HostDisplay: Drop some unused methods
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@ -33,10 +33,6 @@ public:
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virtual RenderAPI GetRenderAPI() const = 0;
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virtual RenderAPI GetRenderAPI() const = 0;
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virtual void* GetRenderDevice() const = 0;
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virtual void* GetRenderDevice() const = 0;
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virtual void* GetRenderContext() const = 0;
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virtual void* GetRenderContext() const = 0;
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virtual void* GetRenderWindow() const = 0;
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/// Switches the render window, recreating the surface.
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virtual void ChangeRenderWindow(void* new_window) = 0;
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/// Call when the window size changes externally to recreate any resources.
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/// Call when the window size changes externally to recreate any resources.
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virtual void WindowResized(s32 new_window_width, s32 new_window_height);
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virtual void WindowResized(s32 new_window_width, s32 new_window_height);
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@ -70,16 +70,6 @@ bool QtHostDisplay::createSurface()
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void QtHostDisplay::destroySurface() {}
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void QtHostDisplay::destroySurface() {}
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void* QtHostDisplay::GetRenderWindow() const
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{
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return m_widget;
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}
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void QtHostDisplay::ChangeRenderWindow(void* new_window)
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{
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Panic("Not implemented");
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}
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bool QtHostDisplay::createImGuiContext()
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bool QtHostDisplay::createImGuiContext()
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{
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{
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ImGui::CreateContext();
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ImGui::CreateContext();
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@ -29,8 +29,6 @@ public:
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virtual bool createSurface();
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virtual bool createSurface();
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virtual void destroySurface();
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virtual void destroySurface();
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virtual void* GetRenderWindow() const override;
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virtual void ChangeRenderWindow(void* new_window) override;
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virtual void WindowResized(s32 new_window_width, s32 new_window_height) override;
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virtual void WindowResized(s32 new_window_width, s32 new_window_height) override;
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void updateImGuiDisplaySize();
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void updateImGuiDisplaySize();
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@ -92,16 +92,6 @@ void* D3D11HostDisplay::GetRenderContext() const
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return m_context.Get();
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return m_context.Get();
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}
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}
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void* D3D11HostDisplay::GetRenderWindow() const
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{
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return m_window;
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}
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void D3D11HostDisplay::ChangeRenderWindow(void* new_window)
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{
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Panic("Not supported");
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}
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void D3D11HostDisplay::WindowResized(s32 new_window_width, s32 new_window_height)
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void D3D11HostDisplay::WindowResized(s32 new_window_width, s32 new_window_height)
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{
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{
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HostDisplay::WindowResized(new_window_width, new_window_height);
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HostDisplay::WindowResized(new_window_width, new_window_height);
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@ -23,9 +23,6 @@ public:
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RenderAPI GetRenderAPI() const override;
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RenderAPI GetRenderAPI() const override;
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void* GetRenderDevice() const override;
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void* GetRenderDevice() const override;
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void* GetRenderContext() const override;
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void* GetRenderContext() const override;
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void* GetRenderWindow() const override;
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void ChangeRenderWindow(void* new_window) override;
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void WindowResized(s32 new_window_width, s32 new_window_height) override;
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void WindowResized(s32 new_window_width, s32 new_window_height) override;
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std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* data, u32 data_stride,
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std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* data, u32 data_stride,
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@ -90,16 +90,6 @@ void* OpenGLHostDisplay::GetRenderContext() const
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return m_gl_context;
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return m_gl_context;
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}
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}
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void* OpenGLHostDisplay::GetRenderWindow() const
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{
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return m_window;
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}
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void OpenGLHostDisplay::ChangeRenderWindow(void* new_window)
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{
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Panic("Not implemented");
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}
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void OpenGLHostDisplay::WindowResized(s32 new_window_width, s32 new_window_height)
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void OpenGLHostDisplay::WindowResized(s32 new_window_width, s32 new_window_height)
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{
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{
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HostDisplay::WindowResized(new_window_width, new_window_height);
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HostDisplay::WindowResized(new_window_width, new_window_height);
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@ -17,9 +17,6 @@ public:
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RenderAPI GetRenderAPI() const override;
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RenderAPI GetRenderAPI() const override;
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void* GetRenderDevice() const override;
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void* GetRenderDevice() const override;
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void* GetRenderContext() const override;
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void* GetRenderContext() const override;
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void* GetRenderWindow() const override;
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void ChangeRenderWindow(void* new_window) override;
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void WindowResized(s32 new_window_width, s32 new_window_height) override;
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void WindowResized(s32 new_window_width, s32 new_window_height) override;
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std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* data, u32 data_stride,
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std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* data, u32 data_stride,
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