget.cpp" />
<ClCompile Include="graphicssettingswidget.cpp" /> <ClCompile Include="graphicssettingswidget.cpp" />
@ -69,7 +68,6 @@
<QtMoc Include="advancedsettingswidget.h" /> <QtMoc Include="advancedsettingswidget.h" />
<QtMoc Include="qtprogresscallback.h" /> <QtMoc Include="qtprogresscallback.h" />
<QtMoc Include="inputbindingdialog.h" /> <QtMoc Include="inputbindingdialog.h" />
<QtMoc Include="gamelistmodel.h" />
<QtMoc Include="autoupdaterdialog.h" /> <QtMoc Include="autoupdaterdialog.h" />
<QtMoc Include="debuggermodels.h" /> <QtMoc Include="debuggermodels.h" />
<QtMoc Include="debuggerwindow.h" /> <QtMoc Include="debuggerwindow.h" />
@ -231,7 +229,6 @@
<ClCompile Include="$(IntDir)moc_emulationsettingswidget.cpp" /> <ClCompile Include="$(IntDir)moc_emulationsettingswidget.cpp" />
<ClCompile Include="$(IntDir)moc_foldersettingswidget.cpp" /> <ClCompile Include="$(IntDir)moc_foldersettingswidget.cpp" />
<ClCompile Include="$(IntDir)moc_gamecheatsettingswidget.cpp" /> <ClCompile Include="$(IntDir)moc_gamecheatsettingswidget.cpp" />
<ClCompile Include="$(IntDir)moc_gamelistmodel.cpp" />
<ClCompile Include="$(IntDir)moc_gamelistrefreshthread.cpp" /> <ClCompile Include="$(IntDir)moc_gamelistrefreshthread.cpp" />
<ClCompile Include="$(IntDir)moc_gamelistsettingswidget.cpp" /> <ClCompile Include="$(IntDir)moc_gamelistsettingswidget.cpp" />
<ClCompile Include="$(IntDir)moc_gamelistwidget.cpp" /> <ClCompile Include="$(IntDir)moc_gamelistwidget.cpp" />

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@ -18,7 +18,6 @@
<ClCompile Include="aboutdialog.cpp" /> <ClCompile Include="aboutdialog.cpp" />
<ClCompile Include="memorycardsettingswidget.cpp" /> <ClCompile Include="memorycardsettingswidget.cpp" />
<ClCompile Include="inputbindingdialog.cpp" /> <ClCompile Include="inputbindingdialog.cpp" />
<ClCompile Include="gamelistmodel.cpp" />
<ClCompile Include="autoupdaterdialog.cpp" /> <ClCompile Include="autoupdaterdialog.cpp" />
<ClCompile Include="biossettingswidget.cpp" /> <ClCompile Include="biossettingswidget.cpp" />
<ClCompile Include="memorycardeditorwindow.cpp" /> <ClCompile Include="memorycardeditorwindow.cpp" />
@ -96,9 +95,6 @@
<ClCompile Include="$(IntDir)moc_foldersettingswidget.cpp"> <ClCompile Include="$(IntDir)moc_foldersettingswidget.cpp">
<Filter>moc</Filter> <Filter>moc</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="$(IntDir)moc_gamelistmodel.cpp">
<Filter>moc</Filter>
</ClCompile>
<ClCompile Include="$(IntDir)moc_gamelistrefreshthread.cpp"> <ClCompile Include="$(IntDir)moc_gamelistrefreshthread.cpp">
<Filter>moc</Filter> <Filter>moc</Filter>
</ClCompile> </ClCompile>
@ -215,7 +211,6 @@
<QtMoc Include="aboutdialog.h" /> <QtMoc Include="aboutdialog.h" />
<QtMoc Include="memorycardsettingswidget.h" /> <QtMoc Include="memorycardsettingswidget.h" />
<QtMoc Include="inputbindingdialog.h" /> <QtMoc Include="inputbindingdialog.h" />
<QtMoc Include="gamelistmodel.h" />
<QtMoc Include="autoupdaterdialog.h" /> <QtMoc Include="autoupdaterdialog.h" />
<QtMoc Include="biossettingswidget.h" /> <QtMoc Include="biossettingswidget.h" />
<QtMoc Include="memorycardeditorwindow.h" /> <QtMoc Include="memorycardeditorwindow.h" />

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@ -1,896 +0,0 @@
// SPDX-FileCopyrightText: 2019-2025 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
#include "gamelistmodel.h"
#include "qthost.h"
#include "qtutils.h"
#include "core/system.h"
#include "common/assert.h"
#include "common/file_system.h"
#include "common/path.h"
#include "common/string_util.h"
#include <QtCore/QDate>
#include <QtCore/QDateTime>
#include <QtGui/QGuiApplication>
#include <QtGui/QIcon>
#include <QtGui/QPainter>
static constexpr std::array<const char*, GameListModel::Column_Count> s_column_names = {
{"Icon", "Serial", "Title", "File Title", "Developer", "Publisher", "Genre", "Year", "Players", "Time Played",
"Last Played", "Size", "File Size", "Region", "Achievements", "Compatibility", "Cover"}};
static constexpr int COVER_ART_WIDTH = 512;
static constexpr int COVER_ART_HEIGHT = 512;
static constexpr int COVER_ART_SPACING = 32;
static constexpr int MIN_COVER_CACHE_SIZE = 256;
static void resizeAndPadImage(QImage* image, int expected_width, int expected_height)
{
const qreal dpr = image->devicePixelRatio();
const int dpr_expected_width = static_cast<int>(static_cast<qreal>(expected_width) * dpr);
const int dpr_expected_height = static_cast<int>(static_cast<qreal>(expected_height) * dpr);
if (image->width() == dpr_expected_width && image->height() == dpr_expected_height)
return;
if (image->width() > image->height())
*image = image->scaledToWidth(dpr_expected_width, Qt::SmoothTransformation);
else
*image = image->scaledToHeight(dpr_expected_height, Qt::SmoothTransformation);
if (image->width() == dpr_expected_width && image->height() == dpr_expected_height)
return;
// QPainter works in unscaled coordinates.
int xoffs = 0;
int yoffs = 0;
if (image->width() < dpr_expected_width)
xoffs = static_cast<int>(static_cast<qreal>((dpr_expected_width - image->width()) / 2) / dpr);
if (image->height() < dpr_expected_height)
yoffs = static_cast<int>(static_cast<qreal>((dpr_expected_height - image->height()) / 2) / dpr);
QImage padded_image(dpr_expected_width, dpr_expected_height, QImage::Format_ARGB32);
padded_image.setDevicePixelRatio(dpr);
padded_image.fill(Qt::transparent);
QPainter painter;
if (painter.begin(&padded_image))
{
painter.setCompositionMode(QPainter::CompositionMode_Source);
painter.drawImage(xoffs, yoffs, *image);
painter.end();
}
*image = std::move(padded_image);
}
GameListCoverLoader::GameListCoverLoader(const GameList::Entry* ge, const QImage& placeholder_image, int width,
int height, float scale)
: QObject(nullptr), m_path(ge->path), m_serial(ge->serial), m_title(ge->title),
m_placeholder_image(placeholder_image), m_width(width), m_height(height), m_scale(scale),
m_dpr(qApp->devicePixelRatio())
{
}
GameListCoverLoader::~GameListCoverLoader() = default;
void GameListCoverLoader::loadOrGenerateCover()
{
QPixmap image;
const std::string cover_path(GameList::GetCoverImagePath(m_path, m_serial, m_title));
if (!cover_path.empty())
{
m_image.load(QString::fromStdString(cover_path));
if (!m_image.isNull())
{
m_image.setDevicePixelRatio(m_dpr);
resizeAndPadImage(&m_image, m_width, m_height);
}
}
if (m_image.isNull())
createPlaceholderImage();
// Have to pass through the UI thread, because the thread pool isn't a QThread...
// Can't create pixmaps on the worker thread, have to create it on the UI thread.
