System: Store game hash as well as serial
This commit is contained in:
parent
7681551544
commit
9aa6c24620
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@ -296,7 +296,6 @@ static Command s_command = Command::None;
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static Command s_command_second_response = Command::None;
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static DriveState s_drive_state = DriveState::Idle;
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static DiscRegion s_disc_region = DiscRegion::Other;
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static bool s_ps1_disc = false;
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static StatusRegister s_status = {};
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static SecondaryStatusRegister s_secondary_status = {};
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@ -666,7 +665,7 @@ DiscRegion CDROM::GetDiscRegion()
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bool CDROM::IsMediaPS1Disc()
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{
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return s_ps1_disc;
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return (s_disc_region != DiscRegion::NonPS1);
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}
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bool CDROM::IsMediaAudioCD()
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@ -715,35 +714,21 @@ bool CDROM::CanReadMedia()
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return (s_drive_state != DriveState::ShellOpening && m_reader.HasMedia());
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}
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void CDROM::InsertMedia(std::unique_ptr<CDImage> media)
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void CDROM::InsertMedia(std::unique_ptr<CDImage> media, DiscRegion region)
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{
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if (CanReadMedia())
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RemoveMedia(true);
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// check if it's a valid PS1 disc
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std::string exe_name;
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std::vector<u8> exe_buffer;
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s_ps1_disc = System::ReadExecutableFromImage(media.get(), &exe_name, &exe_buffer);
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Log_InfoPrintf("Inserting new media, disc region: %s, console region: %s",
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Settings::GetDiscRegionName(region), Settings::GetConsoleRegionName(System::GetRegion()));
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if (s_ps1_disc)
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{
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// set the region from the system area of the disc
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s_disc_region = System::GetRegionForImage(media.get());
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Log_InfoPrintf("Inserting new media, disc region: %s, console region: %s",
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Settings::GetDiscRegionName(s_disc_region), Settings::GetConsoleRegionName(System::GetRegion()));
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}
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else
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{
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s_disc_region = DiscRegion::Other;
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Log_InfoPrint("Inserting new media, non-PS1 disc");
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}
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s_disc_region = region;
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m_reader.SetMedia(std::move(media));
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SetHoldPosition(0, true);
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// motor automatically spins up
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if (s_drive_state != DriveState::ShellOpening)
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StartMotor();
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m_reader.SetMedia(std::move(media));
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SetHoldPosition(0, true);
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}
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std::unique_ptr<CDImage> CDROM::RemoveMedia(bool for_disc_swap)
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@ -764,8 +749,7 @@ std::unique_ptr<CDImage> CDROM::RemoveMedia(bool for_disc_swap)
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s_secondary_status.motor_on = false;
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s_secondary_status.shell_open = true;
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s_secondary_status.ClearActiveBits();
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s_disc_region = DiscRegion::Other;
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s_ps1_disc = false;
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s_disc_region = DiscRegion::NonPS1;
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// If the drive was doing anything, we need to abort the command.
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ClearDriveState();
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@ -2683,7 +2667,7 @@ void CDROM::DoIDRead()
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static constexpr u32 REGION_STRING_LENGTH = 4;
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static constexpr std::array<std::array<u8, REGION_STRING_LENGTH>, static_cast<size_t>(DiscRegion::Count)>
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region_strings = {{{'S', 'C', 'E', 'I'}, {'S', 'C', 'E', 'A'}, {'S', 'C', 'E', 'E'}, {0, 0, 0, 0}}};
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region_strings = {{{'S', 'C', 'E', 'I'}, {'S', 'C', 'E', 'A'}, {'S', 'C', 'E', 'E'}, {0, 0, 0, 0}, {0, 0, 0, 0}}};
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s_async_response_fifo.PushRange(region_strings[static_cast<u8>(s_disc_region)].data(), REGION_STRING_LENGTH);
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SetAsyncInterrupt((flags_byte != 0) ? Interrupt::Error : Interrupt::Complete);
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@ -25,7 +25,7 @@ bool IsMediaPS1Disc();
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bool IsMediaAudioCD();
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bool DoesMediaRegionMatchConsole();
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void InsertMedia(std::unique_ptr<CDImage> media);
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void InsertMedia(std::unique_ptr<CDImage> media, DiscRegion region);
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std::unique_ptr<CDImage> RemoveMedia(bool for_disc_swap);
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bool PrecacheMedia();
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "game_database.h"
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@ -35,7 +35,6 @@ enum : u32
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};
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static Entry* GetMutableEntry(const std::string_view& serial);
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static const Entry* GetEntryForId(const std::string_view& code);
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static bool LoadFromCache();
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static bool SaveToCache();
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@ -111,6 +110,9 @@ void GameDatabase::Unload()
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const GameDatabase::Entry* GameDatabase::GetEntryForId(const std::string_view& code)
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{
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if (code.empty())
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return nullptr;
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EnsureLoaded();
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auto iter = UnorderedStringMapFind(s_code_lookup, code);
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@ -144,7 +146,8 @@ std::string GameDatabase::GetSerialForPath(const char* path)
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const GameDatabase::Entry* GameDatabase::GetEntryForDisc(CDImage* image)
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{
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std::string id(System::GetGameIdFromImage(image, false));
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std::string id;
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System::GetGameDetailsFromImage(image, &id, nullptr);
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if (!id.empty())
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{
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const Entry* entry = GetEntryForId(id);
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@ -152,15 +155,7 @@ const GameDatabase::Entry* GameDatabase::GetEntryForDisc(CDImage* image)
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return entry;
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}
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std::string hash_id(System::GetGameHashIdFromImage(image));
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if (!hash_id.empty())
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{
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const Entry* entry = GetEntryForId(hash_id);
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if (entry)
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return entry;
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}
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Log_WarningPrintf("No entry found for disc (exe code: '%s', hash code: '%s')", id.c_str(), hash_id.c_str());
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Log_WarningPrintf("No entry found for disc '%s'", id.c_str());
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return nullptr;
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}
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@ -498,7 +493,7 @@ void GameDatabase::Entry::ApplySettings(Settings& settings, bool display_osd_mes
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"Controller in port %u (%s) is not supported for %s.\nSupported controllers: "
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"%s\nPlease configure a supported controller from the list above."),
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i + 1u, Host::TranslateString("ControllerType", Settings::GetControllerTypeDisplayName(ctype)).GetCharArray(),
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System::GetRunningTitle().c_str(), supported_controller_string.GetCharArray());
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System::GetGameTitle().c_str(), supported_controller_string.GetCharArray());
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}
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}
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}
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@ -88,6 +88,7 @@ void EnsureLoaded();
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void Unload();
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const Entry* GetEntryForDisc(CDImage* image);
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const Entry* GetEntryForId(const std::string_view& code);
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const Entry* GetEntryForSerial(const std::string_view& serial);
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std::string GetSerialForDisc(CDImage* image);
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std::string GetSerialForPath(const char* path);
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@ -788,10 +788,11 @@ const char* Settings::GetConsoleRegionDisplayName(ConsoleRegion region)
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return s_console_region_display_names[static_cast<int>(region)];
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}
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static std::array<const char*, 4> s_disc_region_names = {{"NTSC-J", "NTSC-U", "PAL", "Other"}};
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static std::array<const char*, 4> s_disc_region_display_names = {
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static std::array<const char*, 5> s_disc_region_names = {{"NTSC-J", "NTSC-U", "PAL", "Other", "Non-PS1"}};
