From bf21ec2b1f4e294a35a2394dfb03f81db5e1f790 Mon Sep 17 00:00:00 2001 From: phoe-nix Date: Sun, 27 Sep 2020 07:39:26 +0800 Subject: [PATCH] update zh translation --- .../translations/duckstation-qt_zh-cn.ts | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/src/duckstation-qt/translations/duckstation-qt_zh-cn.ts b/src/duckstation-qt/translations/duckstation-qt_zh-cn.ts index 1d16e9020..402a62ed8 100644 --- a/src/duckstation-qt/translations/duckstation-qt_zh-cn.ts +++ b/src/duckstation-qt/translations/duckstation-qt_zh-cn.ts @@ -1327,6 +1327,14 @@ Force NTSC Timings (60hz-on-PAL) 强制NTSC制式 (60hz-PAL) + + Force 4:3 For 24-bit Display + 24位色显示中强制4比3 + + + Force 4:3 For 24-Bit Display (disable widescreen for FMVs) + 24位色显示中强制4比3 (动画中禁用宽屏) + @@ -1399,6 +1407,10 @@ Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz. <br>For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster. <br>For variable frame rate games, it may not affect the speed. 当游戏机处于PAL模式时使用NTSC帧计时, 强制PAL游戏以60hz运行。<br>对于大多数速度与帧速率相关的游戏, 这将导致游戏运行速度大约快17%。<br>对于可变帧速率游戏, 它可能不会影响速度。 + + Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs. + 当显示24位色内容(通常为动画)时,纵横比切换回4比3显示。 + Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to 16:9 in 3D games. <br>For 2D games, or games which use pre-rendered backgrounds, this enhancement will not work as expected. <br><b><u>May not be compatible with all games.</u></b>