HostDisplay: Drop some unused methods

This commit is contained in:
Connor McLaughlin 2020-04-22 21:15:59 +10:00
parent ea3c0b65cf
commit a02c818245
7 changed files with 0 additions and 42 deletions

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@ -33,10 +33,6 @@ public:
virtual RenderAPI GetRenderAPI() const = 0; virtual RenderAPI GetRenderAPI() const = 0;
virtual void* GetRenderDevice() const = 0; virtual void* GetRenderDevice() const = 0;
virtual void* GetRenderContext() const = 0; virtual void* GetRenderContext() const = 0;
virtual void* GetRenderWindow() const = 0;
/// Switches the render window, recreating the surface.
virtual void ChangeRenderWindow(void* new_window) = 0;
/// Call when the window size changes externally to recreate any resources. /// Call when the window size changes externally to recreate any resources.
virtual void WindowResized(s32 new_window_width, s32 new_window_height); virtual void WindowResized(s32 new_window_width, s32 new_window_height);

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@ -70,16 +70,6 @@ bool QtHostDisplay::createSurface()
void QtHostDisplay::destroySurface() {} void QtHostDisplay::destroySurface() {}
void* QtHostDisplay::GetRenderWindow() const
{
return m_widget;
}
void QtHostDisplay::ChangeRenderWindow(void* new_window)
{
Panic("Not implemented");
}
bool QtHostDisplay::createImGuiContext() bool QtHostDisplay::createImGuiContext()
{ {
ImGui::CreateContext(); ImGui::CreateContext();

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@ -29,8 +29,6 @@ public:
virtual bool createSurface(); virtual bool createSurface();
virtual void destroySurface(); virtual void destroySurface();
virtual void* GetRenderWindow() const override;
virtual void ChangeRenderWindow(void* new_window) override;
virtual void WindowResized(s32 new_window_width, s32 new_window_height) override; virtual void WindowResized(s32 new_window_width, s32 new_window_height) override;
void updateImGuiDisplaySize(); void updateImGuiDisplaySize();

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@ -92,16 +92,6 @@ void* D3D11HostDisplay::GetRenderContext() const
return m_context.Get(); return m_context.Get();
} }
void* D3D11HostDisplay::GetRenderWindow() const
{
return m_window;
}
void D3D11HostDisplay::ChangeRenderWindow(void* new_window)
{
Panic("Not supported");
}
void D3D11HostDisplay::WindowResized(s32 new_window_width, s32 new_window_height) void D3D11HostDisplay::WindowResized(s32 new_window_width, s32 new_window_height)
{ {
HostDisplay::WindowResized(new_window_width, new_window_height); HostDisplay::WindowResized(new_window_width, new_window_height);

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@ -23,9 +23,6 @@ public:
RenderAPI GetRenderAPI() const override; RenderAPI GetRenderAPI() const override;
void* GetRenderDevice() const override; void* GetRenderDevice() const override;
void* GetRenderContext() const override; void* GetRenderContext() const override;
void* GetRenderWindow() const override;
void ChangeRenderWindow(void* new_window) override;
void WindowResized(s32 new_window_width, s32 new_window_height) override; void WindowResized(s32 new_window_width, s32 new_window_height) override;
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* data, u32 data_stride, std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* data, u32 data_stride,

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@ -90,16 +90,6 @@ void* OpenGLHostDisplay::GetRenderContext() const
return m_gl_context; return m_gl_context;
} }
void* OpenGLHostDisplay::GetRenderWindow() const
{
return m_window;
}
void OpenGLHostDisplay::ChangeRenderWindow(void* new_window)
{
Panic("Not implemented");
}
void OpenGLHostDisplay::WindowResized(s32 new_window_width, s32 new_window_height) void OpenGLHostDisplay::WindowResized(s32 new_window_width, s32 new_window_height)
{ {
HostDisplay::WindowResized(new_window_width, new_window_height); HostDisplay::WindowResized(new_window_width, new_window_height);

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@ -17,9 +17,6 @@ public:
RenderAPI GetRenderAPI() const override; RenderAPI GetRenderAPI() const override;
void* GetRenderDevice() const override; void* GetRenderDevice() const override;
void* GetRenderContext() const override; void* GetRenderContext() const override;
void* GetRenderWindow() const override;
void ChangeRenderWindow(void* new_window) override;
void WindowResized(s32 new_window_width, s32 new_window_height) override; void WindowResized(s32 new_window_width, s32 new_window_height) override;
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* data, u32 data_stride, std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* data, u32 data_stride,