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static std::array<const char*, 5> s_disc_region_display_names = {
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{TRANSLATABLE("DiscRegion", "NTSC-J (Japan)"), TRANSLATABLE("DiscRegion", "NTSC-U/C (US, Canada)"),
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TRANSLATABLE("DiscRegion", "PAL (Europe, Australia)"), TRANSLATABLE("DiscRegion", "Other")}};
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TRANSLATABLE("DiscRegion", "PAL (Europe, Australia)"), TRANSLATABLE("DiscRegion", "Other"),
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TRANSLATABLE("DiscRegion", "Non-PS1")}};
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std::optional<DiscRegion> Settings::ParseDiscRegionName(const char* str)
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{
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
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// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
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#include "system.h"
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@ -91,7 +91,6 @@ static bool LoadMemoryState(const MemorySaveState& mss);
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static bool LoadEXE(const char* filename);
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static std::string GetExecutableNameForImage(ISOReader& iso, bool strip_subdirectories);
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static bool ReadExecutableFromImage(ISOReader& iso, std::string* out_executable_name,
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std::vector<u8>* out_executable_data);
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@ -128,6 +127,7 @@ static void SetTimerResolutionIncreased(bool enabled);
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} // namespace System
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static constexpr const float PERFORMANCE_COUNTER_UPDATE_INTERVAL = 1.0f;
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static constexpr const char FALLBACK_EXE_NAME[] = "PSX.EXE";
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static std::unique_ptr<INISettingsInterface> s_game_settings_interface;
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static std::unique_ptr<INISettingsInterface> s_input_settings_interface;
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@ -147,6 +147,7 @@ static BIOS::Hash s_bios_hash = {};
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static std::string s_running_game_path;
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static std::string s_running_game_serial;
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static std::string s_running_game_title;
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static System::GameHash s_running_game_hash;
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static bool s_running_unknown_game;
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static float s_throttle_frequency = 60.0f;
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@ -315,20 +316,25 @@ void System::IncrementInternalFrameNumber()
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s_internal_frame_number++;
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}
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const std::string& System::GetRunningPath()
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const std::string& System::GetDiscPath()
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{
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return s_running_game_path;
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}
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const std::string& System::GetRunningSerial()
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const std::string& System::GetGameSerial()
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{
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return s_running_game_serial;
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}
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const std::string& System::GetRunningTitle()
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const std::string& System::GetGameTitle()
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{
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return s_running_game_title;
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}
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System::GameHash System::GetGameHash()
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{
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return s_running_game_hash;
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}
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bool System::IsRunningUnknownGame()
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{
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return s_running_unknown_game;
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@ -447,6 +453,7 @@ ConsoleRegion System::GetConsoleRegionForDiscRegion(DiscRegion region)
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case DiscRegion::NTSC_U:
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case DiscRegion::Other:
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case DiscRegion::NonPS1:
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default:
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return ConsoleRegion::NTSC_U;
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@ -455,70 +462,86 @@ ConsoleRegion System::GetConsoleRegionForDiscRegion(DiscRegion region)
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}
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}
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std::string System::GetGameSerialForPath(const char* image_path, bool fallback_to_hash)
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std::string System::GetGameHashId(GameHash hash)
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{
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std::unique_ptr<CDImage> cdi = CDImage::Open(image_path, false, nullptr);
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if (!cdi)
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return {};
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return GetGameIdFromImage(cdi.get(), fallback_to_hash);
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return StringUtil::StdStringFromFormat("HASH-%" PRIX64, hash);
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}
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std::string System::GetGameIdFromImage(CDImage* cdi, bool fallback_to_hash)
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{
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std::string code(GetExecutableNameForImage(cdi));
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if (!code.empty())
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{
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// SCES_123.45 -> SCES-12345
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for (std::string::size_type pos = 0; pos < code.size();)
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{
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if (code[pos] == '.')
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{
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code.erase(pos, 1);
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continue;
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}
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if (code[pos] == '_')
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code[pos] = '-';
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else
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code[pos] = static_cast<char>(std::toupper(code[pos]));
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pos++;
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}
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return code;
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}
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if (!fallback_to_hash)
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return {};
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return GetGameHashIdFromImage(cdi);
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}
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std::string System::GetGameHashIdFromImage(CDImage* cdi)
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bool System::GetGameDetailsFromImage(CDImage* cdi, std::string* out_id, GameHash* out_hash)
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{
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ISOReader iso;
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if (!iso.Open(cdi, 1))
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return {};
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{
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if (out_id)
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out_id->clear();
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if (out_hash)
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*out_hash = 0;
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return false;
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}
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std::string id;
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std::string exe_name;
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std::vector<u8> exe_buffer;
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if (!ReadExecutableFromImage(cdi, &exe_name, &exe_buffer))
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return {};
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if (!ReadExecutableFromImage(iso, &exe_name, &exe_buffer))
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{
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if (out_id)
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out_id->clear();
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if (out_hash)
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*out_hash = 0;
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return false;
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}
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// Always compute the hash.
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const u32 track_1_length = cdi->GetTrackLength(1);
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XXH64_state_t* state = XXH64_createState();
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XXH64_reset(state, 0x4242D00C);
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XXH64_update(state, exe_name.c_str(), exe_name.size());
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XXH64_update(state, exe_buffer.data(), exe_buffer.size());
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XXH64_update(state, &iso.GetPVD(), sizeof(ISOReader::ISOPrimaryVolumeDescriptor));
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XXH64_update(state, &track_1_length, sizeof(track_1_length));
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const u64 hash = XXH64_digest(state);
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const GameHash hash = XXH64_digest(state);
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XXH64_freeState(state);
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Log_DevPrintf("Hash for '%s' - %" PRIX64, exe_name.c_str(), hash);
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Log_InfoPrintf("Hash for '%s' - %" PRIX64, exe_name.c_str(), hash);
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return StringUtil::StdStringFromFormat("HASH-%" PRIX64, hash);
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if (exe_name != FALLBACK_EXE_NAME)
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{
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// Strip off any subdirectories.
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const std::string::size_type slash = exe_name.rfind('\\');
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if (slash != std::string::npos)
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id = std::string_view(exe_name).substr(slash + 1);
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else
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id = exe_name;
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// SCES_123.45 -> SCES-12345
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for (std::string::size_type pos = 0; pos < id.size();)
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{
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if (id[pos] == '.')
