GPU: Fix incorrect screen draw rect
Fixes loading screen in Alundra 2, as well as incorrect effective PAR when using None crop mode.
This commit is contained in:
parent
fb3e290133
commit
9c4b2112ae
|
@ -560,9 +560,8 @@ GPUDevice::PresentResult GPUPresenter::RenderDisplay(GPUTexture* target, const G
|
|||
|
||||
if (m_display_texture)
|
||||
{
|
||||
DrawDisplay(target_size, final_target_size, display_rect,
|
||||
have_overlay && m_border_overlay_destination_alpha_blend, g_gpu_settings.display_rotation,
|
||||
prerotation);
|
||||
DrawDisplay(target_size, final_target_size, draw_rect, have_overlay && m_border_overlay_destination_alpha_blend,
|
||||
g_gpu_settings.display_rotation, prerotation);
|
||||
}
|
||||
|
||||
return GPUDevice::PresentResult::OK;
|
||||
|
|
Loading…
Reference in New Issue