Achievements: Make sound effects not contingent on notifications
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14cf865905
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9859850925
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@ -100,7 +100,6 @@ void AchievementSettingsWidget::updateEnableState()
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{
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const bool enabled = m_dialog->getEffectiveBoolValue("Cheevos", "Enabled", false);
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const bool challenge = m_dialog->getEffectiveBoolValue("Cheevos", "ChallengeMode", false);
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const bool notifications = m_dialog->getEffectiveBoolValue("Cheevos", "Notifications", true);
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m_ui.testMode->setEnabled(enabled);
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m_ui.useFirstDiscFromPlaylist->setEnabled(enabled);
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m_ui.richPresence->setEnabled(enabled);
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@ -108,7 +107,7 @@ void AchievementSettingsWidget::updateEnableState()
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m_ui.leaderboards->setEnabled(enabled && challenge);
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m_ui.unofficialTestMode->setEnabled(enabled);
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m_ui.notifications->setEnabled(enabled);
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m_ui.soundEffects->setEnabled(enabled && notifications);
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m_ui.soundEffects->setEnabled(enabled);
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m_ui.primedIndicators->setEnabled(enabled);
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}
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@ -1024,13 +1024,11 @@ void Achievements::DisplayAchievementSummary()
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Host::RunOnCPUThread([title = std::move(title), summary = std::move(summary), icon = s_game_icon]() {
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if (FullscreenUI::IsInitialized() && g_settings.achievements_notifications)
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{
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ImGuiFullscreen::AddNotification(10.0f, std::move(title), std::move(summary), std::move(icon));
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// Technically not going through the resource API, but since we're passing this to something else, we can't.
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if (g_settings.achievements_sound_effects)
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FrontendCommon::PlaySoundAsync(Path::Combine(EmuFolders::Resources, INFO_SOUND_NAME).c_str());
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}
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// Technically not going through the resource API, but since we're passing this to something else, we can't.
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if (g_settings.achievements_sound_effects)
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FrontendCommon::PlaySoundAsync(Path::Combine(EmuFolders::Resources, INFO_SOUND_NAME).c_str());
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});
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}
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@ -1821,9 +1819,9 @@ void Achievements::UnlockAchievement(u32 achievement_id, bool add_notification /
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ImGuiFullscreen::AddNotification(15.0f, std::move(title), achievement->description,
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GetAchievementBadgePath(*achievement));
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if (g_settings.achievements_sound_effects)
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FrontendCommon::PlaySoundAsync(Path::Combine(EmuFolders::Resources, UNLOCK_SOUND_NAME).c_str());
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}
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if (g_settings.achievements_sound_effects)
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FrontendCommon::PlaySoundAsync(Path::Combine(EmuFolders::Resources, UNLOCK_SOUND_NAME).c_str());
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if (IsMastered())
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DisplayMasteredNotification();
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@ -4278,7 +4278,6 @@ void FullscreenUI::DrawAchievementsSettingsPage()
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const bool enabled = bsi->GetBoolValue("Cheevos", "Enabled", false);
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const bool challenge = bsi->GetBoolValue("Cheevos", "ChallengeMode", false);
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const bool notifications = bsi->GetBoolValue("Cheevos", "Notifications", true);
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DrawToggleSetting(bsi, ICON_FA_USER_FRIENDS " Rich Presence",
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"When enabled, rich presence information will be collected and sent to the server where supported.",
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@ -4299,7 +4298,7 @@ void FullscreenUI::DrawAchievementsSettingsPage()
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"Cheevos", "Notifications", true, enabled);
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DrawToggleSetting(bsi, ICON_FA_HEADPHONES " Enable Sound Effects",
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"Plays sound effects for events such as achievement unlocks and leaderboard submissions.",
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"Cheevos", "SoundEffects", true, enabled && notifications);
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"Cheevos", "SoundEffects", true, enabled);
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DrawToggleSetting(
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bsi, ICON_FA_MAGIC " Show Challenge Indicators",
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"Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.", "Cheevos",
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