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{
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id.erase(pos, 1);
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continue;
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}
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if (id[pos] == '_')
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id[pos] = '-';
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else
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id[pos] = static_cast<char>(std::toupper(id[pos]));
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pos++;
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}
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}
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if (out_id)
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{
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if (id.empty())
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*out_id = GetGameHashId(hash);
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else
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*out_id = std::move(id);
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}
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if (out_hash)
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*out_hash = hash;
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return true;
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}
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std::string System::GetExecutableNameForImage(ISOReader& iso, bool strip_subdirectories)
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@ -526,7 +549,7 @@ std::string System::GetExecutableNameForImage(ISOReader& iso, bool strip_subdire
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// Read SYSTEM.CNF
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std::vector<u8> system_cnf_data;
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if (!iso.ReadFile("SYSTEM.CNF", &system_cnf_data))
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return {};
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return FALLBACK_EXE_NAME;
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// Parse lines
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std::vector<std::pair<std::string, std::string>> lines;
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@ -568,7 +591,10 @@ std::string System::GetExecutableNameForImage(ISOReader& iso, bool strip_subdire
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auto iter = std::find_if(lines.begin(), lines.end(),
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[](const auto& it) { return StringUtil::Strcasecmp(it.first.c_str(), "boot") == 0; });
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if (iter == lines.end())
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return {};
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{
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// Fallback to PSX.EXE
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return FALLBACK_EXE_NAME;
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}
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std::string code = iter->second;
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std::string::size_type pos;
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@ -608,49 +634,17 @@ std::string System::GetExecutableNameForImage(ISOReader& iso, bool strip_subdire
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return code;
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}
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std::string System::GetExecutableNameForImage(CDImage* cdi)
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std::string System::GetExecutableNameForImage(CDImage* cdi, bool strip_subdirectories)
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{
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ISOReader iso;
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if (!iso.Open(cdi, 1))
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return {};
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return GetExecutableNameForImage(iso, true);
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}
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bool System::ReadExecutableFromImage(ISOReader& iso, std::string* out_executable_name,
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std::vector<u8>* out_executable_data)
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{
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bool result = false;
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std::string executable_path(GetExecutableNameForImage(iso, false));
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Log_DevPrintf("Executable path: '%s'", executable_path.c_str());
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if (!executable_path.empty())
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{
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result = iso.ReadFile(executable_path.c_str(), out_executable_data);
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if (!result)
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Log_ErrorPrintf("Failed to read executable '%s' from disc", executable_path.c_str());
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}
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if (!result)
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{
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// fallback to PSX.EXE
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executable_path = "PSX.EXE";
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result = iso.ReadFile(executable_path.c_str(), out_executable_data);
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if (!result)
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Log_ErrorPrint("Failed to read fallback PSX.EXE from disc");
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}
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if (!result)
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return false;
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if (out_executable_name)
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*out_executable_name = std::move(executable_path);
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||||
|
||||
return true;
|
||||
return GetExecutableNameForImage(iso, strip_subdirectories);
|
||||
}
|
||||
|
||||
bool System::ReadExecutableFromImage(CDImage* cdi, std::string* out_executable_name,
|
||||
std::vector<u8>* out_executable_data)
|
||||
std::vector<u8>* out_executable_data)
|
||||
{
|
||||
ISOReader iso;
|
||||
if (!iso.Open(cdi, 1))
|
||||
|
@ -659,6 +653,25 @@ bool System::ReadExecutableFromImage(CDImage* cdi, std::string* out_executable_n
|
|||
return ReadExecutableFromImage(iso, out_executable_name, out_executable_data);
|
||||
}
|
||||
|
||||
bool System::ReadExecutableFromImage(ISOReader& iso, std::string* out_executable_name, std::vector<u8>* out_executable_data)
|
||||
{
|
||||
const std::string executable_path = GetExecutableNameForImage(iso, false);
|
||||
Log_DevPrintf("Executable path: '%s'", executable_path.c_str());
|
||||
if (!executable_path.empty() && out_executable_data)
|
||||
{
|
||||
if (!iso.ReadFile(executable_path.c_str(), out_executable_data))
|
||||
{
|
||||
Log_ErrorPrintf("Failed to read executable '%s' from disc", executable_path.c_str());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (out_executable_name)
|
||||
*out_executable_name = std::move(executable_path);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
DiscRegion System::GetRegionForSerial(std::string_view serial)
|
||||
{
|
||||
std::string prefix;
|
||||
|
@ -705,15 +718,25 @@ DiscRegion System::GetRegionFromSystemArea(CDImage* cdi)
|
|||
|
||||
DiscRegion System::GetRegionForImage(CDImage* cdi)
|
||||
{
|
||||
DiscRegion system_area_region = GetRegionFromSystemArea(cdi);
|
||||
const DiscRegion system_area_region = GetRegionFromSystemArea(cdi);
|
||||
if (system_area_region != DiscRegion::Other)
|
||||
return system_area_region;
|
||||
|
||||
std::string serial = GetGameIdFromImage(cdi, false);
|
||||
if (serial.empty())
|
||||
return DiscRegion::Other;
|
||||
ISOReader iso;
|
||||
if (!iso.Open(cdi, 1))
|
||||
return DiscRegion::NonPS1;
|
||||
|
||||
return GetRegionForSerial(serial);
|
||||
// The executable must exist, because this just returns PSX.EXE if it doesn't.
|
||||
const std::string exename = GetExecutableNameForImage(iso, false);
|
||||
if (exename.empty() || !iso.FileExists(exename.c_str()))
|
||||
return DiscRegion::NonPS1;
|
||||
|
||||
// Strip off any subdirectories.
|
||||
const std::string::size_type slash = exename.rfind('\\');
|
||||
if (slash != std::string::npos)
|
||||
return GetRegionForSerial(std::string_view(exename).substr(slash + 1));
|
||||
else
|
||||
return GetRegionForSerial(exename);
|
||||
}
|
||||
|
||||
DiscRegion System::GetRegionForExe(const char* path)
|
||||
|
@ -1115,7 +1138,8 @@ bool System::BootSystem(SystemBootParameters parameters)
|
|||
|
||||
// Load CD image up and detect region.
