FullscreenUI: Android build fix

This commit is contained in:
Stenzek 2025-04-09 13:21:24 +10:00
parent 82d3b6852d
commit 97c81edf39
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1 changed files with 3 additions and 3 deletions

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@ -46,8 +46,7 @@ void UpdateLoadingScreen(std::string_view image, std::string_view message, s32 p
void CloseLoadingScreen();
void SetTheme();
#ifndef __ANDROID__
void UpdateRunIdleState();
static constexpr float SHORT_TRANSITION_TIME = 0.08f;
static constexpr float DEFAULT_TRANSITION_TIME = 0.15f;
@ -68,6 +67,8 @@ TransitionState GetTransitionState();
GPUTexture* GetTransitionRenderTexture(GPUSwapChain* swap_chain);
void RenderTransitionBlend(GPUSwapChain* swap_chain);
#ifndef __ANDROID__
std::vector<std::string_view> GetThemeNames();
std::span<const char* const> GetThemeConfigNames();
@ -79,7 +80,6 @@ void OpenLeaderboardsWindow();
void ReturnToMainWindow();
void ReturnToPreviousWindow();
void SetStandardSelectionFooterText(bool back_instead_of_cancel);
void UpdateRunIdleState();
class BackgroundProgressCallback final : public ProgressCallback
{