GPU: Fix previous frame adaptive downsample leaking in
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5669442ad1
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97cf3f770e
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@ -6,6 +6,7 @@
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#pragma once
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#include "../types.h"
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#include "vulkan_loader.h"
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#include <functional>
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#include <memory>
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namespace Vulkan {
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@ -29,6 +30,8 @@ public:
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ALWAYS_INLINE u32 GetHeight() const { return m_height; }
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ALWAYS_INLINE u32 GetLevels() const { return m_levels; }
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ALWAYS_INLINE u32 GetLayers() const { return m_layers; }
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ALWAYS_INLINE u32 GetMipWidth(u32 level) const { return std::max<u32>(m_width >> level, 1u); }
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ALWAYS_INLINE u32 GetMipHeight(u32 level) const { return std::max<u32>(m_height >> level, 1u); }
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ALWAYS_INLINE VkFormat GetFormat() const { return m_format; }
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ALWAYS_INLINE VkSampleCountFlagBits GetSamples() const { return m_samples; }
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ALWAYS_INLINE VkImageLayout GetLayout() const { return m_layout; }
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@ -1149,7 +1149,10 @@ void GPU_HW_D3D11::DownsampleFramebufferAdaptive(D3D11::Texture& source, u32 lef
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const u32 levels = m_downsample_texture.GetLevels();
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for (u32 level = 1; level < levels; level++)
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{
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static constexpr float clear_color[4] = {};
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SetViewportAndScissor(left >> level, top >> level, width >> level, height >> level);
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m_context->ClearRenderTargetView(m_downsample_mip_views[level].second.Get(), clear_color);
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m_context->OMSetRenderTargets(1, m_downsample_mip_views[level].second.GetAddressOf(), nullptr);
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m_context->PSSetShaderResources(0, 1, m_downsample_mip_views[level - 1].first.GetAddressOf());
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@ -1164,8 +1167,10 @@ void GPU_HW_D3D11::DownsampleFramebufferAdaptive(D3D11::Texture& source, u32 lef
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// blur pass at lowest level
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{
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const u32 last_level = levels - 1;
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static constexpr float clear_color[4] = {};
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SetViewportAndScissor(left >> last_level, top >> last_level, width >> last_level, height >> last_level);
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m_context->ClearRenderTargetView(m_downsample_weight_texture.GetD3DRTV(), clear_color);
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m_context->OMSetRenderTargets(1, m_downsample_weight_texture.GetD3DRTVArray(), nullptr);
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m_context->PSSetShaderResources(0, 1, m_downsample_mip_views.back().first.GetAddressOf());
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m_context->PSSetShader(m_downsample_blur_pass_pixel_shader.Get(), nullptr, 0);
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@ -1208,7 +1213,9 @@ void GPU_HW_D3D11::DownsampleFramebufferBoxFilter(D3D11::Texture& source, u32 le
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const u32 ds_top = top / m_resolution_scale;
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const u32 ds_width = width / m_resolution_scale;
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const u32 ds_height = height / m_resolution_scale;
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static constexpr float clear_color[4] = {};
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m_context->ClearRenderTargetView(m_downsample_texture.GetD3DRTV(), clear_color);
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m_context->OMSetDepthStencilState(m_depth_disabled_state.Get(), 0);
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m_context->OMSetRenderTargets(1, m_downsample_texture.GetD3DRTVArray(), nullptr);
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m_context->OMSetBlendState(m_blend_disabled_state.Get(), nullptr, 0xFFFFFFFFu);
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@ -372,7 +372,7 @@ void GPU_HW_Vulkan::DestroyResources()
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}
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void GPU_HW_Vulkan::BeginRenderPass(VkRenderPass render_pass, VkFramebuffer framebuffer, u32 x, u32 y, u32 width,
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u32 height)
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u32 height, const VkClearValue* clear_value /* = nullptr */)
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{
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DebugAssert(m_current_render_pass == VK_NULL_HANDLE);
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@ -381,8 +381,8 @@ void GPU_HW_Vulkan::BeginRenderPass(VkRenderPass render_pass, VkFramebuffer fram
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render_pass,
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framebuffer,
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{{static_cast<s32>(x), static_cast<s32>(y)}, {width, height}},
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0u,
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nullptr};
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(clear_value ? 1u : 0u),
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clear_value};
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vkCmdBeginRenderPass(g_vulkan_context->GetCurrentCommandBuffer(), &bi, VK_SUBPASS_CONTENTS_INLINE);
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m_current_render_pass = render_pass;
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}
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@ -620,10 +620,9 @@ bool GPU_HW_Vulkan::CreateFramebuffer()
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m_downsample_texture.TransitionToLayout(cmdbuf, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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m_downsample_render_pass = g_vulkan_context->GetRenderPass(m_downsample_texture.GetFormat(), VK_FORMAT_UNDEFINED,