|
||||
Common::Error error;
|
||||
std::unique_ptr<CDImage> media;
|
||||
std::unique_ptr<CDImage> disc;
|
||||
DiscRegion disc_region = DiscRegion::NonPS1;
|
||||
std::string exe_boot;
|
||||
std::string psf_boot;
|
||||
if (!parameters.filename.empty())
|
||||
|
@ -1139,8 +1163,8 @@ bool System::BootSystem(SystemBootParameters parameters)
|
|||
else
|
||||
{
|
||||
Log_InfoPrintf("Loading CD image '%s'...", parameters.filename.c_str());
|
||||
media = CDImage::Open(parameters.filename.c_str(), g_settings.cdrom_load_image_patches, &error);
|
||||
if (!media)
|
||||
disc = CDImage::Open(parameters.filename.c_str(), g_settings.cdrom_load_image_patches, &error);
|
||||
if (!disc)
|
||||
{
|
||||
Host::ReportErrorAsync("Error", fmt::format("Failed to load CD image '{}': {}",
|
||||
Path::GetFileName(parameters.filename), error.GetCodeAndMessage()));
|
||||
|
@ -1151,7 +1175,7 @@ bool System::BootSystem(SystemBootParameters parameters)
|
|||
|
||||
if (s_region == ConsoleRegion::Auto)
|
||||
{
|
||||
const DiscRegion disc_region = GetRegionForImage(media.get());
|
||||
disc_region = GetRegionForImage(disc.get());
|
||||
if (disc_region != DiscRegion::Other)
|
||||
{
|
||||
s_region = GetConsoleRegionForDiscRegion(disc_region);
|
||||
|
@ -1178,7 +1202,7 @@ bool System::BootSystem(SystemBootParameters parameters)
|
|||
Log_InfoPrintf("Console Region: %s", Settings::GetConsoleRegionDisplayName(s_region));
|
||||
|
||||
// Switch subimage.
|
||||
if (media && parameters.media_playlist_index != 0 && !media->SwitchSubImage(parameters.media_playlist_index, &error))
|
||||
if (disc && parameters.media_playlist_index != 0 && !disc->SwitchSubImage(parameters.media_playlist_index, &error))
|
||||
{
|
||||
Host::ReportFormattedErrorAsync("Error", "Failed to switch to subimage %u in '%s': %s",
|
||||
parameters.media_playlist_index, parameters.filename.c_str(),
|
||||
|
@ -1189,7 +1213,7 @@ bool System::BootSystem(SystemBootParameters parameters)
|
|||
}
|
||||
|
||||
// Update running game, this will apply settings as well.
|
||||
UpdateRunningGame(media ? media->GetFileName().c_str() : parameters.filename.c_str(), media.get(), true);
|
||||
UpdateRunningGame(disc ? disc->GetFileName().c_str() : parameters.filename.c_str(), disc.get(), true);
|
||||
|
||||
if (!parameters.override_exe.empty())
|
||||
{
|
||||
|
@ -1207,7 +1231,7 @@ bool System::BootSystem(SystemBootParameters parameters)
|
|||
}
|
||||
|
||||
// Check for SBI.
|
||||
if (!CheckForSBIFile(media.get()))
|
||||
if (!CheckForSBIFile(disc.get()))
|
||||
{
|
||||
s_state = State::Shutdown;
|
||||
ClearRunningGame();
|
||||
|
@ -1274,8 +1298,8 @@ bool System::BootSystem(SystemBootParameters parameters)
|
|||
}
|
||||
|
||||
// Insert CD, and apply fastboot patch if enabled.
|
||||
if (media)
|
||||
CDROM::InsertMedia(std::move(media));
|
||||
if (disc)
|
||||
CDROM::InsertMedia(std::move(disc), disc_region);
|
||||
if (CDROM::HasMedia() && (parameters.override_fast_boot.has_value() ? parameters.override_fast_boot.value() :
|
||||
g_settings.bios_patch_fast_boot))
|
||||
{
|
||||
|
@ -1513,6 +1537,7 @@ void System::ClearRunningGame()
|
|||
s_running_game_serial.clear();
|
||||
s_running_game_path.clear();
|
||||
s_running_game_title.clear();
|
||||
s_running_game_hash = 0;
|
||||
s_running_unknown_game = false;
|
||||
s_cheat_list.reset();
|
||||
s_state = State::Shutdown;
|
||||
|
@ -1967,7 +1992,8 @@ bool System::DoLoadState(ByteStream* state, bool force_software_renderer, bool u
|
|||
CDROM::Reset();
|
||||
if (media)
|
||||
{
|
||||
CDROM::InsertMedia(std::move(media));
|
||||
const DiscRegion region = GetRegionForImage(media.get());
|
||||
CDROM::InsertMedia(std::move(media), region);
|
||||
if (g_settings.cdrom_load_image_to_ram)
|
||||
CDROM::PrecacheMedia();
|
||||
}
|
||||
|
@ -2997,8 +3023,9 @@ bool System::InsertMedia(const char* path)
|
|||
return false;
|
||||
}
|
||||
|
||||
const DiscRegion region = GetRegionForImage(image.get());
|
||||
UpdateRunningGame(path, image.get(), false);
|
||||
CDROM::InsertMedia(std::move(image));
|
||||
CDROM::InsertMedia(std::move(image), region);
|
||||
Log_InfoPrintf("Inserted media from %s (%s, %s)", s_running_game_path.c_str(), s_running_game_serial.c_str(),
|
||||
s_running_game_title.c_str());
|
||||
if (g_settings.cdrom_load_image_to_ram)
|
||||
|
@ -3031,6 +3058,7 @@ void System::UpdateRunningGame(const char* path, CDImage* image, bool booting)
|
|||
s_running_game_path.clear();
|
||||
s_running_game_serial.clear();
|
||||
s_running_game_title.clear();
|
||||
s_running_game_hash = 0;
|
||||
s_running_unknown_game = true;
|
||||
|
||||
if (path && std::strlen(path) > 0)
|
||||
|
@ -3044,7 +3072,10 @@ void System::UpdateRunningGame(const char* path, CDImage* image, bool booting)
|
|||
}
|
||||
else if (image)
|
||||
{
|
||||
const GameDatabase::Entry* entry = GameDatabase::GetEntryForDisc(image);
|
||||
std::string id;
|
||||
GetGameDetailsFromImage(image, &id, &s_running_game_hash);
|
||||
|
||||
const GameDatabase::Entry* entry = GameDatabase::GetEntryForId(id);
|
||||
if (entry)
|
||||
{
|
||||
s_running_game_serial = entry->serial;
|
||||
|
@ -3053,9 +3084,8 @@ void System::UpdateRunningGame(const char* path, CDImage* image, bool booting)
|
|||
}
|
||||
else
|
||||
{
|
||||
const std::string display_name(FileSystem::GetDisplayNameFromPath(path));
|
||||
s_running_game_serial = GetGameIdFromImage(image, true);
|
||||
s_running_game_title = Path::GetFileTitle(display_name);
|