QtHost::RunOnUIThread([this]() {
if (!m_image.isNull())
emit coverLoaded(m_path, m_image, m_scale);
else
emit coverLoaded(m_path, m_image, m_scale);
delete this;
});
}
void GameListCoverLoader::createPlaceholderImage()
{
m_image = m_placeholder_image.copy();
if (m_image.isNull())
return;
resizeAndPadImage(&m_image, m_width, m_height);
QPainter painter;
if (painter.begin(&m_image))
{
QFont font;
font.setPointSize(std::max(static_cast<int>(32.0f * m_scale), 1));
painter.setFont(font);
painter.setPen(Qt::white);
const QRect text_rc(0, 0, static_cast<int>(static_cast<float>(m_width)),
static_cast<int>(static_cast<float>(m_height)));
painter.drawText(text_rc, Qt::AlignCenter | Qt::TextWordWrap, QString::fromStdString(m_title));
painter.end();
}
}
std::optional<GameListModel::Column> GameListModel::getColumnIdForName(std::string_view name)
{
for (int column = 0; column < Column_Count; column++)
{
if (name == s_column_names[column])
return static_cast<Column>(column);
}
return std::nullopt;
}
const char* GameListModel::getColumnName(Column col)
{
return s_column_names[static_cast<int>(col)];
}
GameListModel::GameListModel(float cover_scale, bool show_cover_titles, bool show_game_icons,
QObject* parent /* = nullptr */)
: QAbstractTableModel(parent), m_show_titles_for_covers(show_cover_titles), m_show_game_icons(show_game_icons),
m_memcard_pixmap_cache(MIN_COVER_CACHE_SIZE)
{
loadCommonImages();
setCoverScale(cover_scale);
setColumnDisplayNames();
if (m_show_game_icons)
GameList::ReloadMemcardTimestampCache();
connect(g_emu_thread, &EmuThread::gameListRowsChanged, this, &GameListModel::rowsChanged);
}
GameListModel::~GameListModel() = default;
void GameListModel::setShowGameIcons(bool enabled)
{
m_show_game_icons = enabled;
beginResetModel();
m_memcard_pixmap_cache.Clear();
if (enabled)
GameList::ReloadMemcardTimestampCache();
endResetModel();
}
void GameListModel::setCoverScale(float scale)
{
if (m_cover_scale == scale)
return;
m_cover_pixmap_cache.Clear();
m_cover_scale = scale;
const qreal dpr = qApp->devicePixelRatio();
QImage loading_image;
if (loading_image.load(QStringLiteral("%1/images/placeholder.png").arg(QtHost::GetResourcesBasePath())))
{
loading_image.setDevicePixelRatio(dpr);
resizeAndPadImage(&loading_image, getCoverArtWidth(), getCoverArtHeight());
}
else
{
loading_image = QImage(getCoverArtWidth(), getCoverArtHeight(), QImage::Format_RGB32);
loading_image.setDevicePixelRatio(dpr);
loading_image.fill(QColor(0, 0, 0, 0));
}
m_loading_pixmap = QPixmap::fromImage(loading_image);
m_placeholder_image = QImage();
if (m_placeholder_image.load(QStringLiteral("%1/images/cover-placeholder.png").arg(QtHost::GetResourcesBasePath())))
{
m_placeholder_image.setDevicePixelRatio(dpr);
resizeAndPadImage(&m_placeholder_image, getCoverArtWidth(), getCoverArtHeight());
}
else
{
m_placeholder_image = QImage(getCoverArtWidth(), getCoverArtHeight(), QImage::Format_RGB32);
m_placeholder_image.setDevicePixelRatio(dpr);
m_placeholder_image.fill(QColor(0, 0, 0, 0));
}
emit coverScaleChanged();
}
void GameListModel::refreshCovers()
{
m_cover_pixmap_cache.Clear();
refresh();
}
void GameListModel::updateCacheSize(int width, int height)
{
// This is a bit conversative, since it doesn't consider padding, but better to be over than under.
const int cover_width = getCoverArtWidth();
const int cover_height = getCoverArtHeight();
const int num_columns = ((width + (cover_width - 1)) / cover_width);
const int num_rows = ((height + (cover_height - 1)) / cover_height);
m_cover_pixmap_cache.SetMaxCapacity(static_cast<int>(std::max(num_columns * num_rows, MIN_COVER_CACHE_SIZE)));
}
void GameListModel::reloadThemeSpecificImages()
{
loadThemeSpecificImages();
refresh();
}
void GameListModel::loadOrGenerateCover(const GameList::Entry* ge)
{
// NOTE: Must get connected before queuing, because otherwise you risk a race.
GameListCoverLoader* loader =
new GameListCoverLoader(ge, m_placeholder_image, getCoverArtWidth(), getCoverArtHeight(), m_cover_scale);
connect(loader, &GameListCoverLoader::coverLoaded, this, &GameListModel::coverLoaded);
System::QueueAsyncTask([loader]() { loader->loadOrGenerateCover(); });
}
void GameListModel::coverLoaded(const std::string& path, const QImage& image, float scale)
{
// old request before cover scale change?
if (m_cover_scale != scale)
return;
if (!image.isNull())
m_cover_pixmap_cache.Insert(path, QPixmap::fromImage(image));
else
m_cover_pixmap_cache.Insert(path, QPixmap());
invalidateCoverForPath(path);
}
void GameListModel::rowsChanged(const QList<int>& rows)
{
const QList<int> roles_changed = {Qt::DisplayRole};
// try to collapse multiples
size_t start = 0;
size_t idx = 0;
const size_t size = rows.size();
for (; idx < size;)
{
if ((idx + 1) < size && rows[idx + 1] == (rows[idx] + 1))
{
idx++;
}
else
{
emit dataChanged(createIndex(rows[start], 0), createIndex(rows[idx], Column_Count - 1), roles_changed);
start = ++idx;
}
}
}
void GameListModel::invalidateCoverForPath(const std::string& path)
{
std::optional<u32> row;
if (hasTakenGameList())
{
for (u32 i = 0; i < static_cast<u32>(m_taken_entries->size()); i++)
{
if (path == m_taken_entries.value()[i].path)
{
row = i;
break;
}
}
}
else
{
// This isn't ideal, but not sure how else we can get the row, when it might change while scanning...
auto lock = GameList::GetLock();
const u32 count = GameList::GetEntryCount();
for (u32 i = 0; i < count; i++)
{
if (GameList::GetEntryByIndex(i)->path == path)
{
row = i;
break;
}
}
}
if (!row.has_value())
{
// Game removed?
return;
}
const QModelIndex mi(index(static_cast<int>(row.value()), Column_Cover));
emit dataChanged(mi, mi, {Qt::DecorationRole});
}
QString GameListModel::formatTimespan(time_t timespan)
{
// avoid an extra string conversion
const u32 hours = static_cast<u32>(timespan / 3600);
const u32 minutes = static_cast<u32>((timespan % 3600) / 60);
if (hours > 0)
return qApp->translate("GameList", "%n hours", "", hours);
else
return qApp->translate("GameList", "%n minutes", "", minutes);
}
const QPixmap& GameListModel::getIconPixmapForEntry(const GameList::Entry* ge) const
{
// We only do this for discs/disc sets for now.
if (m_show_game_icons && (!ge->serial.empty() && (ge->IsDisc() || ge->IsDiscSet())))
{
QPixmap* item = m_memcard_pixmap_cache.Lookup(ge->serial);
if (item)
return *item;
// Assumes game list lock is held.
const std::string path = GameList::GetGameIconPath(ge->serial, ge->path);
QPixmap pm;
if (!path.empty() && pm.load(QString::fromStdString(path)))
{
fixIconPixmapSize(pm);
return *m_memcard_pixmap_cache.Insert(ge->serial, std::move(pm));
}
return *m_memcard_pixmap_cache.Insert(ge->serial, m_type_pixmaps[static_cast<u32>(ge->type)]);
}
return m_type_pixmaps[static_cast<u32>(ge->type)];
}
const QPixmap& GameListModel::getFlagPixmapForEntry(const GameList::Entry* ge) const
{
static constexpr u32 FLAG_PIXMAP_WIDTH = 30;
static constexpr u32 FLAG_PIXMAP_HEIGHT = 20;
const std::string_view name = ge->GetLanguageIcon();
auto it = m_flag_pixmap_cache.find(name);
if (it != m_flag_pixmap_cache.end())
return it->second;
const QIcon icon(QString::fromStdString(QtHost::GetResourcePath(ge->GetLanguageIconName(), true)));
it = m_flag_pixmap_cache.emplace(name, icon.pixmap(FLAG_PIXMAP_WIDTH, FLAG_PIXMAP_HEIGHT)).first;
return it->second;
}
QIcon GameListModel::getIconForGame(const QString& path)
{
QIcon ret;
if (m_show_game_icons)
{
const auto lock = GameList::GetLock();
const GameList::Entry* entry = GameList::GetEntryForPath(path.toStdString());
// See above.
