Android: Make touch gliding opt-in
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@ -5,6 +5,7 @@ The following people have contributed to the project in some way, and are credit
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- Connor McLaughlin - @stenzek
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- @ggrtk
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- @CookiePLMonster
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- @PookaMustard
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## Translators
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- Anderson Cardoso - Portuguese (Br)
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@ -669,6 +669,7 @@ public class EmulationActivity extends AppCompatActivity implements SurfaceHolde
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final String controllerType = getStringSetting("Controller1/Type", "DigitalController");
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final String viewType = getStringSetting("Controller1/TouchscreenControllerView", "digital");
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final boolean autoHideTouchscreenController = getBooleanSetting("Controller1/AutoHideTouchscreenController", false);
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final boolean touchGliding = getBooleanSetting("Controller1/TouchGliding", false);
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final boolean hapticFeedback = getBooleanSetting("Controller1/HapticFeedback", false);
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final boolean vibration = getBooleanSetting("Controller1/Vibration", false);
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final FrameLayout activityLayout = findViewById(R.id.frameLayout);
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@ -689,7 +690,7 @@ public class EmulationActivity extends AppCompatActivity implements SurfaceHolde
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activityLayout.addView(mTouchscreenController);
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}
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mTouchscreenController.init(0, controllerType, viewType, hapticFeedback);
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mTouchscreenController.init(0, controllerType, viewType, hapticFeedback, touchGliding);
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}
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if (vibration)
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@ -186,7 +186,7 @@ public class TouchscreenControllerView extends FrameLayout {
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requestLayout();
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}
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public void init(int controllerIndex, String controllerType, String viewType, boolean hapticFeedback) {
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public void init(int controllerIndex, String controllerType, String viewType, boolean hapticFeedback, boolean gliding) {
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mControllerIndex = controllerIndex;
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mControllerType = controllerType;
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mViewType = viewType;
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@ -236,16 +236,16 @@ public class TouchscreenControllerView extends FrameLayout {
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linkButton(mMainView, R.id.controller_button_right, "RightButton", "Right", true, false);
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linkButton(mMainView, R.id.controller_button_down, "DownButton", "Down", true, false);
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linkButton(mMainView, R.id.controller_button_left, "LeftButton", "Left", true, false);
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linkButton(mMainView, R.id.controller_button_l1, "L1Button", "L1", true, true);
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linkButton(mMainView, R.id.controller_button_l2, "L2Button", "L2", true, true);
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linkButton(mMainView, R.id.controller_button_select, "SelectButton", "Select", true, true);
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linkButton(mMainView, R.id.controller_button_start, "StartButton", "Start", true, true);
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linkButton(mMainView, R.id.controller_button_triangle, "TriangleButton", "Triangle", true, true);
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linkButton(mMainView, R.id.controller_button_circle, "CircleButton", "Circle", true, true);
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linkButton(mMainView, R.id.controller_button_cross, "CrossButton", "Cross", true, true);
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linkButton(mMainView, R.id.controller_button_square, "SquareButton", "Square", true, true);
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linkButton(mMainView, R.id.controller_button_r1, "R1Button", "R1", true, true);
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linkButton(mMainView, R.id.controller_button_r2, "R2Button", "R2", true, true);
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linkButton(mMainView, R.id.controller_button_l1, "L1Button", "L1", true, gliding);
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linkButton(mMainView, R.id.controller_button_l2, "L2Button", "L2", true, gliding);
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linkButton(mMainView, R.id.controller_button_select, "SelectButton", "Select", true, gliding);
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linkButton(mMainView, R.id.controller_button_start, "StartButton", "Start", true, gliding);
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linkButton(mMainView, R.id.controller_button_triangle, "TriangleButton", "Triangle", true, gliding);
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linkButton(mMainView, R.id.controller_button_circle, "CircleButton", "Circle", true, gliding);
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linkButton(mMainView, R.id.controller_button_cross, "CrossButton", "Cross", true, gliding);
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linkButton(mMainView, R.id.controller_button_square, "SquareButton", "Square", true, gliding);
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linkButton(mMainView, R.id.controller_button_r1, "R1Button", "R1", true, gliding);
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linkButton(mMainView, R.id.controller_button_r2, "R2Button", "R2", true, gliding);
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if (!linkAxis(mMainView, R.id.controller_axis_left, "LeftAxis", "Left", true))
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linkAxisToButtons(mMainView, R.id.controller_axis_left, "LeftAxis", "");
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@ -229,4 +229,6 @@
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<string name="settings_summary_console_tty_output">Logs debug messages printed by games.</string>
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<string name="action_show_game_list">List View</string>
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<string name="action_show_game_grid">Grid View</string>
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<string name="settings_touch_gliding">Touch Gliding</string>
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<string name="settings_summary_touch_gliding">Allows you to press multiple controller face buttons by dragging your finger along the screen.</string>
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</resources>
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@ -74,6 +74,13 @@
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app:summary="@string/settings_summary_enable_vibration"
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app:iconSpaceReserved="false" />
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<SwitchPreferenceCompat
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app:key="Controller1/TouchGliding"
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app:title="@string/settings_touch_gliding"
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app:defaultValue="false"
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app:summary="@string/settings_summary_touch_gliding"
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app:iconSpaceReserved="false" />
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<ListPreference
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app:key="MemoryCards/Card1Type"
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app:title="@string/settings_memory_card_1_type"
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