||||
s_running_game_serial = std::move(id);
|
||||
s_running_game_title = Path::GetFileTitle(FileSystem::GetDisplayNameFromPath(path));
|
||||
}
|
||||
|
||||
if (image->HasSubImages() && g_settings.memory_card_use_playlist_title)
|
||||
|
@ -3182,14 +3212,17 @@ bool System::SwitchMediaSubImage(u32 index)
|
|||
Host::AddFormattedOSDMessage(10.0f,
|
||||
Host::TranslateString("OSDMessage", "Failed to switch to subimage %u in '%s': %s."),
|
||||
index + 1u, image->GetFileName().c_str(), error.GetCodeAndMessage().GetCharArray());
|
||||
CDROM::InsertMedia(std::move(image));
|
||||
|
||||
const DiscRegion region = GetRegionForImage(image.get());
|
||||
CDROM::InsertMedia(std::move(image), region);
|
||||
return false;
|
||||
}
|
||||
|
||||
Host::AddFormattedOSDMessage(20.0f, Host::TranslateString("OSDMessage", "Switched to sub-image %s (%u) in '%s'."),
|
||||
image->GetSubImageMetadata(index, "title").c_str(), index + 1u,
|
||||
image->GetMetadata("title").c_str());
|
||||
CDROM::InsertMedia(std::move(image));
|
||||
const DiscRegion region = GetRegionForImage(image.get());
|
||||
CDROM::InsertMedia(std::move(image), region);
|
||||
|
||||
ClearMemorySaveStates();
|
||||
return true;
|
||||
|
@ -3840,7 +3873,7 @@ bool System::StartDumpingAudio(const char* filename)
|
|||
std::string auto_filename;
|
||||
if (!filename)
|
||||
{
|
||||
const auto& serial = System::GetRunningSerial();
|
||||
const auto& serial = System::GetGameSerial();
|
||||
if (serial.empty())
|
||||
{
|
||||
auto_filename = Path::Combine(
|
||||
|
@ -3885,7 +3918,7 @@ bool System::SaveScreenshot(const char* filename /* = nullptr */, bool full_reso
|
|||
std::string auto_filename;
|
||||
if (!filename)
|
||||
{
|
||||
const auto& code = System::GetRunningSerial();
|
||||
const auto& code = System::GetGameSerial();
|
||||
const char* extension = "png";
|
||||
if (code.empty())
|
||||
{
|
||||
|
@ -4079,7 +4112,7 @@ std::string System::GetCheatFileName()
|
|||
{
|
||||
std::string ret;
|
||||
|
||||
const std::string& title = System::GetRunningTitle();
|
||||
const std::string& title = System::GetGameTitle();
|
||||
if (!title.empty())
|
||||
ret = Path::Combine(EmuFolders::Cheats, fmt::format("{}.cht", title.c_str()));
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#pragma once
|
||||
|
@ -88,6 +88,8 @@ enum class State
|
|||
Paused
|
||||
};
|
||||
|
||||
using GameHash = u64;
|
||||
|
||||
extern TickCount g_ticks_per_second;
|
||||
|
||||
/// Returns true if the filename is a PlayStation executable we can inject.
|
||||
|
@ -105,12 +107,12 @@ bool IsSaveStateFilename(const std::string_view& path);
|
|||
/// Returns the preferred console type for a disc.
|
||||
ConsoleRegion GetConsoleRegionForDiscRegion(DiscRegion region);
|
||||
|
||||
std::string GetExecutableNameForImage(CDImage* cdi);
|
||||
std::string GetExecutableNameForImage(CDImage* cdi, bool strip_subdirectories);
|
||||
bool ReadExecutableFromImage(CDImage* cdi, std::string* out_executable_name, std::vector<u8>* out_executable_data);
|
||||
|
||||
std::string GetGameHashIdFromImage(CDImage* cdi);
|
||||
std::string GetGameIdFromImage(CDImage* cdi, bool fallback_to_hash);
|
||||
std::string GetGameSerialForPath(const char* image_path, bool fallback_to_hash);
|
||||
bool IsValidGameImage(CDImage* cdi);
|
||||
std::string GetGameHashId(GameHash hash);
|
||||
bool GetGameDetailsFromImage(CDImage* cdi, std::string* out_id, GameHash* out_hash);
|
||||
DiscRegion GetRegionForSerial(std::string_view serial);
|
||||
DiscRegion GetRegionFromSystemArea(CDImage* cdi);
|
||||
DiscRegion GetRegionForImage(CDImage* cdi);
|
||||
|
@ -177,11 +179,12 @@ u32 GetInternalFrameNumber();
|
|||
void FrameDone();
|
||||
void IncrementInternalFrameNumber();
|
||||
|
||||
const std::string& GetRunningPath();
|
||||
const std::string& GetRunningSerial();
|
||||
const std::string& GetRunningTitle();
|
||||
|
||||
const std::string& GetDiscPath();
|
||||
const std::string& GetGameSerial();
|
||||
const std::string& GetGameTitle();
|
||||
GameHash GetGameHash();
|
||||
bool IsRunningUnknownGame();
|
||||
|
||||
const BIOS::ImageInfo* GetBIOSImageInfo();
|
||||
const BIOS::Hash& GetBIOSHash();
|
||||
|
||||
|
|
|
@ -37,6 +37,7 @@ enum class DiscRegion : u8
|
|||
NTSC_U, // SCEA
|
||||
PAL, // SCEE
|
||||
Other,
|
||||
NonPS1,
|
||||
Count
|
||||
};
|
||||
|
||||
|
|
|
@ -657,7 +657,7 @@ bool NoGUIHost::AcquireHostDisplay(RenderAPI api)
|
|||
Assert(!g_host_display);
|
||||
|
||||
g_nogui_window->ExecuteInMessageLoop([api]() {
|
||||
if (g_nogui_window->CreatePlatformWindow(GetWindowTitle(System::GetRunningTitle())))
|
||||
if (g_nogui_window->CreatePlatformWindow(GetWindowTitle(System::GetGameTitle())))
|
||||
{
|
||||
const std::optional<WindowInfo> wi(g_nogui_window->GetPlatformWindowInfo());
|
||||
if (wi.has_value())
|
||||
|
|
|
@ -1284,8 +1284,8 @@ void MainWindow::onViewGamePropertiesActionTriggered()
|
|||
if (!s_system_valid)
|
||||
return;
|
||||
|
||||
const std::string& path = System::GetRunningPath();
|
||||
const std::string& serial = System::GetRunningSerial();
|
||||
const std::string& path = System::GetDiscPath();
|
||||
const std::string& serial = System::GetGameSerial();
|
||||
if (path.empty() || serial.empty())
|
||||
return;
|
||||
|
||||
|
|
|
@ -1116,11 +1116,11 @@ void EmuThread::loadState(bool global, qint32 slot)
|
|||
}
|
||||
|
||||
// shouldn't even get here if we don't have a running game
|
||||
if (!global && System::GetRunningSerial().empty())
