Qt: Fix double-clicking psexes/psfs in game list
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@ -412,17 +412,12 @@ void AndroidHostInterface::EmulationThreadEntryPoint(JNIEnv* env, jobject emulat
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// Boot system.
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// Boot system.
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bool boot_result = false;
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bool boot_result = false;
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if (resume_state)
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if (resume_state && boot_params.filename.empty())
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{
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boot_result = ResumeSystemFromMostRecentState();
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if (boot_params.filename.empty())
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else if (resume_state && CanResumeSystemFromFile(boot_params.filename.c_str()))
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boot_result = ResumeSystemFromMostRecentState();
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boot_result = ResumeSystemFromState(boot_params.filename.c_str(), true);
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else
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boot_result = ResumeSystemFromState(boot_params.filename.c_str(), true);
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}
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else
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else
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{
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boot_result = BootSystem(boot_params);
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boot_result = BootSystem(boot_params);
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}
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if (boot_result)
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if (boot_result)
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{
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{
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@ -784,8 +779,8 @@ void AndroidHostInterface::SetControllerVibration(u32 controller_index, float sm
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DebugAssert(env);
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DebugAssert(env);
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env->CallVoidMethod(m_emulation_activity_object, s_EmulationActivity_method_setInputDeviceVibration,
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env->CallVoidMethod(m_emulation_activity_object, s_EmulationActivity_method_setInputDeviceVibration,
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static_cast<jint>(controller_index), static_cast<jfloat>(small_motor),
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static_cast<jint>(controller_index), static_cast<jfloat>(small_motor),
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static_cast<jfloat>(large_motor));
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static_cast<jfloat>(large_motor));
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}
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}
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void AndroidHostInterface::SetFastForwardEnabled(bool enabled)
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void AndroidHostInterface::SetFastForwardEnabled(bool enabled)
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@ -1193,10 +1188,11 @@ DEFINE_JNI_ARGS_METHOD(jobjectArray, AndroidHostInterface_getControllerAxisNames
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return name_array;
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return name_array;
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}
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}
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DEFINE_JNI_ARGS_METHOD(jint, AndroidHostInterface_getControllerVibrationMotorCount, jobject unused, jstring controller_type)
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DEFINE_JNI_ARGS_METHOD(jint, AndroidHostInterface_getControllerVibrationMotorCount, jobject unused,
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jstring controller_type)
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{
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{
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std::optional<ControllerType> type =
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std::optional<ControllerType> type =
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Settings::ParseControllerTypeName(AndroidHelpers::JStringToString(env, controller_type).c_str());
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Settings::ParseControllerTypeName(AndroidHelpers::JStringToString(env, controller_type).c_str());
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if (!type)
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if (!type)
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return 0;
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return 0;
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@ -939,20 +939,10 @@ void MainWindow::startGameOrChangeDiscs(const std::string& path)
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// if we're not running, boot the system, otherwise swap discs
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// if we're not running, boot the system, otherwise swap discs
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if (!m_emulation_running)
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if (!m_emulation_running)
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{
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{
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if (m_host_interface->GetBoolSettingValue("Main", "SaveStateOnExit", true) &&
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if (m_host_interface->CanResumeSystemFromFile(path.c_str()))
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!m_host_interface->IsCheevosChallengeModeActive())
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m_host_interface->resumeSystemFromState(QString::fromStdString(path), true);
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{
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const GameListEntry* entry = m_host_interface->getGameList()->GetEntryForPath(path.c_str());
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if ((entry && !entry->code.empty()) || !System::GetGameCodeForPath(path.c_str(), true).empty())
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{
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m_host_interface->resumeSystemFromState(QString::fromStdString(path), true);
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return;
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}
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}
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else
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else
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{
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m_host_interface->bootSystem(std::make_shared<const SystemBootParameters>(path));
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m_host_interface->bootSystem(std::make_shared<const SystemBootParameters>(path));
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}
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}
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}
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else
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else
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{
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{
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@ -706,6 +706,20 @@ bool CommonHostInterface::SaveState(bool global, s32 slot)
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return true;
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return true;
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}
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}
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bool CommonHostInterface::CanResumeSystemFromFile(const char* filename)
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{
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if (GetBoolSettingValue("Main", "SaveStateOnExit", true) && !IsCheevosChallengeModeActive())
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{
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const GameListEntry* entry = m_game_list->GetEntryForPath(filename);
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if (entry)
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return !entry->code.empty();
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else
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return !System::GetGameCodeForPath(filename, true).empty();
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}
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return false;
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}
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bool CommonHostInterface::ResumeSystemFromState(const char* filename, bool boot_on_failure)
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bool CommonHostInterface::ResumeSystemFromState(const char* filename, bool boot_on_failure)
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{
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{
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SystemBootParameters boot_params;
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SystemBootParameters boot_params;
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@ -180,6 +180,9 @@ public:
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/// Saves the current emulation state to a file. Specifying a slot of -1 saves the "resume" save state.
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/// Saves the current emulation state to a file. Specifying a slot of -1 saves the "resume" save state.
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bool SaveState(bool global, s32 slot);
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bool SaveState(bool global, s32 slot);
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/// Returns true if the specified file/disc image is resumable.
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bool CanResumeSystemFromFile(const char* filename);
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/// Loads the resume save state for the given game. Optionally boots the game anyway if loading fails.
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/// Loads the resume save state for the given game. Optionally boots the game anyway if loading fails.
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bool ResumeSystemFromState(const char* filename, bool boot_on_failure);
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bool ResumeSystemFromState(const char* filename, bool boot_on_failure);
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