libretro: Add MSAA options
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@ -13,6 +13,7 @@ A "BIOS" ROM image is required to to start the emulator and to play games. You c
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## Latest News
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- 2020/10/31: Multisample antialiasing added as an enhancement.
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- 2020/10/30: Option to use analog stick as d-pad for analog controller added.
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- 2020/10/20: New cheat manager with memory scanning added. More features will be added over time.
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- 2020/10/05: CD-ROM read speedup enhancement added.
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@ -112,6 +112,11 @@ ALWAYS_INLINE static bool StartsWith(const std::string_view& str, const char* pr
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{
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return (str.compare(0, std::strlen(prefix), prefix) == 0);
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}
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ALWAYS_INLINE static bool EndsWith(const std::string_view& str, const char* suffix)
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{
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const std::size_t suffix_length = std::strlen(suffix);
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return (str.length() >= suffix_length && str.compare(str.length() - suffix_length, suffix_length, suffix) == 0);
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}
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#ifdef WIN32
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@ -457,7 +457,7 @@ void LibretroHostInterface::OnSystemDestroyed()
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m_using_hardware_renderer = false;
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}
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static std::array<retro_core_option_definition, 40> s_option_definitions = {{
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static std::array<retro_core_option_definition, 41> s_option_definitions = {{
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{"duckstation_Console.Region",
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"Console Region",
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"Determines which region/hardware to emulate. Auto-Detect will use the region of the disc inserted.",
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@ -559,6 +559,23 @@ static std::array<retro_core_option_definition, 40> s_option_definitions = {{
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{"15", "15x"},
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{"16", "16x"}},
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"1"},
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{"duckstation_GPU.MSAA",
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"Multisample Antialiasing",
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"Uses multisample antialiasing for rendering 3D objects. Can smooth out jagged edges on polygons at a lower "
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"cost to performance compared to increasing the resolution scale, but may be more likely to cause rendering "
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"errors in some games.",
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{{"1", "Disabled"},
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{"2", "2x MSAA"},
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{"4", "4x MSAA"},
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{"8", "8x MSAA"},
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{"16", "16x MSAA"},
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{"32", "32x MSAA"},
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{"2-ssaa", "2x SSAA"},
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{"4-ssaa", "4x SSAA"},
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{"8-ssaa", "8x SSAA"},
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{"16-ssaa", "16x SSAA"},
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{"32-ssaa", "32x SSAA"}},
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"1"},
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{"duckstation_GPU.TrueColor",
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"True Color Rendering",
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"Disables dithering and uses the full 8 bits per channel of color information. May break rendering in some games.",
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@ -781,6 +798,11 @@ void LibretroHostInterface::LoadSettings()
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g_settings.cpu_overclock_enable = (overclock_percent != 100);
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g_settings.UpdateOverclockActive();
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// convert msaa settings
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const std::string msaa = si.GetStringValue("GPU", "MSAA", "1");
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g_settings.gpu_multisamples = StringUtil::FromChars<u32>(msaa).value_or(1);
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g_settings.gpu_per_sample_shading = StringUtil::EndsWith(msaa, "-ssaa");
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// Ensure we don't use the standalone memcard directory in shared mode.
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for (u32 i = 0; i < NUM_CONTROLLER_AND_CARD_PORTS; i++)
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g_settings.memory_card_paths[i] = GetSharedMemoryCardPath(i);
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