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VK_SAMPLE_COUNT_1_BIT, VK_ATTACHMENT_LOAD_OP_DONT_CARE);
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m_downsample_weight_render_pass =
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g_vulkan_context->GetRenderPass(m_downsample_weight_texture.GetFormat(), VK_FORMAT_UNDEFINED,
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VK_SAMPLE_COUNT_1_BIT, VK_ATTACHMENT_LOAD_OP_DONT_CARE);
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VK_SAMPLE_COUNT_1_BIT, VK_ATTACHMENT_LOAD_OP_CLEAR);
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m_downsample_weight_render_pass = g_vulkan_context->GetRenderPass(
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m_downsample_weight_texture.GetFormat(), VK_FORMAT_UNDEFINED, VK_SAMPLE_COUNT_1_BIT, VK_ATTACHMENT_LOAD_OP_CLEAR);
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if (m_downsample_render_pass == VK_NULL_HANDLE || m_downsample_weight_render_pass == VK_NULL_HANDLE)
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return false;
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@ -693,7 +692,7 @@ bool GPU_HW_Vulkan::CreateFramebuffer()
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}
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m_downsample_render_pass = g_vulkan_context->GetRenderPass(m_downsample_texture.GetFormat(), VK_FORMAT_UNDEFINED,
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VK_SAMPLE_COUNT_1_BIT, VK_ATTACHMENT_LOAD_OP_DONT_CARE);
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VK_SAMPLE_COUNT_1_BIT, VK_ATTACHMENT_LOAD_OP_CLEAR);
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m_downsample_mip_views.resize(1);
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m_downsample_mip_views[0].framebuffer = m_downsample_texture.CreateFramebuffer(m_downsample_render_pass);
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@ -1789,8 +1788,9 @@ void GPU_HW_Vulkan::DownsampleFramebufferBoxFilter(Vulkan::Texture& source, u32
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const u32 ds_width = width / m_resolution_scale;
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const u32 ds_height = height / m_resolution_scale;
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BeginRenderPass(m_downsample_render_pass, m_downsample_mip_views[0].framebuffer, ds_left, ds_top, ds_width,
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ds_height);
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static constexpr VkClearValue clear_color = {};
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BeginRenderPass(m_downsample_render_pass, m_downsample_mip_views[0].framebuffer, ds_left, ds_top, ds_width, ds_height,
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&clear_color);
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Vulkan::Util::SetViewportAndScissor(cmdbuf, ds_left, ds_top, ds_width, ds_height);
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vkCmdBindPipeline(cmdbuf, VK_PIPELINE_BIND_POINT_GRAPHICS, m_downsample_first_pass_pipeline);
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vkCmdBindDescriptorSets(cmdbuf, VK_PIPELINE_BIND_POINT_GRAPHICS, m_single_sampler_pipeline_layout, 0, 1, &ds, 0,
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@ -1832,8 +1832,9 @@ void GPU_HW_Vulkan::DownsampleFramebufferAdaptive(Vulkan::Texture& source, u32 l
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m_downsample_texture.TransitionSubresourcesToLayout(
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cmdbuf, level, 1, 0, 1, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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BeginRenderPass(m_downsample_render_pass, m_downsample_mip_views[level].framebuffer, left >> level, top >> level,
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width >> level, height >> level);
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static constexpr VkClearValue clear_color = {};
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BeginRenderPass(m_downsample_render_pass, m_downsample_mip_views[level].framebuffer, 0, 0,
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m_downsample_texture.GetMipWidth(level), m_downsample_texture.GetMipHeight(level), &clear_color);
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Vulkan::Util::SetViewportAndScissor(cmdbuf, left >> level, top >> level, width >> level, height >> level);
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vkCmdBindPipeline(cmdbuf, VK_PIPELINE_BIND_POINT_GRAPHICS,
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(level == 1) ? m_downsample_first_pass_pipeline : m_downsample_mid_pass_pipeline);
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@ -1859,8 +1860,10 @@ void GPU_HW_Vulkan::DownsampleFramebufferAdaptive(Vulkan::Texture& source, u32 l
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m_downsample_weight_texture.TransitionToLayout(cmdbuf, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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BeginRenderPass(m_downsample_weight_render_pass, m_downsample_weight_framebuffer, left >> last_level,
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top >> last_level, width >> last_level, height >> last_level);
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static constexpr VkClearValue clear_color = {};
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BeginRenderPass(m_downsample_weight_render_pass, m_downsample_weight_framebuffer, 0, 0,
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m_downsample_texture.GetMipWidth(last_level), m_downsample_texture.GetMipHeight(last_level),
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&clear_color);
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Vulkan::Util::SetViewportAndScissor(cmdbuf, left >> last_level, top >> last_level, width >> last_level,
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height >> last_level);
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vkCmdBindPipeline(cmdbuf, VK_PIPELINE_BIND_POINT_GRAPHICS, m_downsample_blur_pass_pipeline);
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@ -49,7 +49,8 @@ private:
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void DestroyResources();
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ALWAYS_INLINE bool InRenderPass() const { return (m_current_render_pass != VK_NULL_HANDLE); }
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void BeginRenderPass(VkRenderPass render_pass, VkFramebuffer framebuffer, u32 x, u32 y, u32 width, u32 height);
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void BeginRenderPass(VkRenderPass render_pass, VkFramebuffer framebuffer, u32 x, u32 y, u32 width, u32 height,
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const VkClearValue* clear_value = nullptr);
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void BeginVRAMRenderPass();
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void EndRenderPass();
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