Qt: Remove note about bilinear filtering being broken
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@ -122,10 +122,8 @@ GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* p
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"frame rate games, it may not affect the speed."));
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dialog->registerWidgetHelp(
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m_ui.linearTextureFiltering, tr("Bilinear Texture Filtering"), tr("Unchecked"),
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tr("Smooths out the blockyness of magnified textures on 3D object by using bilinear "
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"filtering. Will have a greater effect on higher resolution scales. Currently this option "
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"produces artifacts around objects in many games and needs further work. Only applies to the hardware "
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"renderers."));
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tr("Smooths out the blockyness of magnified textures on 3D object by using bilinear filtering. Will have a "
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"greater effect on higher resolution scales. Only applies to the hardware renderers."));
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dialog->registerWidgetHelp(
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m_ui.widescreenHack, tr("Widescreen Hack"), tr("Unchecked"),
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tr("Scales vertex positions in screen-space to a widescreen aspect ratio, essentially "
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