if (entry && !entry->serial.empty() && (entry->IsDisc() || entry->IsDiscSet()))
{
const std::string icon_path = GameList::GetGameIconPath(entry->serial, entry->path);
if (!icon_path.empty())
{
QPixmap newpm;
if (!icon_path.empty() && newpm.load(QString::fromStdString(icon_path)))
{
fixIconPixmapSize(newpm);
ret = QIcon(*m_memcard_pixmap_cache.Insert(entry->serial, std::move(newpm)));
}
}
}
}
return ret;
}
void GameListModel::fixIconPixmapSize(QPixmap& pm)
{
const qreal dpr = pm.devicePixelRatio();
const int width = static_cast<int>(static_cast<float>(pm.width()) * dpr);
const int height = static_cast<int>(static_cast<float>(pm.height()) * dpr);
const int max_dim = std::max(width, height);
if (max_dim == 16)
return;
const float wanted_dpr = qApp->devicePixelRatio();
pm.setDevicePixelRatio(wanted_dpr);
const float scale = static_cast<float>(max_dim) / 16.0f / wanted_dpr;
const int new_width = static_cast<int>(static_cast<float>(width) / scale);
const int new_height = static_cast<int>(static_cast<float>(height) / scale);
pm = pm.scaled(new_width, new_height);
}
int GameListModel::getCoverArtWidth() const
{
return std::max(static_cast<int>(static_cast<float>(COVER_ART_WIDTH) * m_cover_scale), 1);
}
int GameListModel::getCoverArtHeight() const
{
return std::max(static_cast<int>(static_cast<float>(COVER_ART_HEIGHT) * m_cover_scale), 1);
}
int GameListModel::getCoverArtSpacing() const
{
return std::max(static_cast<int>(static_cast<float>(COVER_ART_SPACING) * m_cover_scale), 1);
}
int GameListModel::rowCount(const QModelIndex& parent) const
{
if (parent.isValid()) [[unlikely]]
return 0;
if (m_taken_entries.has_value())
return static_cast<int>(m_taken_entries->size());
const auto lock = GameList::GetLock();
return static_cast<int>(GameList::GetEntryCount());
}
int GameListModel::columnCount(const QModelIndex& parent) const
{
if (parent.isValid())
return 0;
return Column_Count;
}
QVariant GameListModel::data(const QModelIndex& index, int role) const
{
if (!index.isValid()) [[unlikely]]
return {};
const int row = index.row();
DebugAssert(row >= 0);
if (m_taken_entries.has_value()) [[unlikely]]
{
if (static_cast<u32>(row) >= m_taken_entries->size())
return {};
return data(index, role, &m_taken_entries.value()[row]);
}
else
{
const auto lock = GameList::GetLock();
const GameList::Entry* ge = GameList::GetEntryByIndex(static_cast<u32>(row));
if (!ge)
return {};
return data(index, role, ge);
}
}
QVariant GameListModel::data(const QModelIndex& index, int role, const GameList::Entry* ge) const
{
switch (role)
{
case Qt::DisplayRole:
{
switch (index.column())
{
case Column_Serial:
return QtUtils::StringViewToQString(ge->serial);
case Column_Title:
return QtUtils::StringViewToQString(ge->title);
case Column_FileTitle:
return QtUtils::StringViewToQString(Path::GetFileTitle(ge->path));
case Column_Developer:
return ge->dbentry ? QtUtils::StringViewToQString(ge->dbentry->developer) : QString();
case Column_Publisher:
return ge->dbentry ? QtUtils::StringViewToQString(ge->dbentry->publisher) : QString();
case Column_Genre:
return ge->dbentry ? QtUtils::StringViewToQString(ge->dbentry->genre) : QString();
case Column_Year:
{
if (ge->dbentry && ge->dbentry->release_date != 0)
{
return QStringLiteral("%1").arg(
QDateTime::fromSecsSinceEpoch(static_cast<qint64>(ge->dbentry->release_date), QTimeZone::utc())
.date()
.year());
}
else
{
return QString();
}
}
case Column_Players:
{
if (!ge->dbentry || ge->dbentry->min_players == 0)
return QString();
else if (ge->dbentry->min_players == ge->dbentry->max_players)
return QStringLiteral("%1").arg(ge->dbentry->min_players);
else
return QStringLiteral("%1-%2").arg(ge->dbentry->min_players).arg(ge->dbentry->max_players);
}
case Column_FileSize:
return (ge->file_size >= 0) ?
QStringLiteral("%1 MB").arg(static_cast<double>(ge->file_size) / 1048576.0, 0, 'f', 2) :
tr("Unknown");
case Column_UncompressedSize:
return QStringLiteral("%1 MB").arg(static_cast<double>(ge->uncompressed_size) / 1048576.0, 0, 'f', 2);
case Column_Achievements:
return {};
case Column_TimePlayed:
{
if (ge->total_played_time == 0)
return {};
else
return formatTimespan(ge->total_played_time);
}
case Column_LastPlayed:
return QtUtils::StringViewToQString(GameList::FormatTimestamp(ge->last_played_time));
case Column_Cover:
{
if (m_show_titles_for_covers)
return QString::fromStdString(ge->title);
else
return {};
}
default:
return {};
}
}
case Qt::InitialSortOrderRole:
{
const int column = index.column();
if (column == Column_TimePlayed || column == Column_LastPlayed)
return Qt::DescendingOrder;
else
return Qt::AscendingOrder;
}
case Qt::DecorationRole:
{
switch (index.column())
{
case Column_Icon:
{
return getIconPixmapForEntry(ge);
}
case Column_Region:
{
return getFlagPixmapForEntry(ge);
}
case Column_Compatibility:
{
return m_compatibility_pixmaps[static_cast<u32>(ge->dbentry ? ge->dbentry->compatibility :
GameDatabase::CompatibilityRating::Unknown)];
}
case Column_Cover:
{
QPixmap* pm = m_cover_pixmap_cache.Lookup(ge->path);
if (pm)
return *pm;
// We insert the placeholder into the cache, so that we don't repeatedly
// queue loading jobs for this game.
const_cast<GameListModel*>(this)->loadOrGenerateCover(ge);
return *m_cover_pixmap_cache.Insert(ge->path, m_loading_pixmap);
}
break;
default:
return {};
}
default:
return {};
}
}
}
QVariant GameListModel::headerData(int section, Qt::Orientation orientation, int role) const
{
if (orientation != Qt::Horizontal || role != Qt::DisplayRole || section < 0 || section >= Column_Count)
return {};
return m_column_display_names[section];
}
const GameList::Entry* GameListModel::getTakenGameListEntry(u32 index) const
{
return (m_taken_entries.has_value() && index < m_taken_entries->size()) ? &m_taken_entries.value()[index] : nullptr;
}
bool GameListModel::hasTakenGameList() const
{
return m_taken_entries.has_value();
}
void GameListModel::takeGameList()
{
const auto lock = GameList::GetLock();
m_taken_entries = GameList::TakeEntryList();
// If it's empty (e.g. first boot), don't use it.
if (m_taken_entries->empty())
m_taken_entries.reset();
}
void GameListModel::refresh()
{
beginResetModel();
m_taken_entries.reset();
// Invalidate memcard LRU cache, forcing a re-query of the memcard timestamps.
m_memcard_pixmap_cache.Clear();
endResetModel();
}
bool GameListModel::titlesLessThan(const GameList::Entry* left, const GameList::Entry* right) const
{
return (StringUtil::Strcasecmp(left->title.c_str(), right->title.c_str()) < 0);
}
bool GameListModel::lessThan(const QModelIndex& left_index, const QModelIndex& right_index, int column) const
{
if (!left_index.isValid() || !right_index.isValid())
return false;
const int left_row = left_index.row();
const int right_row = right_index.row();
if (m_taken_entries.has_value()) [[unlikely]]
{
const GameList::Entry* left =
(static_cast<u32>(left_row) < m_taken_entries->size()) ? &m_taken_entries.value()[left_row] : nullptr;
const GameList::Entry* right =
(static_cast<u32>(right_row) < m_taken_entries->size()) ? &m_taken_entries.value()[right_row] : nullptr;
if (!left || !right)
return false;
return lessThan(left, right, column);
}
else
{
const auto lock = GameList::GetLock();
const GameList::Entry* left = GameList::GetEntryByIndex(left_row);
const GameList::Entry* right = GameList::GetEntryByIndex(right_row);
if (!left || !right)
return false;
return lessThan(left, right, column);
}
}
bool GameListModel::lessThan(const GameList::Entry* left, const GameList::Entry* right, int column) const
{
switch (column)
{
case Column_Icon:
{
const GameList::EntryType lst = left->GetSortType();
const GameList::EntryType rst = right->GetSortType();
if (lst == rst)
return titlesLessThan(left, right);
return (static_cast<int>(lst) < static_cast<int>(rst));
}
case Column_Serial:
{
if (left->serial == right->serial)
return titlesLessThan(left, right);
return (StringUtil::Strcasecmp(left->serial.c_str(), right->serial.c_str()) < 0);
}
case Column_Title:
{
return titlesLessThan(left, right);
}
case Column_FileTitle:
{
const std::string_view file_title_left = Path::GetFileTitle(left->path);
const std::string_view file_title_right = Path::GetFileTitle(right->path);
if (file_title_left == file_title_right)
return titlesLessThan(left, right);
const std::size_t smallest = std::min(file_title_left.size(), file_title_right.size());
return (StringUtil::Strncasecmp(file_title_left.data(), file_title_right.data(), smallest) < 0);
}
case Column_Region:
{
if (left->region == right->region)
return titlesLessThan(left, right);
return (static_cast<int>(left->region) < static_cast<int>(right->region));
}
case Column_Compatibility:
{
const GameDatabase::CompatibilityRating left_compatibility =
left->dbentry ? left->dbentry->compatibility : GameDatabase::CompatibilityRating::Unknown;
const GameDatabase::CompatibilityRating right_compatibility =
right->dbentry ? right->dbentry->compatibility : GameDatabase::CompatibilityRating::Unknown;
if (left_compatibility == right_compatibility)
return titlesLessThan(left, right);
return (static_cast<int>(left_compatibility) < static_cast<int>(right_compatibility));
}
case Column_FileSize:
{
if (left->file_size == right->file_size)
return titlesLessThan(left, right);
return (left->file_size < right->file_size);
}
case Column_UncompressedSize:
{
if (left->uncompressed_size == right->uncompressed_size)
return titlesLessThan(left, right);
return (left->uncompressed_size < right->uncompressed_size);
}
case Column_Genre:
{
const int compres =
StringUtil::CompareNoCase(left->dbentry ? std::string_view(left->dbentry->genre) : std::string_view(),
right->dbentry ? std::string_view(right->dbentry->genre) : std::string_view());
return (compres == 0) ? titlesLessThan(left, right) : (compres < 0);
}
case Column_Developer:
{
const int compres =
StringUtil::CompareNoCase(left->dbentry ? std::string_view(left->dbentry->developer) : std::string_view(),
right->dbentry ? std::string_view(right->dbentry->developer) : std::string_view());
return (compres == 0) ? titlesLessThan(left, right) : (compres < 0);
}
case Column_Publisher:
{
const int compres =
StringUtil::CompareNoCase(left->dbentry ? std::string_view(left->dbentry->publisher) : std::string_view(),
right->dbentry ? std::string_view(right->dbentry->publisher) : std::string_view());
return (compres == 0) ? titlesLessThan(left, right) : (compres < 0);
}
case Column_Year:
{
const u64 ldate = left->dbentry ? left->dbentry->release_date : 0;
const u64 rdate = right->dbentry ? right->dbentry->release_date : 0;
if (ldate == rdate)
return titlesLessThan(left, right);
return (ldate < rdate);
}
case Column_TimePlayed:
{
if (left->total_played_time == right->total_played_time)
return titlesLessThan(left, right);
return (left->total_played_time < right->total_played_time);
}
case Column_LastPlayed:
{
if (left->last_played_time == right->last_played_time)
return titlesLessThan(left, right);
return (left->last_played_time < right->last_played_time);
}
case Column_Players:
{
const u8 left_players = left->dbentry ? ((left->dbentry->min_players << 4) + left->dbentry->max_players) : 0;
const u8 right_players = right->dbentry ? ((right->dbentry->min_players << 4) + right->dbentry->max_players) : 0;
if (left_players == right_players)
return titlesLessThan(left, right);
return (left_players < right_players);
}
case Column_Achievements:
{
// sort by unlock percentage
const float unlock_left =
(left->num_achievements > 0) ?
