System: Don't drop audio buffers when time lost

This commit is contained in:
Connor McLaughlin 2020-04-25 14:51:25 +10:00
parent f98c9b4084
commit 92255c8ddd
1 changed files with 0 additions and 1 deletions

View File

@ -560,7 +560,6 @@ void System::Throttle()
#endif #endif
m_last_throttle_time = 0; m_last_throttle_time = 0;
m_throttle_timer.Reset(); m_throttle_timer.Reset();
m_host_interface->GetAudioStream()->EmptyBuffers();
} }
else if (sleep_time >= MINIMUM_SLEEP_TIME && sleep_time <= m_throttle_period) else if (sleep_time >= MINIMUM_SLEEP_TIME && sleep_time <= m_throttle_period)
{ {