D3D11/ShaderCache: Remove feature level 12 enum usage
It's not used anyway.
This commit is contained in:
parent
5984f977ca
commit
9685be9064
|
@ -176,15 +176,6 @@ std::string ShaderCache::GetCacheBaseFileName(const std::string_view& base_path,
|
||||||
case D3D_FEATURE_LEVEL_11_0:
|
case D3D_FEATURE_LEVEL_11_0:
|
||||||
base_filename += "sm50";
|
base_filename += "sm50";
|
||||||
break;
|
break;
|
||||||
case D3D_FEATURE_LEVEL_11_1:
|
|
||||||
base_filename += "sm51";
|
|
||||||
break;
|
|
||||||
case D3D_FEATURE_LEVEL_12_0:
|
|
||||||
base_filename += "sm60";
|
|
||||||
break;
|
|
||||||
case D3D_FEATURE_LEVEL_12_1:
|
|
||||||
base_filename += "sm61";
|
|
||||||
break;
|
|
||||||
default:
|
default:
|
||||||
base_filename += "unk";
|
base_filename += "unk";
|
||||||
break;
|
break;
|
||||||
|
@ -306,4 +297,4 @@ ShaderCache::ComPtr<ID3DBlob> ShaderCache::CompileAndAddShaderBlob(const CacheIn
|
||||||
return blob;
|
return blob;
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace D3D11
|
} // namespace D3D11
|
||||||
|
|
Loading…
Reference in New Issue