(static_cast<float>(std::max(left->unlocked_achievements, left->unlocked_achievements_hc)) /
static_cast<float>(left->num_achievements)) :
0;
const float unlock_right =
(right->num_achievements > 0) ?
(static_cast<float>(std::max(right->unlocked_achievements, right->unlocked_achievements_hc)) /
static_cast<float>(right->num_achievements)) :
0;
if (std::abs(unlock_left - unlock_right) < 0.0001f)
{
// order by achievement count
if (left->num_achievements == right->num_achievements)
return titlesLessThan(left, right);
return (left->num_achievements < right->num_achievements);
}
return (unlock_left < unlock_right);
}
default:
return false;
}
}
void GameListModel::loadThemeSpecificImages()
{
for (u32 i = 0; i < static_cast<u32>(GameList::EntryType::Count); i++)
m_type_pixmaps[i] = QtUtils::GetIconForEntryType(static_cast<GameList::EntryType>(i)).pixmap(QSize(24, 24));
}
void GameListModel::loadCommonImages()
{
loadThemeSpecificImages();
for (int i = 0; i < static_cast<int>(GameDatabase::CompatibilityRating::Count); i++)
{
m_compatibility_pixmaps[i] =
QtUtils::GetIconForCompatibility(static_cast<GameDatabase::CompatibilityRating>(i)).pixmap(96, 24);
}
constexpr int ACHIEVEMENT_ICON_SIZE = 16;
m_no_achievements_pixmap = QIcon(QString::fromStdString(QtHost::GetResourcePath("images/trophy-icon-gray.svg", true)))
.pixmap(ACHIEVEMENT_ICON_SIZE);
m_has_achievements_pixmap = QIcon(QString::fromStdString(QtHost::GetResourcePath("images/trophy-icon.svg", true)))
.pixmap(ACHIEVEMENT_ICON_SIZE);
m_mastered_achievements_pixmap =
QIcon(QString::fromStdString(QtHost::GetResourcePath("images/trophy-icon-star.svg", true)))
.pixmap(ACHIEVEMENT_ICON_SIZE);
}
void GameListModel::setColumnDisplayNames()
{
m_column_display_names[Column_Icon] = tr("Icon");
m_column_display_names[Column_Serial] = tr("Serial");
m_column_display_names[Column_Title] = tr("Title");
m_column_display_names[Column_FileTitle] = tr("File Title");
m_column_display_names[Column_Developer] = tr("Developer");
m_column_display_names[Column_Publisher] = tr("Publisher");
m_column_display_names[Column_Genre] = tr("Genre");
m_column_display_names[Column_Year] = tr("Year");
m_column_display_names[Column_Players] = tr("Players");
m_column_display_names[Column_Achievements] = tr("Achievements");
m_column_display_names[Column_TimePlayed] = tr("Time Played");
m_column_display_names[Column_LastPlayed] = tr("Last Played");
m_column_display_names[Column_FileSize] = tr("Size");
m_column_display_names[Column_UncompressedSize] = tr("Raw Size");
m_column_display_names[Column_Region] = tr("Region");
m_column_display_names[Column_Compatibility] = tr("Compatibility");
}

View File

@ -1,165 +0,0 @@
// SPDX-FileCopyrightText: 2019-2025 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: CC-BY-NC-ND-4.0
#pragma once
#include "core/game_database.h"
#include "core/game_list.h"
#include "core/types.h"
#include "common/heterogeneous_containers.h"
#include "common/lru_cache.h"
#include <QtCore/QAbstractTableModel>
#include <QtGui/QImage>
#include <QtGui/QPixmap>
#include <algorithm>
#include <array>
#include <optional>
class GameListModel final : public QAbstractTableModel
{
Q_OBJECT
public:
enum Column : int
{
Column_Icon,
Column_Serial,
Column_Title,
Column_FileTitle,
Column_Developer,
Column_Publisher,
Column_Genre,
Column_Year,
Column_Players,
Column_TimePlayed,
Column_LastPlayed,
Column_FileSize,
Column_UncompressedSize,
Column_Region,
Column_Achievements,
Column_Compatibility,
Column_Cover,
Column_Count
};
static std::optional<Column> getColumnIdForName(std::string_view name);
static const char* getColumnName(Column col);
GameListModel(float cover_scale, bool show_cover_titles, bool show_game_icons, QObject* parent = nullptr);
~GameListModel();
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
int columnCount(const QModelIndex& parent = QModelIndex()) const override;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
ALWAYS_INLINE const QString& getColumnDisplayName(int column) const { return m_column_display_names[column]; }
ALWAYS_INLINE const QPixmap& getNoAchievementsPixmap() const { return m_no_achievements_pixmap; }
ALWAYS_INLINE const QPixmap& getHasAchievementsPixmap() const { return m_has_achievements_pixmap; }
ALWAYS_INLINE const QPixmap& getMasteredAchievementsPixmap() const { return m_mastered_achievements_pixmap; }
const GameList::Entry* getTakenGameListEntry(u32 index) const;
bool hasTakenGameList() const;
void takeGameList();
void refresh();
void reloadThemeSpecificImages();
bool titlesLessThan(const GameList::Entry* left, const GameList::Entry* right) const;
bool lessThan(const GameList::Entry* left, const GameList::Entry* right, int column) const;
bool lessThan(const QModelIndex& left_index, const QModelIndex& right_index, int column) const;
bool getShowCoverTitles() const { return m_show_titles_for_covers; }
void setShowCoverTitles(bool enabled) { m_show_titles_for_covers = enabled; }
bool getShowGameIcons() const { return m_show_game_icons; }
void setShowGameIcons(bool enabled);
QIcon getIconForGame(const QString& path);
float getCoverScale() const { return m_cover_scale; }
void setCoverScale(float scale);
int getCoverArtWidth() const;
int getCoverArtHeight() const;
int getCoverArtSpacing() const;
void refreshCovers();
void updateCacheSize(int width, int height);
Q_SIGNALS:
void coverScaleChanged();
private Q_SLOTS:
void coverLoaded(const std::string& path, const QImage& image, float scale);
void rowsChanged(const QList<int>& rows);
private:
QVariant data(const QModelIndex& index, int role, const GameList::Entry* ge) const;
void loadCommonImages();
void loadThemeSpecificImages();
void setColumnDisplayNames();
void loadOrGenerateCover(const GameList::Entry* ge);
void invalidateCoverForPath(const std::string& path);
const QPixmap& getIconPixmapForEntry(const GameList::Entry* ge) const;
const QPixmap& getFlagPixmapForEntry(const GameList::Entry* ge) const;
static void fixIconPixmapSize(QPixmap& pm);
static QString formatTimespan(time_t timespan);
std::optional<GameList::EntryList> m_taken_entries;
float m_cover_scale = 0.0f;
bool m_show_titles_for_covers = false;
bool m_show_game_icons = false;
std::array<QString, Column_Count> m_column_display_names;
std::array<QPixmap, static_cast<int>(GameList::EntryType::Count)> m_type_pixmaps;
std::array<QPixmap, static_cast<int>(GameDatabase::CompatibilityRating::Count)> m_compatibility_pixmaps;
QImage m_placeholder_image;
QPixmap m_loading_pixmap;
QPixmap m_no_achievements_pixmap;
QPixmap m_has_achievements_pixmap;
QPixmap m_mastered_achievements_pixmap;
mutable PreferUnorderedStringMap<QPixmap> m_flag_pixmap_cache;
mutable LRUCache<std::string, QPixmap> m_cover_pixmap_cache;
mutable LRUCache<std::string, QPixmap> m_memcard_pixmap_cache;
};
class GameListCoverLoader : public QObject
{
Q_OBJECT
public:
GameListCoverLoader(const GameList::Entry* ge, const QImage& placeholder_image, int width, int height, float scale);
~GameListCoverLoader();
public:
void loadOrGenerateCover();
Q_SIGNALS:
void coverLoaded(const std::string& path, const QImage& image, float scale);
private:
void createPlaceholderImage();
std::string m_path;
std::string m_serial;
std::string m_title;
QImage m_placeholder_image;
int m_width;
int m_height;
float m_scale;
float m_dpr;
QImage m_image;
};

View File

@ -2,7 +2,6 @@
// SPDX-License-Identifier: CC-BY-NC-ND-4.0 // SPDX-License-Identifier: CC-BY-NC-ND-4.0
#include "gamelistwidget.h" #include "gamelistwidget.h"
#include "gamelistmodel.h"
#include "gamelistrefreshthread.h" #include "gamelistrefreshthread.h"
#include "qthost.h" #include "qthost.h"
#include "qtutils.h" #include "qtutils.h"
@ -12,12 +11,18 @@
