AudioStream: Re-add SDL backend

This commit is contained in:
Stenzek 2024-03-20 22:46:20 +10:00
parent e70f0e1bc1
commit 9703542775
No known key found for this signature in database
10 changed files with 185 additions and 13 deletions

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@ -365,6 +365,11 @@ std::unique_ptr<AudioStream> Host::CreateAudioStream(AudioBackend backend, u32 s
return AudioStream::CreateCubebAudioStream(sample_rate, channels, buffer_ms, latency_ms, stretch); return AudioStream::CreateCubebAudioStream(sample_rate, channels, buffer_ms, latency_ms, stretch);
#endif #endif
#ifdef ENABLE_SDL2
case AudioBackend::SDL:
return AudioStream::CreateSDLAudioStream(sample_rate, channels, buffer_ms, latency_ms, stretch);
#endif
#ifdef _WIN32 #ifdef _WIN32
case AudioBackend::XAudio2: case AudioBackend::XAudio2:
return AudioStream::CreateXAudio2Stream(sample_rate, channels, buffer_ms, latency_ms, stretch); return AudioStream::CreateXAudio2Stream(sample_rate, channels, buffer_ms, latency_ms, stretch);

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@ -1559,6 +1559,9 @@ static constexpr const std::array s_audio_backend_names = {
#ifdef ENABLE_CUBEB #ifdef ENABLE_CUBEB
"Cubeb", "Cubeb",
#endif #endif
#ifdef ENABLE_SDL2
"SDL",
#endif
#ifdef _WIN32 #ifdef _WIN32
"XAudio2", "XAudio2",
#endif #endif
@ -1571,6 +1574,9 @@ static constexpr const std::array s_audio_backend_display_names = {
#ifdef ENABLE_CUBEB #ifdef ENABLE_CUBEB
TRANSLATE_NOOP("AudioBackend", "Cubeb"), TRANSLATE_NOOP("AudioBackend", "Cubeb"),
#endif #endif
#ifdef ENABLE_SDL2
TRANSLATE_NOOP("AudioBackend", "SDL"),
#endif
#ifdef _WIN32 #ifdef _WIN32
TRANSLATE_NOOP("AudioBackend", "XAudio2"), TRANSLATE_NOOP("AudioBackend", "XAudio2"),
#endif #endif

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@ -484,6 +484,8 @@ struct Settings
static constexpr AudioBackend DEFAULT_AUDIO_BACKEND = AudioBackend::XAudio2; static constexpr AudioBackend DEFAULT_AUDIO_BACKEND = AudioBackend::XAudio2;
#elif defined(__ANDROID__) #elif defined(__ANDROID__)
static constexpr AudioBackend DEFAULT_AUDIO_BACKEND = AudioBackend::AAudio; static constexpr AudioBackend DEFAULT_AUDIO_BACKEND = AudioBackend::AAudio;
#elif defined(ENABLE_SDL2)
static constexpr AudioBackend DEFAULT_AUDIO_BACKEND = AudioBackend::SDL;
#else #else
static constexpr AudioBackend DEFAULT_AUDIO_BACKEND = AudioBackend::Null; static constexpr AudioBackend DEFAULT_AUDIO_BACKEND = AudioBackend::Null;
#endif #endif

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@ -190,6 +190,9 @@ enum class AudioBackend : u8
#ifdef ENABLE_CUBEB #ifdef ENABLE_CUBEB
Cubeb, Cubeb,
#endif #endif
#ifdef ENABLE_SDL2
SDL,
#endif
#ifdef _WIN32 #ifdef _WIN32
XAudio2, XAudio2,
#endif #endif

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@ -190,6 +190,7 @@ endif()
if(ENABLE_SDL2) if(ENABLE_SDL2)
target_sources(util PRIVATE target_sources(util PRIVATE
sdl_audio_stream.cpp
sdl_input_source.cpp sdl_input_source.cpp
sdl_input_source.h sdl_input_source.h
) )

