Qt: Fix crash on scanning empty directory
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701780e2ef
commit
91fcb56148
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@ -361,7 +361,8 @@ void ControllerMacroEditWidget::modFrequency(s32 delta)
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void ControllerMacroEditWidget::updateFrequency()
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{
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m_bwidget->getDialog()->setIntValue(m_bwidget->getConfigSection().c_str(),
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fmt::format("Macro{}Frequency", m_index).c_str(), static_cast<s32>(m_frequency));
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fmt::format("Macro{}Frequency", m_index + 1u).c_str(),
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static_cast<s32>(m_frequency));
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updateFrequencyText();
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}
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@ -248,7 +248,7 @@ bool ControllerSettingsDialog::getBoolValue(const char* section, const char* key
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return Host::GetBaseBoolSettingValue(section, key, default_value);
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}
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bool ControllerSettingsDialog::getIntValue(const char* section, const char* key, s32 default_value) const
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s32 ControllerSettingsDialog::getIntValue(const char* section, const char* key, s32 default_value) const
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{
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if (m_profile_interface)
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return m_profile_interface->GetIntValue(section, key, default_value);
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@ -50,7 +50,7 @@ public:
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// Helper functions for updating setting values globally or in the profile.
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bool getBoolValue(const char* section, const char* key, bool default_value) const;
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bool getIntValue(const char* section, const char* key, s32 default_value) const;
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s32 getIntValue(const char* section, const char* key, s32 default_value) const;
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std::string getStringValue(const char* section, const char* key, const char* default_value) const;
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void setBoolValue(const char* section, const char* key, bool value);
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void setIntValue(const char* section, const char* key, s32 value);
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@ -420,6 +420,7 @@ void MainWindow::destroyDisplayWidget(bool show_game_list)
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{
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m_game_list_widget->setVisible(true);
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setCentralWidget(m_game_list_widget);
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m_game_list_widget->resizeTableViewColumnsToFit();
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}
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}
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else
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@ -427,7 +428,10 @@ void MainWindow::destroyDisplayWidget(bool show_game_list)
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AssertMsg(m_ui.mainContainer->indexOf(m_display_widget) == 1, "Display widget in stack");
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m_ui.mainContainer->removeWidget(m_display_widget);
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if (show_game_list)
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{
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m_ui.mainContainer->setCurrentIndex(0);
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m_game_list_widget->resizeTableViewColumnsToFit();
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}
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}
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}
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@ -1187,6 +1191,7 @@ void MainWindow::onGameListRefreshProgress(const QString& status, int current, i
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void MainWindow::onGameListRefreshComplete()
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{
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m_ui.statusBar->clearMessage();
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clearProgressBar();
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}
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@ -1650,7 +1655,7 @@ void MainWindow::updateWindowState(bool force_visible)
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void MainWindow::setProgressBar(int current, int total)
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{
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const int value = (current * 100) / total;
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const int value = (total != 0) ? ((current * 100) / total) : 0;
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if (m_status_progress_widget->value() != value)
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m_status_progress_widget->setValue(value);
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@ -425,7 +425,6 @@ void GameList::ScanDirectory(const char* path, bool recursive, bool only_cache,
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{
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Log_InfoPrintf("Scanning %s%s", path, recursive ? " (recursively)" : "");
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progress->PushState();
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progress->SetFormattedStatusText("Scanning directory '%s'%s...", path, recursive ? " (recursively)" : "");
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FileSystem::FindResultsArray files;
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@ -433,11 +432,14 @@ void GameList::ScanDirectory(const char* path, bool recursive, bool only_cache,
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recursive ? (FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_HIDDEN_FILES | FILESYSTEM_FIND_RECURSIVE) :
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(FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_HIDDEN_FILES),
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&files);
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if (files.empty())
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return;
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u32 files_scanned = 0;
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progress->PushState();
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progress->SetProgressRange(static_cast<u32>(files.size()));
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progress->SetProgressValue(0);
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u32 files_scanned = 0;
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for (FILESYSTEM_FIND_DATA& ffd : files)
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{
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files_scanned++;
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@ -1144,7 +1144,7 @@ void InputManager::LoadMacroButtonConfig(SettingsInterface& si, const std::strin
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{
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if (button == cinfo->bindings[j].name)
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{
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binding = &cinfo->bindings[i];
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binding = &cinfo->bindings[j];
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break;
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}
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}
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