#include "core/game_list.h" #include "core/game_list.h"
#include "core/host.h" #include "core/host.h"
#include "core/settings.h" #include "core/settings.h"
#include "core/system.h"
#include "common/assert.h" #include "common/assert.h"
#include "common/file_system.h"
#include "common/path.h"
#include "common/string_util.h" #include "common/string_util.h"
#include <QtCore/QDate>
#include <QtCore/QDateTime>
#include <QtCore/QSortFilterProxyModel> #include <QtCore/QSortFilterProxyModel>
#include <QtGui/QGuiApplication> #include <QtGui/QGuiApplication>
#include <QtGui/QIcon>
#include <QtGui/QPainter> #include <QtGui/QPainter>
#include <QtGui/QPixmap> #include <QtGui/QPixmap>
#include <QtGui/QWheelEvent> #include <QtGui/QWheelEvent>
@ -37,6 +42,883 @@ static const char* SUPPORTED_FORMATS_STRING =
".chd (Compressed Hunks of Data)\n" ".chd (Compressed Hunks of Data)\n"
".pbp (PlayStation Portable, Only Decrypted)"); ".pbp (PlayStation Portable, Only Decrypted)");
static constexpr std::array<const char*, GameListModel::Column_Count> s_column_names = {
{"Icon", "Serial", "Title", "File Title", "Developer", "Publisher", "Genre", "Year", "Players", "Time Played",
"Last Played", "Size", "File Size", "Region", "Achievements", "Compatibility", "Cover"}};
static constexpr int COVER_ART_WIDTH = 512;
static constexpr int COVER_ART_HEIGHT = 512;
static constexpr int COVER_ART_SPACING = 32;
static constexpr int MIN_COVER_CACHE_SIZE = 256;
static void resizeAndPadImage(QImage* image, int expected_width, int expected_height)
{
const qreal dpr = image->devicePixelRatio();
const int dpr_expected_width = static_cast<int>(static_cast<qreal>(expected_width) * dpr);
const int dpr_expected_height = static_cast<int>(static_cast<qreal>(expected_height) * dpr);
if (image->width() == dpr_expected_width && image->height() == dpr_expected_height)
return;
if (image->width() > image->height())
*image = image->scaledToWidth(dpr_expected_width, Qt::SmoothTransformation);
else
*image = image->scaledToHeight(dpr_expected_height, Qt::SmoothTransformation);
if (image->width() == dpr_expected_width && image->height() == dpr_expected_height)
return;
// QPainter works in unscaled coordinates.
int xoffs = 0;
int yoffs = 0;
if (image->width() < dpr_expected_width)
xoffs = static_cast<int>(static_cast<qreal>((dpr_expected_width - image->width()) / 2) / dpr);
if (image->height() < dpr_expected_height)
yoffs = static_cast<int>(static_cast<qreal>((dpr_expected_height - image->height()) / 2) / dpr);
QImage padded_image(dpr_expected_width, dpr_expected_height, QImage::Format_ARGB32);
padded_image.setDevicePixelRatio(dpr);
padded_image.fill(Qt::transparent);
QPainter painter;
if (painter.begin(&padded_image))
{
painter.setCompositionMode(QPainter::CompositionMode_Source);
painter.drawImage(xoffs, yoffs, *image);
painter.end();
}
*image = std::move(padded_image);
}
GameListCoverLoader::GameListCoverLoader(const GameList::Entry* ge, const QImage& placeholder_image, int width,
int height, float scale)
: QObject(nullptr), m_path(ge->path), m_serial(ge->serial), m_title(ge->title),
m_placeholder_image(placeholder_image), m_width(width), m_height(height), m_scale(scale),
m_dpr(qApp->devicePixelRatio())
{
}
GameListCoverLoader::~GameListCoverLoader() = default;
void GameListCoverLoader::loadOrGenerateCover()
{
QPixmap image;
const std::string cover_path(GameList::GetCoverImagePath(m_path, m_serial, m_title));
if (!cover_path.empty())
{
m_image.load(QString::fromStdString(cover_path));
if (!m_image.isNull())
{
m_image.setDevicePixelRatio(m_dpr);
resizeAndPadImage(&m_image, m_width, m_height);
}
}
if (m_image.isNull())
createPlaceholderImage();
// Have to pass through the UI thread, because the thread pool isn't a QThread...
// Can't create pixmaps on the worker thread, have to create it on the UI thread.
QtHost::RunOnUIThread([this]() {
if (!m_image.isNull())
emit coverLoaded(m_path, m_image, m_scale);
else
emit coverLoaded(m_path, m_image, m_scale);
delete this;
});
}
void GameListCoverLoader::createPlaceholderImage()
{
m_image = m_placeholder_image.copy();
if (m_image.isNull())
return;
resizeAndPadImage(&m_image, m_width, m_height);
QPainter painter;
if (painter.begin(&m_image))
{
QFont font;
font.setPointSize(std::max(static_cast<int>(32.0f * m_scale), 1));
painter.setFont(font);
painter.setPen(Qt::white);
const QRect text_rc(0, 0, static_cast<int>(static_cast<float>(m_width)),
static_cast<int>(static_cast<float>(m_height)));
painter.drawText(text_rc, Qt::AlignCenter | Qt::TextWordWrap, QString::fromStdString(m_title));
painter.end();
}
}
std::optional<GameListModel::Column> GameListModel::getColumnIdForName(std::string_view name)
{
for (int column = 0; column < Column_Count; column++)
{
if (name == s_column_names[column])
return static_cast<Column>(column);
}
return std::nullopt;
}
const char* GameListModel::getColumnName(Column col)
{
return s_column_names[static_cast<int>(col)];
}
GameListModel::GameListModel(float cover_scale, bool show_cover_titles, bool show_game_icons,
QObject* parent /* = nullptr */)
: QAbstractTableModel(parent), m_show_titles_for_covers(show_cover_titles), m_show_game_icons(show_game_icons),
m_memcard_pixmap_cache(MIN_COVER_CACHE_SIZE)
{
loadCommonImages();
setCoverScale(cover_scale);
setColumnDisplayNames();
if (m_show_game_icons)
GameList::ReloadMemcardTimestampCache();
connect(g_emu_thread, &EmuThread::gameListRowsChanged, this, &GameListModel::rowsChanged);
}
GameListModel::~GameListModel() = default;
void GameListModel::setShowGameIcons(bool enabled)
{
m_show_game_icons = enabled;
beginResetModel();
m_memcard_pixmap_cache.Clear();
if (enabled)
GameList::ReloadMemcardTimestampCache();
endResetModel();
}
void GameListModel::setCoverScale(float scale)
{
if (m_cover_scale == scale)
return;
m_cover_pixmap_cache.Clear();
m_cover_scale = scale;
const qreal dpr = qApp->devicePixelRatio();
QImage loading_image;
if (loading_image.load(QStringLiteral("%1/images/placeholder.png").arg(QtHost::GetResourcesBasePath())))
{
loading_image.setDevicePixelRatio(dpr);
resizeAndPadImage(&loading_image, getCoverArtWidth(), getCoverArtHeight());
}
else
{
loading_image = QImage(getCoverArtWidth(), getCoverArtHeight(), QImage::Format_RGB32);
loading_image.setDevicePixelRatio(dpr);
loading_image.fill(QColor(0, 0, 0, 0));
}
m_loading_pixmap = QPixmap::fromImage(loading_image);
m_placeholder_image = QImage();
if (m_placeholder_image.load(QStringLiteral("%1/images/cover-placeholder.png").arg(QtHost::GetResourcesBasePath())))
{
m_placeholder_image.setDevicePixelRatio(dpr);
resizeAndPadImage(&m_placeholder_image, getCoverArtWidth(), getCoverArtHeight());
}
else
{
m_placeholder_image = QImage(getCoverArtWidth(), getCoverArtHeight(), QImage::Format_RGB32);
m_placeholder_image.setDevicePixelRatio(dpr);
m_placeholder_image.fill(QColor(0, 0, 0, 0));
}
emit coverScaleChanged();
}
void GameListModel::refreshCovers()
{
m_cover_pixmap_cache.Clear();
refresh();
}
void GameListModel::updateCacheSize(int width, int height)
{
// This is a bit conversative, since it doesn't consider padding, but better to be over than under.
const int cover_width = getCoverArtWidth();
const int cover_height = getCoverArtHeight();
const int num_columns = ((width + (cover_width - 1)) / cover_width);
const int num_rows = ((height + (cover_height - 1)) / cover_height);
m_cover_pixmap_cache.SetMaxCapacity(static_cast<int>(std::max(num_columns * num_rows, MIN_COVER_CACHE_SIZE)));
}
void GameListModel::reloadThemeSpecificImages()
{
loadThemeSpecificImages();
refresh();
}
void GameListModel::loadOrGenerateCover(const GameList::Entry* ge)
{
// NOTE: Must get connected before queuing, because otherwise you risk a race.