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@ -89,10 +89,10 @@ u32 AudioStream::GetBufferedFramesRelaxed() const
return (wpos + m_buffer_size - rpos) % m_buffer_size; return (wpos + m_buffer_size - rpos) % m_buffer_size;
} }
void AudioStream::ReadFrames(s16* bData, u32 nFrames) void AudioStream::ReadFrames(s16* samples, u32 num_frames)
{ {
const u32 available_frames = GetBufferedFramesRelaxed(); const u32 available_frames = GetBufferedFramesRelaxed();
u32 frames_to_read = nFrames; u32 frames_to_read = num_frames;
u32 silence_frames = 0; u32 silence_frames = 0;
if (m_filling) if (m_filling)
@ -102,7 +102,7 @@ void AudioStream::ReadFrames(s16* bData, u32 nFrames)
if (available_frames < toFill) if (available_frames < toFill)
{ {
silence_frames = nFrames; silence_frames = num_frames;
frames_to_read = 0; frames_to_read = 0;
} }
else else
@ -133,7 +133,7 @@ void AudioStream::ReadFrames(s16* bData, u32 nFrames)
// towards the end of the buffer // towards the end of the buffer
if (end > 0) if (end > 0)
{ {
std::memcpy(bData, &m_buffer[rpos], sizeof(s32) * end); std::memcpy(samples, &m_buffer[rpos], sizeof(s32) * end);
rpos += end; rpos += end;
rpos = (rpos == m_buffer_size) ? 0 : rpos; rpos = (rpos == m_buffer_size) ? 0 : rpos;
} }
@ -142,7 +142,7 @@ void AudioStream::ReadFrames(s16* bData, u32 nFrames)
const u32 start = frames_to_read - end; const u32 start = frames_to_read - end;
if (start > 0) if (start > 0)
{ {
std::memcpy(&bData[end * 2], &m_buffer[0], sizeof(s32) * start); std::memcpy(&samples[end * 2], &m_buffer[0], sizeof(s32) * start);
rpos = start; rpos = start;
} }
@ -156,15 +156,15 @@ void AudioStream::ReadFrames(s16* bData, u32 nFrames)
// super basic resampler - spread the input samples evenly across the output samples. will sound like ass and have // super basic resampler - spread the input samples evenly across the output samples. will sound like ass and have
// aliasing, but better than popping by inserting silence. // aliasing, but better than popping by inserting silence.
const u32 increment = const u32 increment =
static_cast<u32>(65536.0f * (static_cast<float>(frames_to_read / m_channels) / static_cast<float>(nFrames))); static_cast<u32>(65536.0f * (static_cast<float>(frames_to_read / m_channels) / static_cast<float>(num_frames)));
s16* resample_ptr = static_cast<s16*>(alloca(sizeof(s16) * frames_to_read)); s16* resample_ptr = static_cast<s16*>(alloca(sizeof(s16) * frames_to_read));
std::memcpy(resample_ptr, bData, sizeof(s16) * frames_to_read); std::memcpy(resample_ptr, samples, sizeof(s16) * frames_to_read);
s16* out_ptr = bData; s16* out_ptr = samples;
const u32 copy_stride = sizeof(SampleType) * m_channels; const u32 copy_stride = sizeof(SampleType) * m_channels;
u32 resample_subpos = 0; u32 resample_subpos = 0;
for (u32 i = 0; i < nFrames; i++) for (u32 i = 0; i < num_frames; i++)
{ {
std::memcpy(out_ptr, resample_ptr, copy_stride); std::memcpy(out_ptr, resample_ptr, copy_stride);
out_ptr += m_channels; out_ptr += m_channels;
@ -174,16 +174,28 @@ void AudioStream::ReadFrames(s16* bData, u32 nFrames)
resample_subpos %= 65536u; resample_subpos %= 65536u;
} }
Log_VerbosePrintf("Audio buffer underflow, resampled %u frames to %u", frames_to_read, nFrames); Log_VerbosePrintf("Audio buffer underflow, resampled %u frames to %u", frames_to_read, num_frames);
} }
else else
{ {
// no data, fall back to silence // no data, fall back to silence
std::memset(bData + frames_to_read, 0, sizeof(s32) * silence_frames); std::memset(samples + frames_to_read, 0, sizeof(s32) * silence_frames);
} }
} }
} }
void AudioStream::ApplyVolume(s16* samples, u32 num_frames)
{
if (m_volume == 100)
return;
const s32 volume_mult = static_cast<s32>(m_volume) * 32768;
const u32 num_samples = num_frames * m_channels;
while (num_samples > 0)
*samples = static_cast<s16>((static_cast<s16>(*samples) * volume_mult) >> 15);
}
void AudioStream::InternalWriteFrames(s32* bData, u32 nSamples) void AudioStream::InternalWriteFrames(s32* bData, u32 nSamples)
{ {
const u32 free = m_buffer_size - GetBufferedFramesRelaxed(); const u32 free = m_buffer_size - GetBufferedFramesRelaxed();

