AnalogController: Add analog toggle button
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5b389ae13d
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@ -1,9 +1,11 @@
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#include "analog_controller.h"
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#include "common/log.h"
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#include "common/state_wrapper.h"
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#include "host_interface.h"
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#include "system.h"
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Log_SetChannel(AnalogController);
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AnalogController::AnalogController()
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AnalogController::AnalogController(System* system) : m_system(system)
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{
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m_axis_state.fill(0x80);
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}
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@ -28,6 +30,8 @@ bool AnalogController::DoState(StateWrapper& sw)
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if (!Controller::DoState(sw))
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return false;
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const bool old_analog_mode = m_analog_mode;
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sw.Do(&m_analog_mode);
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sw.Do(&m_rumble_unlocked);
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sw.Do(&m_configuration_mode);
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@ -41,6 +45,12 @@ bool AnalogController::DoState(StateWrapper& sw)
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{
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for (u8 i = 0; i < NUM_MOTORS; i++)
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SetMotorState(i, motor_state[i]);
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if (old_analog_mode != m_analog_mode)
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{
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m_system->GetHostInterface()->AddFormattedOSDMessage(2.0f, "Controller switched to %s mode.",
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m_analog_mode ? "analog" : "digital");
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}
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}
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return true;
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}
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@ -73,6 +83,25 @@ void AnalogController::SetAxisState(Axis axis, u8 value)
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void AnalogController::SetButtonState(Button button, bool pressed)
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{
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if (button == Button::Analog)
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{
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// analog toggle
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if (pressed)
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{
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if (m_analog_locked)
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{
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m_system->GetHostInterface()->AddFormattedOSDMessage(2.0f, "Controller is locked to %s mode by the game.",
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m_analog_mode ? "analog" : "digital");
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}
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else
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{
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SetAnalogMode(!m_analog_mode);
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}
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}
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return;
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}
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if (pressed)
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m_button_state &= ~(u16(1) << static_cast<u8>(button));
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else
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@ -120,7 +149,9 @@ void AnalogController::SetAnalogMode(bool enabled)
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if (m_analog_mode == enabled)
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return;
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Log_InfoPrintf("Controller switched to %s mode", enabled ? "analog" : "digital");
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Log_InfoPrintf("Controller switched to %s mode.", enabled ? "analog" : "digital");
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m_system->GetHostInterface()->AddFormattedOSDMessage(2.0f, "Controller switched to %s mode.",
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enabled ? "analog" : "digital");
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m_analog_mode = enabled;
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}
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@ -267,11 +298,9 @@ bool AnalogController::Transfer(const u8 data_in, u8* data_out)
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case State::SetAnalogModeVal:
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{
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Log_DebugPrintf("analog mode val 0x%02x", data_in);
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if (data_in == 0x00)
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SetAnalogMode(false);
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else if (data_in == 0x01)
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SetAnalogMode(true);
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Log_DevPrintf("analog mode val 0x%02x", data_in);
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if (data_in == 0x00 || data_in == 0x01)
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SetAnalogMode((data_in == 0x01));
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*data_out = 0x00;
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m_state = State::SetAnalogModeSel;
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@ -281,7 +310,10 @@ bool AnalogController::Transfer(const u8 data_in, u8* data_out)
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case State::SetAnalogModeSel:
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{
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Log_WarningPrintf("analog mode sel 0x%02x", data_in);
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Log_DevPrintf("analog mode lock 0x%02x", data_in);
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if (data_in == 0x02 || data_in == 0x03)
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m_analog_locked = (data_in == 0x03);
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*data_out = 0x00;
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m_state = State::Pad4Bytes;
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ack = true;
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@ -361,9 +393,9 @@ bool AnalogController::Transfer(const u8 data_in, u8* data_out)
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return ack;
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}
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std::unique_ptr<AnalogController> AnalogController::Create()
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std::unique_ptr<AnalogController> AnalogController::Create(System* system)
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{
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return std::make_unique<AnalogController>();
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return std::make_unique<AnalogController>(system);
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}
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std::optional<s32> AnalogController::StaticGetAxisCodeByName(std::string_view axis_name)
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@ -408,6 +440,7 @@ std::optional<s32> AnalogController::StaticGetButtonCodeByName(std::string_view
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BUTTON(Circle);
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BUTTON(Cross);
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BUTTON(Square);
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BUTTON(Analog);
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return std::nullopt;
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@ -432,8 +465,8 @@ Controller::ButtonList AnalogController::StaticGetButtonNames()
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{ \
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#n, static_cast < s32>(Button::n) \
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}
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return {B(Up), B(Down), B(Left), B(Right), B(Select), B(Start), B(Triangle), B(Cross),
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B(Circle), B(Square), B(L1), B(L2), B(R1), B(R2), B(L3), B(R3)};
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return {B(Up), B(Down), B(Left), B(Right), B(Select), B(Start), B(Triangle), B(Cross), B(Circle),
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B(Square), B(L1), B(L2), B(R1), B(R2), B(L3), B(R3), B(Analog)};
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#undef B
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}
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@ -35,15 +35,16 @@ public:
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Circle = 13,
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Cross = 14,
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Square = 15,
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Analog = 16,
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Count
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};
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static constexpr u8 NUM_MOTORS = 2;
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AnalogController();
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AnalogController(System* system);
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~AnalogController() override;
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static std::unique_ptr<AnalogController> Create();
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static std::unique_ptr<AnalogController> Create(System* system);
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static std::optional<s32> StaticGetAxisCodeByName(std::string_view axis_name);
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static std::optional<s32> StaticGetButtonCodeByName(std::string_view button_name);
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static AxisList StaticGetAxisNames();
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@ -128,7 +129,10 @@ private:
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void SetAnalogMode(bool enabled);
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void SetMotorState(u8 motor, u8 value);
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System* m_system;
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bool m_analog_mode = false;
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bool m_analog_locked = false;
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bool m_rumble_unlocked = false;
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bool m_configuration_mode = false;
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u8 m_command_param = 0;
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@ -46,7 +46,7 @@ std::unique_ptr<Controller> Controller::Create(System* system, ControllerType ty
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return DigitalController::Create();
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case ControllerType::AnalogController:
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return AnalogController::Create();
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return AnalogController::Create(system);
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case ControllerType::NamcoGunCon:
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return NamcoGunCon::Create(system);
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@ -2,7 +2,7 @@
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#include "types.h"
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static constexpr u32 SAVE_STATE_MAGIC = 0x43435544;
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static constexpr u32 SAVE_STATE_VERSION = 29;
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static constexpr u32 SAVE_STATE_VERSION = 30;
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#pragma pack(push, 4)
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struct SAVE_STATE_HEADER
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