ImGuiManager: Fix default OSD scale
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@ -129,7 +129,7 @@ struct Settings
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bool display_all_frames = false;
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bool display_all_frames = false;
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bool display_internal_resolution_screenshots = false;
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bool display_internal_resolution_screenshots = false;
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bool video_sync_enabled = DEFAULT_VSYNC_VALUE;
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bool video_sync_enabled = DEFAULT_VSYNC_VALUE;
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float display_osd_scale = 1.0f;
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float display_osd_scale = 100.0f;
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float display_max_fps = DEFAULT_DISPLAY_MAX_FPS;
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float display_max_fps = DEFAULT_DISPLAY_MAX_FPS;
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float gpu_pgxp_tolerance = -1.0f;
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float gpu_pgxp_tolerance = -1.0f;
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float gpu_pgxp_depth_clear_threshold = DEFAULT_GPU_PGXP_DEPTH_THRESHOLD;
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float gpu_pgxp_depth_clear_threshold = DEFAULT_GPU_PGXP_DEPTH_THRESHOLD;
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@ -81,7 +81,7 @@ bool ImGuiManager::Initialize()
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}
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}
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s_global_scale =
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s_global_scale =
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std::max(1.0f, g_host_display->GetWindowScale() * static_cast<float>(g_settings.display_osd_scale / 100.0f));
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std::max(g_host_display->GetWindowScale() * static_cast<float>(g_settings.display_osd_scale / 100.0f), 1.0f);
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ImGui::CreateContext();
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ImGui::CreateContext();
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@ -163,7 +163,7 @@ void ImGuiManager::WindowResized()
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void ImGuiManager::UpdateScale()
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void ImGuiManager::UpdateScale()
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{
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{
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const float window_scale = g_host_display ? g_host_display->GetWindowScale() : 1.0f;
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const float window_scale = g_host_display ? g_host_display->GetWindowScale() : 1.0f;
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const float scale = std::max(window_scale * static_cast<float>(/*EmuConfig.GS.OsdScale*/ 100.0 / 100.0), 1.0f);
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const float scale = std::max(window_scale * static_cast<float>(g_settings.display_osd_scale / 100.0f), 1.0f);
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if (scale == s_global_scale && (!HasFullscreenFonts() || !ImGuiFullscreen::UpdateLayoutScale()))
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if (scale == s_global_scale && (!HasFullscreenFonts() || !ImGuiFullscreen::UpdateLayoutScale()))
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return;
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return;
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