GameListCoverLoader* loader =
new GameListCoverLoader(ge, m_placeholder_image, getCoverArtWidth(), getCoverArtHeight(), m_cover_scale);
connect(loader, &GameListCoverLoader::coverLoaded, this, &GameListModel::coverLoaded);
System::QueueAsyncTask([loader]() { loader->loadOrGenerateCover(); });
}
void GameListModel::coverLoaded(const std::string& path, const QImage& image, float scale)
{
// old request before cover scale change?
if (m_cover_scale != scale)
return;
if (!image.isNull())
m_cover_pixmap_cache.Insert(path, QPixmap::fromImage(image));
else
m_cover_pixmap_cache.Insert(path, QPixmap());
invalidateCoverForPath(path);
}
void GameListModel::rowsChanged(const QList<int>& rows)
{
const QList<int> roles_changed = {Qt::DisplayRole};
// try to collapse multiples
size_t start = 0;
size_t idx = 0;
const size_t size = rows.size();
for (; idx < size;)
{
if ((idx + 1) < size && rows[idx + 1] == (rows[idx] + 1))
{
idx++;
}
else
{
emit dataChanged(createIndex(rows[start], 0), createIndex(rows[idx], Column_Count - 1), roles_changed);
start = ++idx;
}
}
}
void GameListModel::invalidateCoverForPath(const std::string& path)
{
std::optional<u32> row;
if (hasTakenGameList())
{
for (u32 i = 0; i < static_cast<u32>(m_taken_entries->size()); i++)
{
if (path == m_taken_entries.value()[i].path)
{
row = i;
break;
}
}
}
else
{
// This isn't ideal, but not sure how else we can get the row, when it might change while scanning...
auto lock = GameList::GetLock();
const u32 count = GameList::GetEntryCount();
for (u32 i = 0; i < count; i++)
{
if (GameList::GetEntryByIndex(i)->path == path)
{
row = i;
break;
}
}
}
if (!row.has_value())
{
// Game removed?
return;
}
const QModelIndex mi(index(static_cast<int>(row.value()), Column_Cover));
emit dataChanged(mi, mi, {Qt::DecorationRole});
}
QString GameListModel::formatTimespan(time_t timespan)
{
// avoid an extra string conversion
const u32 hours = static_cast<u32>(timespan / 3600);
const u32 minutes = static_cast<u32>((timespan % 3600) / 60);
if (hours > 0)
return qApp->translate("GameList", "%n hours", "", hours);
else
return qApp->translate("GameList", "%n minutes", "", minutes);
}
const QPixmap& GameListModel::getIconPixmapForEntry(const GameList::Entry* ge) const
{
// We only do this for discs/disc sets for now.
if (m_show_game_icons && (!ge->serial.empty() && (ge->IsDisc() || ge->IsDiscSet())))
{
QPixmap* item = m_memcard_pixmap_cache.Lookup(ge->serial);
if (item)
return *item;
// Assumes game list lock is held.
const std::string path = GameList::GetGameIconPath(ge->serial, ge->path);
QPixmap pm;
if (!path.empty() && pm.load(QString::fromStdString(path)))
{
fixIconPixmapSize(pm);
return *m_memcard_pixmap_cache.Insert(ge->serial, std::move(pm));
}
return *m_memcard_pixmap_cache.Insert(ge->serial, m_type_pixmaps[static_cast<u32>(ge->type)]);
}
return m_type_pixmaps[static_cast<u32>(ge->type)];
}
const QPixmap& GameListModel::getFlagPixmapForEntry(const GameList::Entry* ge) const
{
static constexpr u32 FLAG_PIXMAP_WIDTH = 30;
static constexpr u32 FLAG_PIXMAP_HEIGHT = 20;
const std::string_view name = ge->GetLanguageIcon();
auto it = m_flag_pixmap_cache.find(name);
if (it != m_flag_pixmap_cache.end())
return it->second;
const QIcon icon(QString::fromStdString(QtHost::GetResourcePath(ge->GetLanguageIconName(), true)));
it = m_flag_pixmap_cache.emplace(name, icon.pixmap(FLAG_PIXMAP_WIDTH, FLAG_PIXMAP_HEIGHT)).first;
return it->second;
}
QIcon GameListModel::getIconForGame(const QString& path)
{
QIcon ret;
if (m_show_game_icons)
{
const auto lock = GameList::GetLock();
const GameList::Entry* entry = GameList::GetEntryForPath(path.toStdString());
// See above.
if (entry && !entry->serial.empty() && (entry->IsDisc() || entry->IsDiscSet()))
{
const std::string icon_path = GameList::GetGameIconPath(entry->serial, entry->path);
if (!icon_path.empty())
{
QPixmap newpm;
if (!icon_path.empty() && newpm.load(QString::fromStdString(icon_path)))
{
fixIconPixmapSize(newpm);
ret = QIcon(*m_memcard_pixmap_cache.Insert(entry->serial, std::move(newpm)));
}
}
}
}
return ret;
}
void GameListModel::fixIconPixmapSize(QPixmap& pm)
{
const qreal dpr = pm.devicePixelRatio();
const int width = static_cast<int>(static_cast<float>(pm.width()) * dpr);
const int height = static_cast<int>(static_cast<float>(pm.height()) * dpr);
const int max_dim = std::max(width, height);
if (max_dim == 16)
return;
const float wanted_dpr = qApp->devicePixelRatio();
pm.setDevicePixelRatio(wanted_dpr);
const float scale = static_cast<float>(max_dim) / 16.0f / wanted_dpr;
const int new_width = static_cast<int>(static_cast<float>(width) / scale);
const int new_height = static_cast<int>(static_cast<float>(height) / scale);
pm = pm.scaled(new_width, new_height);
}
int GameListModel::getCoverArtWidth() const
{
return std::max(static_cast<int>(static_cast<float>(COVER_ART_WIDTH) * m_cover_scale), 1);
}
int GameListModel::getCoverArtHeight() const
{
return std::max(static_cast<int>(static_cast<float>(COVER_ART_HEIGHT) * m_cover_scale), 1);
}
int GameListModel::getCoverArtSpacing() const
{
return std::max(static_cast<int>(static_cast<float>(COVER_ART_SPACING) * m_cover_scale), 1);
}
int GameListModel::rowCount(const QModelIndex& parent) const
{
if (parent.isValid()) [[unlikely]]
return 0;
if (m_taken_entries.has_value())
return static_cast<int>(m_taken_entries->size());
const auto lock = GameList::GetLock();
return static_cast<int>(GameList::GetEntryCount());
}
int GameListModel::columnCount(const QModelIndex& parent) const
{
if (parent.isValid())
return 0;
return Column_Count;
}
QVariant GameListModel::data(const QModelIndex& index, int role) const
{
if (!index.isValid()) [[unlikely]]
return {};
const int row = index.row();
DebugAssert(row >= 0);
if (m_taken_entries.has_value()) [[unlikely]]
{
if (static_cast<u32>(row) >= m_taken_entries->size())
return {};
return data(index, role, &m_taken_entries.value()[row]);
}
else
{
const auto lock = GameList::GetLock();
const GameList::Entry* ge = GameList::GetEntryByIndex(static_cast<u32>(row));
if (!ge)
return {};
return data(index, role, ge);
}
}
QVariant GameListModel::data(const QModelIndex& index, int role, const GameList::Entry* ge) const
{
switch (role)
{
case Qt::DisplayRole:
{
switch (index.column())
{
case Column_Serial:
return QtUtils::StringViewToQString(ge->serial);
case Column_Title:
return QtUtils::StringViewToQString(ge->title);
case Column_FileTitle:
return QtUtils::StringViewToQString(Path::GetFileTitle(ge->path));
case Column_Developer:
return ge->dbentry ? QtUtils::StringViewToQString(ge->dbentry->developer) : QString();
case Column_Publisher:
return ge->dbentry ? QtUtils::StringViewToQString(ge->dbentry->publisher) : QString();
case Column_Genre:
return ge->dbentry ? QtUtils::StringViewToQString(ge->dbentry->genre) : QString();
case Column_Year:
{
if (ge->dbentry && ge->dbentry->release_date != 0)
{
return QStringLiteral("%1").arg(
QDateTime::fromSecsSinceEpoch(static_cast<qint64>(ge->dbentry->release_date), QTimeZone::utc())
.date()
.year());
}
else
{
return QString();
}
}
case Column_Players:
{
if (!ge->dbentry || ge->dbentry->min_players == 0)
return QString();
else if (ge->dbentry->min_players == ge->dbentry->max_players)
return QStringLiteral("%1").arg(ge->dbentry->min_players);
else
return QStringLiteral("%1-%2").arg(ge->dbentry->min_players).arg(ge->dbentry->max_players);
}
case Column_FileSize:
return (ge->file_size >= 0) ?
