GPU/HW: Move pipelines to end of struct

Helps keep the rest in range for ARM32's 4K displacement.
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Stenzek 2024-04-06 01:40:36 +10:00
parent 79e96ff5e6
commit 99b0fb5911
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1 changed files with 3 additions and 2 deletions

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@ -256,8 +256,6 @@ private:
Common::Rectangle<u32> m_vram_dirty_write_rect;
Common::Rectangle<u32> m_current_uv_range;
// [depth_test][transparency_mode][render_mode][texture_mode][dithering][interlacing][check_mask]
DimensionalArray<std::unique_ptr<GPUPipeline>, 2, 2, 2, 9, 5, 5, 2> m_batch_pipelines{};
std::unique_ptr<GPUPipeline> m_wireframe_pipeline;
// [wrapped][interlaced]
@ -282,4 +280,7 @@ private:
std::unique_ptr<GPUSampler> m_downsample_lod_sampler;
std::unique_ptr<GPUSampler> m_downsample_composite_sampler;
u32 m_downsample_scale_or_levels = 0;
// [depth_test][transparency_mode][render_mode][texture_mode][dithering][interlacing][check_mask]
DimensionalArray<std::unique_ptr<GPUPipeline>, 2, 2, 2, 9, 5, 5, 2> m_batch_pipelines{};
};