System: Required changes for Android
This commit is contained in:
parent
e1cbb50c64
commit
9b8d2a88de
|
@ -433,6 +433,7 @@ bool GPUThread::SleepGPUThread(bool allow_sleep)
|
|||
void GPUThread::Internal::GPUThreadEntryPoint()
|
||||
{
|
||||
s_state.gpu_thread = Threading::ThreadHandle::GetForCallingThread();
|
||||
std::atomic_thread_fence(std::memory_order_release);
|
||||
|
||||
// Take a local copy of the FIFO, that way it's not ping-ponging between the threads.
|
||||
u8* const command_fifo_data = s_state.command_fifo_data.get();
|
||||
|
@ -521,6 +522,8 @@ void GPUThread::Internal::GPUThreadEntryPoint()
|
|||
|
||||
s_state.command_fifo_read_ptr.store(read_ptr, std::memory_order_release);
|
||||
}
|
||||
|
||||
s_state.gpu_thread = {};
|
||||
}
|
||||
|
||||
void GPUThread::Internal::DoRunIdle()
|
||||
|
|
|
@ -514,13 +514,14 @@ bool System::CPUThreadInitialize(Error* error, u32 async_worker_thread_count)
|
|||
}
|
||||
#endif
|
||||
|
||||
s_state.cpu_thread_handle = Threading::ThreadHandle::GetForCallingThread();
|
||||
s_state.async_task_queue.SetWorkerCount(async_worker_thread_count);
|
||||
|
||||
// This will call back to Host::LoadSettings() -> ReloadSources().
|
||||
LoadSettings(false);
|
||||
|
||||
LogStartupInformation();
|
||||
|
||||
s_state.async_task_queue.SetWorkerCount(async_worker_thread_count);
|
||||
|
||||
GPUThread::Internal::ProcessStartup();
|
||||
|
||||
if (g_settings.achievements_enabled)
|
||||
|
@ -545,6 +546,7 @@ void System::CPUThreadShutdown()
|
|||
InputManager::CloseSources();
|
||||
|
||||
s_state.async_task_queue.SetWorkerCount(0);
|
||||
s_state.cpu_thread_handle = {};
|
||||
|
||||
#ifdef _WIN32
|
||||
CoUninitialize();
|
||||
|
@ -556,6 +558,11 @@ const Threading::ThreadHandle& System::GetCPUThreadHandle()
|
|||
return s_state.cpu_thread_handle;
|
||||
}
|
||||
|
||||
void System::SetCPUThreadHandle(Threading::ThreadHandle handle)
|
||||
{
|
||||
s_state.cpu_thread_handle = std::move(handle);
|
||||
}
|
||||
|
||||
void System::IdlePollUpdate()
|
||||
{
|
||||
InputManager::PollSources();
|
||||
|
@ -1930,8 +1937,6 @@ bool System::Initialize(std::unique_ptr<CDImage> disc, DiscRegion disc_region, b
|
|||
SIO::Initialize();
|
||||
PCDrv::Initialize();
|
||||
|
||||
s_state.cpu_thread_handle = Threading::ThreadHandle::GetForCallingThread();
|
||||
|
||||
UpdateGTEAspectRatio();
|
||||
UpdateThrottlePeriod();
|
||||
UpdateMemorySaveStateSettings();
|
||||
|
@ -4230,17 +4235,13 @@ bool System::CheckForRequiredSubQ(Error* error)
|
|||
return true;
|
||||
}
|
||||
}
|
||||
#ifndef __ANDROID__
|
||||
|
||||
Error::SetStringFmt(
|
||||
error,
|
||||
TRANSLATE_FS("System", "You are attempting to run a libcrypt protected game without an SBI file:\n\n{0}: "
|
||||
"{1}\n\nYour dump is incomplete, you must add the SBI file to run this game. \n\nThe "
|
||||
"name of the SBI file must match the name of the disc image."),
|
||||
s_state.running_game_serial, s_state.running_game_title);
|
||||
#else
|
||||
// Shorter because no confirm messages.
|
||||
Error::SetStringView(error, "The selected game requires a SBI file to run properly.");
|
||||
#endif
|
||||
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -71,6 +71,9 @@ void CPUThreadShutdown();
|
|||
/// Returns a handle to the CPU thread.
|
||||
const Threading::ThreadHandle& GetCPUThreadHandle();
|
||||
|
||||
/// Changes the CPU thread handle, use with care.
|
||||
void SetCPUThreadHandle(Threading::ThreadHandle handle);
|
||||
|
||||
/// Polls input, updates subsystems which are present while paused/inactive.
|
||||
void IdlePollUpdate();
|
||||
|
||||
|
|
Loading…
Reference in New Issue