QStringLiteral("%1 MB").arg(static_cast<double>(ge->file_size) / 1048576.0, 0, 'f', 2) :
tr("Unknown");
case Column_UncompressedSize:
return QStringLiteral("%1 MB").arg(static_cast<double>(ge->uncompressed_size) / 1048576.0, 0, 'f', 2);
case Column_Achievements:
return {};
case Column_TimePlayed:
{
if (ge->total_played_time == 0)
return {};
else
return formatTimespan(ge->total_played_time);
}
case Column_LastPlayed:
return QtUtils::StringViewToQString(GameList::FormatTimestamp(ge->last_played_time));
case Column_Cover:
{
if (m_show_titles_for_covers)
return QString::fromStdString(ge->title);
else
return {};
}
default:
return {};
}
}
case Qt::InitialSortOrderRole:
{
const int column = index.column();
if (column == Column_TimePlayed || column == Column_LastPlayed)
return Qt::DescendingOrder;
else
return Qt::AscendingOrder;
}
case Qt::DecorationRole:
{
switch (index.column())
{
case Column_Icon:
{
return getIconPixmapForEntry(ge);
}
case Column_Region:
{
return getFlagPixmapForEntry(ge);
}
case Column_Compatibility:
{
return m_compatibility_pixmaps[static_cast<u32>(ge->dbentry ? ge->dbentry->compatibility :
GameDatabase::CompatibilityRating::Unknown)];
}
case Column_Cover:
{
QPixmap* pm = m_cover_pixmap_cache.Lookup(ge->path);
if (pm)
return *pm;
// We insert the placeholder into the cache, so that we don't repeatedly
// queue loading jobs for this game.
const_cast<GameListModel*>(this)->loadOrGenerateCover(ge);
return *m_cover_pixmap_cache.Insert(ge->path, m_loading_pixmap);
}
break;
default:
return {};
}
default:
return {};
}
}
}
QVariant GameListModel::headerData(int section, Qt::Orientation orientation, int role) const
{
if (orientation != Qt::Horizontal || role != Qt::DisplayRole || section < 0 || section >= Column_Count)
return {};
return m_column_display_names[section];
}
const GameList::Entry* GameListModel::getTakenGameListEntry(u32 index) const
{
return (m_taken_entries.has_value() && index < m_taken_entries->size()) ? &m_taken_entries.value()[index] : nullptr;
}
bool GameListModel::hasTakenGameList() const
{
return m_taken_entries.has_value();
}
void GameListModel::takeGameList()
{
const auto lock = GameList::GetLock();
m_taken_entries = GameList::TakeEntryList();
// If it's empty (e.g. first boot), don't use it.
if (m_taken_entries->empty())
m_taken_entries.reset();
}
void GameListModel::refresh()
{
beginResetModel();
m_taken_entries.reset();
// Invalidate memcard LRU cache, forcing a re-query of the memcard timestamps.
m_memcard_pixmap_cache.Clear();
endResetModel();
}
bool GameListModel::titlesLessThan(const GameList::Entry* left, const GameList::Entry* right) const
{
return (StringUtil::Strcasecmp(left->title.c_str(), right->title.c_str()) < 0);
}
bool GameListModel::lessThan(const QModelIndex& left_index, const QModelIndex& right_index, int column) const
{
if (!left_index.isValid() || !right_index.isValid())
return false;
const int left_row = left_index.row();
const int right_row = right_index.row();
if (m_taken_entries.has_value()) [[unlikely]]
{
const GameList::Entry* left =
(static_cast<u32>(left_row) < m_taken_entries->size()) ? &m_taken_entries.value()[left_row] : nullptr;
const GameList::Entry* right =
(static_cast<u32>(right_row) < m_taken_entries->size()) ? &m_taken_entries.value()[right_row] : nullptr;
if (!left || !right)
return false;
return lessThan(left, right, column);
}
else
{
const auto lock = GameList::GetLock();
const GameList::Entry* left = GameList::GetEntryByIndex(left_row);
const GameList::Entry* right = GameList::GetEntryByIndex(right_row);
if (!left || !right)
return false;
return lessThan(left, right, column);
}
}
bool GameListModel::lessThan(const GameList::Entry* left, const GameList::Entry* right, int column) const
{
switch (column)
{
case Column_Icon:
{
const GameList::EntryType lst = left->GetSortType();
const GameList::EntryType rst = right->GetSortType();
if (lst == rst)
return titlesLessThan(left, right);
return (static_cast<int>(lst) < static_cast<int>(rst));
}
case Column_Serial:
{
if (left->serial == right->serial)
return titlesLessThan(left, right);
return (StringUtil::Strcasecmp(left->serial.c_str(), right->serial.c_str()) < 0);
}
case Column_Title:
{
return titlesLessThan(left, right);
}
case Column_FileTitle:
{
const std::string_view file_title_left = Path::GetFileTitle(left->path);
const std::string_view file_title_right = Path::GetFileTitle(right->path);
if (file_title_left == file_title_right)
return titlesLessThan(left, right);
const std::size_t smallest = std::min(file_title_left.size(), file_title_right.size());
return (StringUtil::Strncasecmp(file_title_left.data(), file_title_right.data(), smallest) < 0);
}
case Column_Region:
{
if (left->region == right->region)
return titlesLessThan(left, right);
return (static_cast<int>(left->region) < static_cast<int>(right->region));
}
case Column_Compatibility:
{
const GameDatabase::CompatibilityRating left_compatibility =
left->dbentry ? left->dbentry->compatibility : GameDatabase::CompatibilityRating::Unknown;
const GameDatabase::CompatibilityRating right_compatibility =
right->dbentry ? right->dbentry->compatibility : GameDatabase::CompatibilityRating::Unknown;
if (left_compatibility == right_compatibility)
return titlesLessThan(left, right);
return (static_cast<int>(left_compatibility) < static_cast<int>(right_compatibility));
}
case Column_FileSize:
{
if (left->file_size == right->file_size)
return titlesLessThan(left, right);
return (left->file_size < right->file_size);
}
case Column_UncompressedSize:
{
if (left->uncompressed_size == right->uncompressed_size)
return titlesLessThan(left, right);
return (left->uncompressed_size < right->uncompressed_size);
}
case Column_Genre:
{
const int compres =
StringUtil::CompareNoCase(left->dbentry ? std::string_view(left->dbentry->genre) : std::string_view(),
right->dbentry ? std::string_view(right->dbentry->genre) : std::string_view());
return (compres == 0) ? titlesLessThan(left, right) : (compres < 0);
}
case Column_Developer:
{
const int compres =
StringUtil::CompareNoCase(left->dbentry ? std::string_view(left->dbentry->developer) : std::string_view(),
right->dbentry ? std::string_view(right->dbentry->developer) : std::string_view());
return (compres == 0) ? titlesLessThan(left, right) : (compres < 0);
}
case Column_Publisher:
{
const int compres =
StringUtil::CompareNoCase(left->dbentry ? std::string_view(left->dbentry->publisher) : std::string_view(),
right->dbentry ? std::string_view(right->dbentry->publisher) : std::string_view());
return (compres == 0) ? titlesLessThan(left, right) : (compres < 0);
}
case Column_Year:
{
const u64 ldate = left->dbentry ? left->dbentry->release_date : 0;
const u64 rdate = right->dbentry ? right->dbentry->release_date : 0;
if (ldate == rdate)
return titlesLessThan(left, right);
return (ldate < rdate);
}
case Column_TimePlayed:
{
if (left->total_played_time == right->total_played_time)
return titlesLessThan(left, right);
return (left->total_played_time < right->total_played_time);
}
case Column_LastPlayed:
{
if (left->last_played_time == right->last_played_time)
return titlesLessThan(left, right);
return (left->last_played_time < right->last_played_time);
}
case Column_Players:
{
const u8 left_players = left->dbentry ? ((left->dbentry->min_players << 4) + left->dbentry->max_players) : 0;
const u8 right_players = right->dbentry ? ((right->dbentry->min_players << 4) + right->dbentry->max_players) : 0;
if (left_players == right_players)
return titlesLessThan(left, right);
return (left_players < right_players);
}
case Column_Achievements:
{
// sort by unlock percentage
const float unlock_left =
(left->num_achievements > 0) ?
(static_cast<float>(std::max(left->unlocked_achievements, left->unlocked_achievements_hc)) /
static_cast<float>(left->num_achievements)) :
0;
const float unlock_right =
(right->num_achievements > 0) ?