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@ -85,6 +85,10 @@ public:
static std::vector<std::string> GetCubebDriverNames(); static std::vector<std::string> GetCubebDriverNames();
static std::vector<std::pair<std::string, std::string>> GetCubebOutputDevices(const char* driver); static std::vector<std::pair<std::string, std::string>> GetCubebOutputDevices(const char* driver);
#endif #endif
#ifdef ENABLE_SDL2
static std::unique_ptr<AudioStream> CreateSDLAudioStream(u32 sample_rate, u32 channels, u32 buffer_ms, u32 latency_ms,
AudioStretchMode stretch);
#endif
#ifdef _WIN32 #ifdef _WIN32
static std::unique_ptr<AudioStream> CreateXAudio2Stream(u32 sample_rate, u32 channels, u32 buffer_ms, u32 latency_ms, static std::unique_ptr<AudioStream> CreateXAudio2Stream(u32 sample_rate, u32 channels, u32 buffer_ms, u32 latency_ms,
AudioStretchMode stretch); AudioStretchMode stretch);
@ -94,7 +98,8 @@ protected:
AudioStream(u32 sample_rate, u32 channels, u32 buffer_ms, AudioStretchMode stretch); AudioStream(u32 sample_rate, u32 channels, u32 buffer_ms, AudioStretchMode stretch);
void BaseInitialize(); void BaseInitialize();
void ReadFrames(s16* bData, u32 nSamples); void ReadFrames(s16* samples, u32 num_frames);
void ApplyVolume(s16* samples, u32 num_frames);
u32 m_sample_rate = 0; u32 m_sample_rate = 0;
u32 m_channels = 0; u32 m_channels = 0;