|
||||
if (!global && System::GetGameSerial().empty())
|
||||
return;
|
||||
|
||||
bootOrLoadState(global ? System::GetGlobalSaveStateFileName(slot) :
|
||||
System::GetGameSaveStateFileName(System::GetRunningSerial(), slot));
|
||||
System::GetGameSaveStateFileName(System::GetGameSerial(), slot));
|
||||
}
|
||||
|
||||
void EmuThread::saveState(const QString& filename, bool block_until_done /* = false */)
|
||||
|
@ -1147,11 +1147,11 @@ void EmuThread::saveState(bool global, qint32 slot, bool block_until_done /* = f
|
|||
return;
|
||||
}
|
||||
|
||||
if (!global && System::GetRunningSerial().empty())
|
||||
if (!global && System::GetGameSerial().empty())
|
||||
return;
|
||||
|
||||
System::SaveState((global ? System::GetGlobalSaveStateFileName(slot) :
|
||||
System::GetGameSaveStateFileName(System::GetRunningSerial(), slot))
|
||||
System::GetGameSaveStateFileName(System::GetGameSerial(), slot))
|
||||
.c_str(),
|
||||
g_settings.create_save_state_backups);
|
||||
}
|
||||
|
|
|
@ -848,6 +848,7 @@ QIcon GetIconForRegion(DiscRegion region)
|
|||
case DiscRegion::NTSC_U:
|
||||
return QIcon(QStringLiteral(":/icons/flag-uc.svg"));
|
||||
case DiscRegion::Other:
|
||||
case DiscRegion::NonPS1:
|
||||
default:
|
||||
return QIcon::fromTheme(QStringLiteral("file-unknow-line"));
|
||||
}
|
||||
|
|
|
@ -470,7 +470,7 @@ void Achievements::Initialize()
|
|||
s_logged_in = (!s_username.empty() && !s_api_token.empty());
|
||||
|
||||
if (System::IsValid())
|
||||
GameChanged(System::GetRunningPath(), nullptr);
|
||||
GameChanged(System::GetDiscPath(), nullptr);
|
||||
}
|
||||
|
||||
void Achievements::UpdateSettings(const Settings& old_config)
|
||||
|
@ -2142,7 +2142,7 @@ void Achievements::RAIntegration::RACallbackRebuildMenu()
|
|||
|
||||
void Achievements::RAIntegration::RACallbackEstimateTitle(char* buf)
|
||||
{
|
||||
StringUtil::Strlcpy(buf, System::GetRunningTitle(), 256);
|
||||
StringUtil::Strlcpy(buf, System::GetGameTitle(), 256);
|
||||
}
|
||||
|
||||
void Achievements::RAIntegration::RACallbackResetEmulator()
|
||||
|
|
|
@ -570,8 +570,8 @@ void CommonHost::UpdateDiscordPresence(bool rich_presence_only)
|
|||
SmallString details_string;
|
||||
if (!System::IsShutdown())
|
||||
{
|
||||
details_string.AppendFormattedString("%s (%s)", System::GetRunningTitle().c_str(),
|
||||
System::GetRunningSerial().c_str());
|
||||
details_string.AppendFormattedString("%s (%s)", System::GetGameTitle().c_str(),
|
||||
System::GetGameSerial().c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -635,7 +635,7 @@ static void HotkeyLoadStateSlot(bool global, s32 slot)
|
|||
if (!System::IsValid())
|
||||
return;
|
||||
|
||||
if (!global && System::GetRunningSerial().empty())
|
||||
if (!global && System::GetGameSerial().empty())
|
||||
{
|
||||
Host::AddKeyedOSDMessage("LoadState", TRANSLATABLE("OSDMessage", "Cannot load state for game without serial."),
|
||||
5.0f);
|
||||
|
@ -643,7 +643,7 @@ static void HotkeyLoadStateSlot(bool global, s32 slot)
|
|||
}
|
||||
|
||||
std::string path(global ? System::GetGlobalSaveStateFileName(slot) :
|
||||
System::GetGameSaveStateFileName(System::GetRunningSerial(), slot));
|
||||
System::GetGameSaveStateFileName(System::GetGameSerial(), slot));
|
||||
if (!FileSystem::FileExists(path.c_str()))
|
||||
{
|
||||
Host::AddKeyedOSDMessage("LoadState",
|
||||
|
@ -659,7 +659,7 @@ static void HotkeySaveStateSlot(bool global, s32 slot)
|
|||
if (!System::IsValid())
|
||||
return;
|
||||
|
||||
if (!global && System::GetRunningSerial().empty())
|
||||
if (!global && System::GetGameSerial().empty())
|
||||
{
|
||||
Host::AddKeyedOSDMessage("LoadState", TRANSLATABLE("OSDMessage", "Cannot save state for game without serial."),
|
||||
5.0f);
|
||||
|
@ -667,7 +667,7 @@ static void HotkeySaveStateSlot(bool global, s32 slot)
|
|||
}
|
||||
|
||||
std::string path(global ? System::GetGlobalSaveStateFileName(slot) :
|
||||
System::GetGameSaveStateFileName(System::GetRunningSerial(), slot));
|
||||
System::GetGameSaveStateFileName(System::GetGameSerial(), slot));
|
||||
System::SaveState(path.c_str(), g_settings.create_save_state_backups);
|
||||
}
|
||||
|
||||
|
|
|
@ -654,8 +654,8 @@ void FullscreenUI::OnRunningGameChanged()
|
|||
if (!IsInitialized())
|
||||
return;
|
||||
|
||||
const std::string& path = System::GetRunningPath();
|
||||
const std::string& serial = System::GetRunningSerial();
|
||||
const std::string& path = System::GetDiscPath();
|
||||
const std::string& serial = System::GetGameSerial();
|
||||
if (!serial.empty())
|
||||
s_current_game_subtitle = fmt::format("{0} - {1}", serial, Path::GetFileName(path));
|
||||
else
|
||||
|
@ -963,7 +963,7 @@ void FullscreenUI::DoChangeDiscFromFile()
|
|||
};
|
||||
|
||||
OpenFileSelector(ICON_FA_COMPACT_DISC " Select Disc Image", false, std::move(callback), GetDiscImageFilters(),
|
||||
std::string(Path::GetDirectory(System::GetRunningPath())));
|
||||
std::string(Path::GetDirectory(System::GetDiscPath())));
|
||||
}
|
||||
|
||||
void FullscreenUI::DoChangeDisc()
|
||||
|
@ -1010,7 +1010,7 @@ void FullscreenUI::DoCheatsMenu()
|
|||
{
|
||||
if (!System::LoadCheatListFromDatabase() || ((cl = System::GetCheatList()) == nullptr))
|
||||
{
|
||||
Host::AddKeyedOSDMessage("load_cheat_list", fmt::format("No cheats found for {}.", System::GetRunningTitle()),
|
||||
Host::AddKeyedOSDMessage("load_cheat_list", fmt::format("No cheats found for {}.", System::GetGameTitle()),
|
||||
10.0f);
|
||||
