FullscreenUI: Fix footer text in save state submenu

This commit is contained in:
Stenzek 2024-10-30 20:10:40 +10:00
parent dfc4e0833e
commit 9cb2cabd8b
No known key found for this signature in database
1 changed files with 11 additions and 9 deletions

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@ -6119,18 +6119,20 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading)
if (IsGamepadInputSource())
{
SetFullscreenFooterText(std::array{std::make_pair(ICON_PF_XBOX_DPAD, FSUI_VSTR("Select State")),
std::make_pair(ICON_PF_BUTTON_Y, FSUI_VSTR("Delete State")),
std::make_pair(ICON_PF_BUTTON_A, FSUI_VSTR("Load State")),
std::make_pair(ICON_PF_BUTTON_B, FSUI_VSTR("Cancel"))});
SetFullscreenFooterText(
std::array{std::make_pair(ICON_PF_XBOX_DPAD, FSUI_VSTR("Select State")),
std::make_pair(ICON_PF_BUTTON_Y, FSUI_VSTR("Delete State")),
std::make_pair(ICON_PF_BUTTON_A, is_loading ? FSUI_VSTR("Load State") : FSUI_VSTR("Save State")),
std::make_pair(ICON_PF_BUTTON_B, FSUI_VSTR("Cancel"))});
}
else
{
SetFullscreenFooterText(std::array{
std::make_pair(ICON_PF_ARROW_UP ICON_PF_ARROW_DOWN ICON_PF_ARROW_LEFT ICON_PF_ARROW_RIGHT,
FSUI_VSTR("Select State")),
std::make_pair(ICON_PF_F1, FSUI_VSTR("Delete State")), std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Load State")),
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Cancel"))});
SetFullscreenFooterText(
std::array{std::make_pair(ICON_PF_ARROW_UP ICON_PF_ARROW_DOWN ICON_PF_ARROW_LEFT ICON_PF_ARROW_RIGHT,
FSUI_VSTR("Select State")),
std::make_pair(ICON_PF_F1, FSUI_VSTR("Delete State")),
std::make_pair(ICON_PF_ENTER, is_loading ? FSUI_VSTR("Load State") : FSUI_VSTR("Save State")),
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Cancel"))});
}
if ((!ignore_close_request && WantsToCloseMenu()) || closed)