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@ -0,0 +1,136 @@
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "audio_stream.h"
#include "common/assert.h"
#include "common/log.h"
#include <SDL.h>
Log_SetChannel(SDLAudioStream);
namespace {
class SDLAudioStream final : public AudioStream
{
public:
SDLAudioStream(u32 sample_rate, u32 channels, u32 buffer_ms, AudioStretchMode stretch);
~SDLAudioStream();
void SetPaused(bool paused) override;
void SetOutputVolume(u32 volume) override;
bool OpenDevice(u32 latency_ms);
void CloseDevice();
protected:
ALWAYS_INLINE bool IsOpen() const { return (m_device_id != 0); }
static void AudioCallback(void* userdata, uint8_t* stream, int len);
u32 m_device_id = 0;
};
} // namespace
static bool InitializeSDLAudio()
{
static bool initialized = false;
if (initialized)
return true;
// May as well keep it alive until the process exits.
const int error = SDL_InitSubSystem(SDL_INIT_AUDIO);
if (error != 0)
{
Log_ErrorFmt("SDL_InitSubSystem(SDL_INIT_AUDIO) returned {}", error);
return false;
}
std::atexit([]() { SDL_QuitSubSystem(SDL_INIT_AUDIO); });
initialized = true;
return true;
}
SDLAudioStream::SDLAudioStream(u32 sample_rate, u32 channels, u32 buffer_ms, AudioStretchMode stretch)
: AudioStream(sample_rate, channels, buffer_ms, stretch)
{
}
SDLAudioStream::~SDLAudioStream()
{
if (IsOpen())
SDLAudioStream::CloseDevice();
}
std::unique_ptr<AudioStream> AudioStream::CreateSDLAudioStream(u32 sample_rate, u32 channels, u32 buffer_ms,
u32 latency_ms, AudioStretchMode stretch)
{
if (!InitializeSDLAudio())
return {};
std::unique_ptr<SDLAudioStream> stream = std::make_unique<SDLAudioStream>(sample_rate, channels, buffer_ms, stretch);
if (!stream->OpenDevice(latency_ms))
stream.reset();
return stream;
}
bool SDLAudioStream::OpenDevice(u32 latency_ms)
{
DebugAssert(!IsOpen());
SDL_AudioSpec spec = {};
spec.freq = m_sample_rate;
spec.channels = static_cast<Uint8>(m_channels);
spec.format = AUDIO_S16;
spec.samples = static_cast<Uint16>(GetBufferSizeForMS(m_sample_rate, (latency_ms == 0) ? m_buffer_ms : latency_ms));
spec.callback = AudioCallback;
spec.userdata = static_cast<void*>(this);
SDL_AudioSpec obtained_spec = {};
m_device_id = SDL_OpenAudioDevice(nullptr, 0, &spec, &obtained_spec, SDL_AUDIO_ALLOW_SAMPLES_CHANGE);
if (m_device_id == 0)
{
Log_ErrorFmt("SDL_OpenAudioDevice() failed: {}", SDL_GetError());
return false;
}
Log_DevFmt("Requested {} frame buffer, got {} frame buffer", spec.samples, obtained_spec.samples);
BaseInitialize();
m_volume = 100;
m_paused = false;
SDL_PauseAudioDevice(m_device_id, 0);
return true;
}
void SDLAudioStream::SetPaused(bool paused)
{
if (m_paused == paused)
return;
SDL_PauseAudioDevice(m_device_id, paused ? 1 : 0);
m_paused = paused;
}
void SDLAudioStream::CloseDevice()
{
SDL_CloseAudioDevice(m_device_id);
m_device_id = 0;
}
void SDLAudioStream::AudioCallback(void* userdata, uint8_t* stream, int len)
{
SDLAudioStream* const this_ptr = static_cast<SDLAudioStream*>(userdata);
const u32 num_frames = len / sizeof(SampleType) / this_ptr->m_channels;
this_ptr->ReadFrames(reinterpret_cast<SampleType*>(stream), num_frames);
this_ptr->ApplyVolume(reinterpret_cast<SampleType*>(stream), num_frames);
}
void SDLAudioStream::SetOutputVolume(u32 volume)
{
m_volume = volume;
}

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@ -203,6 +203,7 @@
<ClCompile Include="postprocessing_shader.cpp" /> <ClCompile Include="postprocessing_shader.cpp" />
<ClCompile Include="postprocessing_shader_fx.cpp" /> <ClCompile Include="postprocessing_shader_fx.cpp" />
<ClCompile Include="postprocessing_shader_glsl.cpp" /> <ClCompile Include="postprocessing_shader_glsl.cpp" />
<ClCompile Include="sdl_audio_stream.cpp" />
<ClCompile Include="sdl_input_source.cpp" /> <ClCompile Include="sdl_input_source.cpp" />
<ClCompile Include="shadergen.cpp" /> <ClCompile Include="shadergen.cpp" />
<ClCompile Include="shiftjis.cpp" /> <ClCompile Include="shiftjis.cpp" />

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@ -156,6 +156,7 @@
<ClCompile Include="opengl_context_egl_x11.cpp" /> <ClCompile Include="opengl_context_egl_x11.cpp" />
<ClCompile Include="opengl_context_wgl.cpp" /> <ClCompile Include="opengl_context_wgl.cpp" />
<ClCompile Include="image.cpp" /> <ClCompile Include="image.cpp" />
<ClCompile Include="sdl_audio_stream.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="metal_shaders.metal" /> <None Include="metal_shaders.metal" />