ReturnToMainWindow();
|
||||
return;
|
||||
|
@ -2325,14 +2325,14 @@ void FullscreenUI::SwitchToGameSettingsForSerial(const std::string_view& serial)
|
|||
|
||||
void FullscreenUI::SwitchToGameSettings()
|
||||
{
|
||||
if (System::GetRunningSerial().empty())
|
||||
if (System::GetGameSerial().empty())
|
||||
return;
|
||||
|
||||
auto lock = GameList::GetLock();
|
||||
const GameList::Entry* entry = GameList::GetEntryForPath(System::GetRunningPath().c_str());
|
||||
const GameList::Entry* entry = GameList::GetEntryForPath(System::GetDiscPath().c_str());
|
||||
if (!entry)
|
||||
{
|
||||
SwitchToGameSettingsForSerial(System::GetRunningSerial());
|
||||
SwitchToGameSettingsForSerial(System::GetGameSerial());
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -4561,12 +4561,12 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type)
|
|||
|
||||
// title info
|
||||
{
|
||||
const std::string& title = System::GetRunningTitle();
|
||||
const std::string& serial = System::GetRunningSerial();
|
||||
const std::string& title = System::GetGameTitle();
|
||||
const std::string& serial = System::GetGameSerial();
|
||||
|
||||
if (!serial.empty())
|
||||
buffer.Format("%s - ", serial.c_str());
|
||||
buffer.AppendString(Path::GetFileName(System::GetRunningPath()));
|
||||
buffer.AppendString(Path::GetFileName(System::GetDiscPath()));
|
||||
|
||||
const ImVec2 title_size(
|
||||
g_large_font->CalcTextSizeA(g_large_font->FontSize, std::numeric_limits<float>::max(), -1.0f, title.c_str()));
|
||||
|
@ -4624,7 +4624,7 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type)
|
|||
DrawShadowedText(dl, g_large_font, time_pos, IM_COL32(255, 255, 255, 255), buffer.GetCharArray(),
|
||||
buffer.GetCharArray() + buffer.GetLength());
|
||||
|
||||
const std::string& serial = System::GetRunningSerial();
|
||||
const std::string& serial = System::GetGameSerial();
|
||||
if (!serial.empty())
|
||||
{
|
||||
const std::time_t cached_played_time = GameList::GetCachedPlayedTimeForSerial(serial);
|
||||
|
@ -4674,7 +4674,7 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type)
|
|||
case PauseSubMenu::None:
|
||||
{
|
||||
// NOTE: Menu close must come first, because otherwise VM destruction options will race.
|
||||
const bool has_game = System::IsValid() && !System::GetRunningSerial().empty();
|
||||
const bool has_game = System::IsValid() && !System::GetGameSerial().empty();
|
||||
|
||||
if (ActiveButton(ICON_FA_PLAY " Resume Game", false) || WantsToCloseMenu())
|
||||
ClosePauseMenu();
|
||||
|
@ -4698,7 +4698,7 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type)
|
|||
}
|
||||
|
||||
if (ActiveButton(ICON_FA_FROWN_OPEN " Cheat List", false,
|
||||
!System::GetRunningSerial().empty() && !Achievements::ChallengeModeActive()))
|
||||
!System::GetGameSerial().empty() && !Achievements::ChallengeModeActive()))
|
||||
{
|
||||
s_current_main_window = MainWindowType::None;
|
||||
DoCheatsMenu();
|
||||
|
@ -4944,7 +4944,7 @@ bool FullscreenUI::OpenSaveStateSelector(bool is_loading)
|
|||
s_save_state_selector_game_path = {};
|
||||
s_save_state_selector_loading = is_loading;
|
||||
s_save_state_selector_resuming = false;
|
||||
if (PopulateSaveStateListEntries(System::GetRunningTitle().c_str(), System::GetRunningSerial().c_str()) > 0)
|
||||
if (PopulateSaveStateListEntries(System::GetGameTitle().c_str(), System::GetGameSerial().c_str()) > 0)
|
||||
{
|
||||
s_save_state_selector_open = true;
|
||||
return true;
|
||||
|
@ -5380,7 +5380,7 @@ void FullscreenUI::DoSaveState(s32 slot, bool global)
|
|||
return;
|
||||
|
||||
std::string filename(global ? System::GetGlobalSaveStateFileName(slot) :
|
||||
System::GetGameSaveStateFileName(System::GetRunningSerial(), slot));
|
||||
System::GetGameSaveStateFileName(System::GetGameSerial(), slot));
|
||||
System::SaveState(filename.c_str(), g_settings.create_save_state_backups);
|
||||
});
|
||||
}
|
||||
|
@ -6172,7 +6172,7 @@ GPUTexture* FullscreenUI::GetCoverForCurrentGame()
|
|||
{
|
||||
auto lock = GameList::GetLock();
|
||||
|
||||
const GameList::Entry* entry = GameList::GetEntryForPath(System::GetRunningPath().c_str());
|
||||
const GameList::Entry* entry = GameList::GetEntryForPath(System::GetDiscPath().c_str());
|
||||
if (!entry)
|
||||
return s_fallback_disc_texture.get();
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#include "game_list.h"
|
||||
|
@ -18,13 +18,14 @@
|
|||
#include "core/psf_loader.h"
|
||||
#include "core/settings.h"
|
||||
#include "core/system.h"
|
||||
#include "tinyxml2.h"
|
||||
#include "util/cd_image.h"
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cctype>
|
||||
#include <ctime>
|
||||
#include <string_view>
|
||||
#include <tinyxml2.h>
|
||||
#include <type_traits>
|
||||
#include <unordered_map>
|
||||
#include <utility>
|
||||
Log_SetChannel(GameList);
|
||||
|
@ -37,7 +38,7 @@ namespace GameList {
|
|||
enum : u32
|
||||
{
|
||||
GAME_LIST_CACHE_SIGNATURE = 0x45434C47,
|
||||
GAME_LIST_CACHE_VERSION = 32,
|
||||
GAME_LIST_CACHE_VERSION = 33,
|
||||
|
||||
PLAYED_TIME_SERIAL_LENGTH = 32,
|
||||
PLAYED_TIME_LAST_TIME_LENGTH = 20, // uint64
|
||||
|
@ -55,6 +56,8 @@ struct PlayedTimeEntry
|
|||
using CacheMap = UnorderedStringMap<Entry>;
|
||||
using PlayedTimeMap = UnorderedStringMap<PlayedTimeEntry>;
|
||||
|
||||
static_assert(std::is_same_v<decltype(Entry::hash), System::GameHash>);
|
||||
|
||||
static bool GetExeListEntry(const std::string& path, Entry* entry);
|
||||
