FullscreenUI: Fix footer text in save state submenu
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@ -6119,17 +6119,19 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading)
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if (IsGamepadInputSource())
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{
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SetFullscreenFooterText(std::array{std::make_pair(ICON_PF_XBOX_DPAD, FSUI_VSTR("Select State")),
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SetFullscreenFooterText(
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std::array{std::make_pair(ICON_PF_XBOX_DPAD, FSUI_VSTR("Select State")),
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std::make_pair(ICON_PF_BUTTON_Y, FSUI_VSTR("Delete State")),
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std::make_pair(ICON_PF_BUTTON_A, FSUI_VSTR("Load State")),
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std::make_pair(ICON_PF_BUTTON_A, is_loading ? FSUI_VSTR("Load State") : FSUI_VSTR("Save State")),
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std::make_pair(ICON_PF_BUTTON_B, FSUI_VSTR("Cancel"))});
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}
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else
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{
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SetFullscreenFooterText(std::array{
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std::make_pair(ICON_PF_ARROW_UP ICON_PF_ARROW_DOWN ICON_PF_ARROW_LEFT ICON_PF_ARROW_RIGHT,
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SetFullscreenFooterText(
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std::array{std::make_pair(ICON_PF_ARROW_UP ICON_PF_ARROW_DOWN ICON_PF_ARROW_LEFT ICON_PF_ARROW_RIGHT,
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FSUI_VSTR("Select State")),
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std::make_pair(ICON_PF_F1, FSUI_VSTR("Delete State")), std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Load State")),
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std::make_pair(ICON_PF_F1, FSUI_VSTR("Delete State")),
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std::make_pair(ICON_PF_ENTER, is_loading ? FSUI_VSTR("Load State") : FSUI_VSTR("Save State")),
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std::make_pair(ICON_PF_ESC, FSUI_VSTR("Cancel"))});
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}
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