(static_cast<float>(std::max(right->unlocked_achievements, right->unlocked_achievements_hc)) /
static_cast<float>(right->num_achievements)) :
0;
if (std::abs(unlock_left - unlock_right) < 0.0001f)
{
// order by achievement count
if (left->num_achievements == right->num_achievements)
return titlesLessThan(left, right);
return (left->num_achievements < right->num_achievements);
}
return (unlock_left < unlock_right);
}
default:
return false;
}
}
void GameListModel::loadThemeSpecificImages()
{
for (u32 i = 0; i < static_cast<u32>(GameList::EntryType::Count); i++)
m_type_pixmaps[i] = QtUtils::GetIconForEntryType(static_cast<GameList::EntryType>(i)).pixmap(QSize(24, 24));
}
void GameListModel::loadCommonImages()
{
loadThemeSpecificImages();
for (int i = 0; i < static_cast<int>(GameDatabase::CompatibilityRating::Count); i++)
{
m_compatibility_pixmaps[i] =
QtUtils::GetIconForCompatibility(static_cast<GameDatabase::CompatibilityRating>(i)).pixmap(96, 24);
}
constexpr int ACHIEVEMENT_ICON_SIZE = 16;
m_no_achievements_pixmap = QIcon(QString::fromStdString(QtHost::GetResourcePath("images/trophy-icon-gray.svg", true)))
.pixmap(ACHIEVEMENT_ICON_SIZE);
m_has_achievements_pixmap = QIcon(QString::fromStdString(QtHost::GetResourcePath("images/trophy-icon.svg", true)))
.pixmap(ACHIEVEMENT_ICON_SIZE);
m_mastered_achievements_pixmap =
QIcon(QString::fromStdString(QtHost::GetResourcePath("images/trophy-icon-star.svg", true)))
.pixmap(ACHIEVEMENT_ICON_SIZE);
}
void GameListModel::setColumnDisplayNames()
{
m_column_display_names[Column_Icon] = tr("Icon");
m_column_display_names[Column_Serial] = tr("Serial");
m_column_display_names[Column_Title] = tr("Title");
m_column_display_names[Column_FileTitle] = tr("File Title");
m_column_display_names[Column_Developer] = tr("Developer");
m_column_display_names[Column_Publisher] = tr("Publisher");
m_column_display_names[Column_Genre] = tr("Genre");
m_column_display_names[Column_Year] = tr("Year");
m_column_display_names[Column_Players] = tr("Players");
m_column_display_names[Column_Achievements] = tr("Achievements");
m_column_display_names[Column_TimePlayed] = tr("Time Played");
m_column_display_names[Column_LastPlayed] = tr("Last Played");
m_column_display_names[Column_FileSize] = tr("Size");
m_column_display_names[Column_UncompressedSize] = tr("Raw Size");
m_column_display_names[Column_Region] = tr("Region");
m_column_display_names[Column_Compatibility] = tr("Compatibility");
}
class GameListSortModel final : public QSortFilterProxyModel class GameListSortModel final : public QSortFilterProxyModel
{ {
public: public:

View File

@ -2,20 +2,179 @@
// SPDX-License-Identifier: CC-BY-NC-ND-4.0 // SPDX-License-Identifier: CC-BY-NC-ND-4.0
#pragma once #pragma once
#include "ui_emptygamelistwidget.h" #include "ui_emptygamelistwidget.h"
#include "ui_gamelistwidget.h" #include "ui_gamelistwidget.h"
#include "core/game_database.h"
#include "core/game_list.h" #include "core/game_list.h"
#include "core/types.h"
#include "common/heterogeneous_containers.h"
#include "common/lru_cache.h"
#include <QtCore/QAbstractTableModel>
#include <QtGui/QImage>
#include <QtGui/QPixmap>
#include <QtWidgets/QListView> #include <QtWidgets/QListView>
#include <QtWidgets/QTableView> #include <QtWidgets/QTableView>
#include <algorithm>
#include <array>
#include <optional>
Q_DECLARE_METATYPE(const GameList::Entry*); Q_DECLARE_METATYPE(const GameList::Entry*);
class GameListModel; class GameListModel;
class GameListSortModel; class GameListSortModel;
class GameListRefreshThread; class GameListRefreshThread;
class GameListModel final : public QAbstractTableModel
{
Q_OBJECT
public:
enum Column : int
{
Column_Icon,
Column_Serial,
Column_Title,
Column_FileTitle,
Column_Developer,
Column_Publisher,
Column_Genre,
Column_Year,
Column_Players,
Column_TimePlayed,
Column_LastPlayed,
Column_FileSize,
Column_UncompressedSize,
Column_Region,
Column_Achievements,
Column_Compatibility,
Column_Cover,
Column_Count
};
static std::optional<Column> getColumnIdForName(std::string_view name);
static const char* getColumnName(Column col);
GameListModel(float cover_scale, bool show_cover_titles, bool show_game_icons, QObject* parent = nullptr);
~GameListModel();
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
int columnCount(const QModelIndex& parent = QModelIndex()) const override;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
ALWAYS_INLINE const QString& getColumnDisplayName(int column) const { return m_column_display_names[column]; }
ALWAYS_INLINE const QPixmap& getNoAchievementsPixmap() const { return m_no_achievements_pixmap; }
ALWAYS_INLINE const QPixmap& getHasAchievementsPixmap() const { return m_has_achievements_pixmap; }
ALWAYS_INLINE const QPixmap& getMasteredAchievementsPixmap() const { return m_mastered_achievements_pixmap; }
const GameList::Entry* getTakenGameListEntry(u32 index) const;
bool hasTakenGameList() const;
void takeGameList();
void refresh();
void reloadThemeSpecificImages();
bool titlesLessThan(const GameList::Entry* left, const GameList::Entry* right) const;
bool lessThan(const GameList::Entry* left, const GameList::Entry* right, int column) const;
bool lessThan(const QModelIndex& left_index, const QModelIndex& right_index, int column) const;
bool getShowCoverTitles() const { return m_show_titles_for_covers; }
void setShowCoverTitles(bool enabled) { m_show_titles_for_covers = enabled; }
bool getShowGameIcons() const { return m_show_game_icons; }
void setShowGameIcons(bool enabled);
QIcon getIconForGame(const QString& path);
float getCoverScale() const { return m_cover_scale; }
void setCoverScale(float scale);
int getCoverArtWidth() const;
int getCoverArtHeight() const;
int getCoverArtSpacing() const;
void refreshCovers();
void updateCacheSize(int width, int height);
Q_SIGNALS:
void coverScaleChanged();
private Q_SLOTS:
void coverLoaded(const std::string& path, const QImage& image, float scale);
void rowsChanged(const QList<int>& rows);
private:
QVariant data(const QModelIndex& index, int role, const GameList::Entry* ge) const;
void loadCommonImages();
void loadThemeSpecificImages();
void setColumnDisplayNames();
void loadOrGenerateCover(const GameList::Entry* ge);
void invalidateCoverForPath(const std::string& path);
const QPixmap& getIconPixmapForEntry(const GameList::Entry* ge) const;
const QPixmap& getFlagPixmapForEntry(const GameList::Entry* ge) const;
static void fixIconPixmapSize(QPixmap& pm);
static QString formatTimespan(time_t timespan);
std::optional<GameList::EntryList> m_taken_entries;
float m_cover_scale = 0.0f;
bool m_show_titles_for_covers = false;
bool m_show_game_icons = false;
std::array<QString, Column_Count> m_column_display_names;
std::array<QPixmap, static_cast<int>(GameList::EntryType::Count)> m_type_pixmaps;
std::array<QPixmap, static_cast<int>(GameDatabase::CompatibilityRating::Count)> m_compatibility_pixmaps;
QImage m_placeholder_image;
QPixmap m_loading_pixmap;
QPixmap m_no_achievements_pixmap;
QPixmap m_has_achievements_pixmap;
QPixmap m_mastered_achievements_pixmap;
mutable PreferUnorderedStringMap<QPixmap> m_flag_pixmap_cache;
mutable LRUCache<std::string, QPixmap> m_cover_pixmap_cache;
mutable LRUCache<std::string, QPixmap> m_memcard_pixmap_cache;
};
class GameListCoverLoader : public QObject
{
Q_OBJECT
public:
GameListCoverLoader(const GameList::Entry* ge, const QImage& placeholder_image, int width, int height, float scale);
~GameListCoverLoader();
public:
void loadOrGenerateCover();
Q_SIGNALS:
void coverLoaded(const std::string& path, const QImage& image, float scale);
private:
void createPlaceholderImage();
std::string m_path;
std::string m_serial;
std::string m_title;
QImage m_placeholder_image;
int m_width;
int m_height;
float m_scale;
float m_dpr;
QImage m_image;
};
class GameListGridListView : public QListView class GameListGridListView : public QListView
{ {
Q_OBJECT Q_OBJECT

View File

@ -8,7 +8,6 @@
#include "coverdownloaddialog.h" #include "coverdownloaddialog.h"
#include "debuggerwindow.h" #include "debuggerwindow.h"
#include "displaywidget.h" #include "displaywidget.h"
#include "gamelistmodel.h"
#include "gamelistsettingswidget.h" #include "gamelistsettingswidget.h"
#include "gamelistwidget.h" #include "gamelistwidget.h"
#include "interfacesettingswidget.h" #include "interfacesettingswidget.h"