static bool GetPsfListEntry(const std::string& path, Entry* entry);
|
||||
static bool GetDiscListEntry(const std::string& path, Entry* entry);
|
||||
|
@ -204,8 +207,11 @@ bool GameList::GetDiscListEntry(const std::string& path, Entry* entry)
|
|||
entry->type = EntryType::Disc;
|
||||
entry->compatibility = GameDatabase::CompatibilityRating::Unknown;
|
||||
|
||||
std::string id;
|
||||
System::GetGameDetailsFromImage(cdi.get(), &id, &entry->hash);
|
||||
|
||||
// try the database first
|
||||
const GameDatabase::Entry* dentry = GameDatabase::GetEntryForDisc(cdi.get());
|
||||
const GameDatabase::Entry* dentry = GameDatabase::GetEntryForId(id);
|
||||
if (dentry)
|
||||
{
|
||||
// pull from database
|
||||
|
@ -227,7 +233,7 @@ bool GameList::GetDiscListEntry(const std::string& path, Entry* entry)
|
|||
const std::string display_name(FileSystem::GetDisplayNameFromPath(path));
|
||||
|
||||
// no game code, so use the filename title
|
||||
entry->serial = System::GetGameIdFromImage(cdi.get(), true);
|
||||
entry->serial = std::move(id);
|
||||
entry->title = Path::GetFileTitle(display_name);
|
||||
entry->compatibility = GameDatabase::CompatibilityRating::Unknown;
|
||||
entry->release_date = 0;
|
||||
|
@ -239,9 +245,7 @@ bool GameList::GetDiscListEntry(const std::string& path, Entry* entry)
|
|||
}
|
||||
|
||||
// region detection
|
||||
entry->region = System::GetRegionFromSystemArea(cdi.get());
|
||||
if (entry->region == DiscRegion::Other)
|
||||
entry->region = System::GetRegionForSerial(entry->serial);
|
||||
entry->region = System::GetRegionForImage(cdi.get());
|
||||
|
||||
if (cdi->HasSubImages())
|
||||
{
|
||||
|
@ -310,12 +314,12 @@ bool GameList::LoadEntriesFromCache(ByteStream* stream)
|
|||
if (!stream->ReadU8(&type) || !stream->ReadU8(®ion) || !stream->ReadSizePrefixedString(&path) ||
|
||||
!stream->ReadSizePrefixedString(&ge.serial) || !stream->ReadSizePrefixedString(&ge.title) ||
|
||||
!stream->ReadSizePrefixedString(&ge.genre) || !stream->ReadSizePrefixedString(&ge.publisher) ||
|
||||
!stream->ReadSizePrefixedString(&ge.developer) || !stream->ReadU64(&ge.total_size) ||
|
||||
!stream->ReadU64(reinterpret_cast<u64*>(&ge.last_modified_time)) || !stream->ReadU64(&ge.release_date) ||
|
||||
!stream->ReadU32(&ge.supported_controllers) || !stream->ReadU8(&ge.min_players) ||
|
||||
!stream->ReadU8(&ge.max_players) || !stream->ReadU8(&ge.min_blocks) || !stream->ReadU8(&ge.max_blocks) ||
|
||||
!stream->ReadU8(&compatibility_rating) || region >= static_cast<u8>(DiscRegion::Count) ||
|
||||
type >= static_cast<u8>(EntryType::Count) ||
|
||||
!stream->ReadSizePrefixedString(&ge.developer) || !stream->ReadU64(&ge.hash) ||
|
||||
!stream->ReadU64(&ge.total_size) || !stream->ReadU64(reinterpret_cast<u64*>(&ge.last_modified_time)) ||
|
||||
!stream->ReadU64(&ge.release_date) || !stream->ReadU32(&ge.supported_controllers) ||
|
||||
!stream->ReadU8(&ge.min_players) || !stream->ReadU8(&ge.max_players) || !stream->ReadU8(&ge.min_blocks) ||
|
||||
!stream->ReadU8(&ge.max_blocks) || !stream->ReadU8(&compatibility_rating) ||
|
||||
region >= static_cast<u8>(DiscRegion::Count) || type >= static_cast<u8>(EntryType::Count) ||
|
||||
compatibility_rating >= static_cast<u8>(GameDatabase::CompatibilityRating::Count))
|
||||
{
|
||||
Log_WarningPrintf("Game list cache entry is corrupted");
|
||||
|
@ -348,6 +352,7 @@ bool GameList::WriteEntryToCache(const Entry* entry)
|
|||
result &= s_cache_write_stream->WriteSizePrefixedString(entry->genre);
|
||||
result &= s_cache_write_stream->WriteSizePrefixedString(entry->publisher);
|
||||
result &= s_cache_write_stream->WriteSizePrefixedString(entry->developer);
|
||||
result &= s_cache_write_stream->WriteU64(entry->hash);
|
||||
result &= s_cache_write_stream->WriteU64(entry->total_size);
|
||||
result &= s_cache_write_stream->WriteU64(entry->last_modified_time);
|
||||
result &= s_cache_write_stream->WriteU64(entry->release_date);
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#pragma once
|
||||
|
@ -37,6 +37,7 @@ struct Entry
|
|||
std::string genre;
|
||||
std::string publisher;
|
||||
std::string developer;
|
||||
u64 hash = 0;
|
||||
u64 total_size = 0;
|
||||
std::time_t last_modified_time = 0;
|
||||
std::time_t last_played_time = 0;
|
||||
|
|
|
@ -621,11 +621,11 @@ void SaveStateSelectorUI::RefreshList()
|
|||
if (System::IsShutdown())
|
||||
return;
|
||||
|
||||
if (!System::GetRunningSerial().empty())
|
||||
if (!System::GetGameSerial().empty())
|
||||
{
|
||||
for (s32 i = 1; i <= System::PER_GAME_SAVE_STATE_SLOTS; i++)
|
||||
{
|
||||
std::string path(System::GetGameSaveStateFileName(System::GetRunningSerial(), i));
|
||||
std::string path(System::GetGameSaveStateFileName(System::GetGameSerial(), i));
|
||||
std::optional<ExtendedSaveStateInfo> ssi = System::GetExtendedSaveStateInfo(path.c_str());
|
||||
|
||||
ListEntry li;
|
||||
|
|
|
@ -293,3 +293,9 @@ bool ISOReader::ReadFile(const char* path, std::vector<u8>* data)
|
|||
data->resize(de->length_le);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ISOReader::FileExists(const char* path)
|
||||
{
|
||||
auto de = LocateFile(path);
|
||||
return de.has_value();
|
||||
}
|
||||
|
|
|
@ -143,6 +143,7 @@ public:
|
|||
std::vector<std::string> GetFilesInDirectory(const char* path);
|
||||
|
||||
bool ReadFile(const char* path, std::vector<u8>* data);
|
||||
bool FileExists(const char* path);
|
||||
|
||||
private:
|
||||
bool ReadPVD();
|
||||
|
|
Loading…
Reference in New Issue