Qt: Add help to GPU options in settings
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101e1bfd73
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@ -1,9 +1,10 @@
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#include "gpusettingswidget.h"
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#include "gpusettingswidget.h"
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#include "core/gpu.h"
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#include "core/gpu.h"
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#include "core/settings.h"
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#include "core/settings.h"
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#include "settingsdialog.h"
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#include "settingwidgetbinder.h"
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#include "settingwidgetbinder.h"
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GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* parent /* = nullptr */)
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GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* parent, SettingsDialog* dialog)
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: QWidget(parent), m_host_interface(host_interface)
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: QWidget(parent), m_host_interface(host_interface)
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{
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{
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m_ui.setupUi(this);
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m_ui.setupUi(this);
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@ -31,6 +32,60 @@ GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* p
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&GPUSettingsWidget::updateScaledDitheringEnabled);
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&GPUSettingsWidget::updateScaledDitheringEnabled);
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connect(m_ui.trueColor, &QCheckBox::stateChanged, this, &GPUSettingsWidget::updateScaledDitheringEnabled);
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connect(m_ui.trueColor, &QCheckBox::stateChanged, this, &GPUSettingsWidget::updateScaledDitheringEnabled);
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updateScaledDitheringEnabled();
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updateScaledDitheringEnabled();
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dialog->registerWidgetHelp(
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m_ui.renderer, "Renderer", Settings::GetRendererDisplayName(Settings::DEFAULT_GPU_RENDERER),
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"Chooses the backend to use for rendering tasks for the the console GPU. Depending on your system and hardware, "
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"Direct3D 11 and OpenGL hardware backends may be available. The software renderer offers the best compatibility, "
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"but is the slowest and does not offer any enhancements.");
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dialog->registerWidgetHelp(m_ui.useDebugDevice, "Use Debug Device", "Unchecked",
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"Enables the usage of debug devices and shaders for rendering APIs which support them. "
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"Should only be used when debugging the emulator.");
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dialog->registerWidgetHelp(m_ui.displayAspectRatio, "Aspect Ratio", "4:3",
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"Changes the pixel aspect ratio which is used to display the console's output to the "
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"screen. The default is 4:3 which matches a typical TV of the era.");
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dialog->registerWidgetHelp(m_ui.displayCropMode, "Crop Mode", "Only Overscan Area",
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"Determines how much of the area typically not visible on a consumer TV set to crop/hide. "
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"Some games display content in the overscan area, or use it for screen effects and may "
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"not display correctly with the All Borders setting. Only Overscan offers a good "
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"compromise between stability and hiding black borders.");
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dialog->registerWidgetHelp(m_ui.disableInterlacing, "Disable Interlacing (force progressive render/scan)", "Checked",
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"Forces the display of frames to progressive mode. This only affects the displayed image, "
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"the console will be unaware of the setting. If the game is internally producing "
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"interlaced frames, this option may not have any effect. Usually safe to enable.");
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dialog->registerWidgetHelp(
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m_ui.displayLinearFiltering, "Linear Upscaling", "Checked",
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"Uses bilinear texture filtering when displaying the console's framebuffer to the screen. Disabling filtering will "
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"producer a sharper, blockier/pixelated image. Enabling will smooth out the image. The option will be less "
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"noticable the higher the resolution scale.");
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dialog->registerWidgetHelp(m_ui.vsync, "VSync", "Checked",
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"Enables synchronization with the host display when possible. Enabling this option will "
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"provide better frame pacing and smoother motion with fewer duplicated frames. VSync is "
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"automatically disabled when it is not possible (e.g. running at non-100% speed).");
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dialog->registerWidgetHelp(m_ui.resolutionScale, "Resolution Scale", "1x",
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"Enables the upscaling of 3D objects rendered to the console's framebuffer. Only applies "
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"to the hardware backends. This option is usually safe, with most games looking fine at "
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"higher resolutions. Higher resolutions require a more powerful GPU.");
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dialog->registerWidgetHelp(
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m_ui.trueColor, "True Color Rendering (24-bit, disables dithering)", "Checked",
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"Forces the precision of colours output to the console's framebuffer to use the full 8 bits of precision per "
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"channel. This produces nicer looking gradients at the cost of making some colours look slightly different. "
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"Disabling the option also enables dithering, which makes the transition between colours less sharp by applying a "
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"pattern around those pixels. Usually safe to leave enabled, and only applies to the hardware renderers.");
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dialog->registerWidgetHelp(
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m_ui.scaledDithering, "Scaled Dithering (scale dither pattern to resolution)", "Checked",
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"Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less "
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"obvious at higher resolutions. Usually safe to enable, and only supported by the hardware renderers.");
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dialog->registerWidgetHelp(
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m_ui.forceNTSCTimings, "Force NTSC Timings (60hz-on-PAL)", "Unchecked",
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"Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz. For most games which "
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"have a speed tied to the framerate, this will result in the game running approximately 17% faster. For variable "
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"frame rate games, it may not affect the framerate.");
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dialog->registerWidgetHelp(
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m_ui.linearTextureFiltering, "Bilinear Texture Filtering", "Unchecked",
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"Smooths out the blockyness of magnified textures on 3D object by using bilinear "
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"filtering. Will have a greater effect on higher resolution scales. Currently this option "
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"produces artifacts around objects in many games and needs further work. Only applies to the hardware renderers.");
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}
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}
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GPUSettingsWidget::~GPUSettingsWidget() = default;
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GPUSettingsWidget::~GPUSettingsWidget() = default;
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@ -5,13 +5,14 @@
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#include "ui_gpusettingswidget.h"
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#include "ui_gpusettingswidget.h"
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class QtHostInterface;
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class QtHostInterface;
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class SettingsDialog;
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class GPUSettingsWidget : public QWidget
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class GPUSettingsWidget : public QWidget
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{
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{
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Q_OBJECT
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Q_OBJECT
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public:
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public:
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GPUSettingsWidget(QtHostInterface* host_interface, QWidget* parent = nullptr);
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GPUSettingsWidget(QtHostInterface* host_interface, QWidget* parent, SettingsDialog* dialog);
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~GPUSettingsWidget();
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~GPUSettingsWidget();
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private Q_SLOTS:
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private Q_SLOTS:
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@ -47,7 +47,7 @@ SettingsDialog::SettingsDialog(QtHostInterface* host_interface, QWidget* parent
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m_game_list_settings = new GameListSettingsWidget(host_interface, m_ui.settingsContainer);
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m_game_list_settings = new GameListSettingsWidget(host_interface, m_ui.settingsContainer);
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m_hotkey_settings = new HotkeySettingsWidget(host_interface, m_ui.settingsContainer);
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m_hotkey_settings = new HotkeySettingsWidget(host_interface, m_ui.settingsContainer);
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m_port_settings = new PortSettingsWidget(host_interface, m_ui.settingsContainer);
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m_port_settings = new PortSettingsWidget(host_interface, m_ui.settingsContainer);
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m_gpu_settings = new GPUSettingsWidget(host_interface, m_ui.settingsContainer);
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m_gpu_settings = new GPUSettingsWidget(host_interface, m_ui.settingsContainer, this);
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m_audio_settings = new AudioSettingsWidget(host_interface, m_ui.settingsContainer);
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m_audio_settings = new AudioSettingsWidget(host_interface, m_ui.settingsContainer);
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m_advanced_settings = new AdvancedSettingsWidget(host_interface, m_ui.settingsContainer, this);
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m_advanced_settings = new AdvancedSettingsWidget(host_interface, m_ui.settingsContainer, this);
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