Settings: Add 1:1 pixel aspect ratio
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@ -61,6 +61,7 @@ void HostDisplay::CalculateDrawRect(s32 window_width, s32 window_height, s32* ou
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s32* out_height, s32* out_left_padding, s32* out_top_padding, float* out_scale,
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float* out_y_scale, bool apply_aspect_ratio) const
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{
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apply_aspect_ratio = (m_display_aspect_ratio > 0) ? apply_aspect_ratio : false;
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const float y_scale =
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apply_aspect_ratio ?
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((static_cast<float>(m_display_width) / static_cast<float>(m_display_height)) / m_display_aspect_ratio) :
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@ -263,6 +264,8 @@ bool HostDisplay::WriteDisplayTextureToFile(const char* filename, bool full_reso
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if (!m_display_texture_handle)
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return false;
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apply_aspect_ratio = (m_display_aspect_ratio > 0) ? apply_aspect_ratio : false;
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s32 resize_width = 0;
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s32 resize_height = 0;
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if (apply_aspect_ratio && full_resolution)
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@ -437,10 +437,10 @@ const char* Settings::GetDisplayCropModeDisplayName(DisplayCropMode crop_mode)
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return s_display_crop_mode_display_names[static_cast<int>(crop_mode)];
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}
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static std::array<const char*, 5> s_display_aspect_ratio_names =
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{{"4:3", "16:9", "8:7", "2:1 (VRAM 1:1)", "1:1"}};
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static constexpr std::array<float, 5> s_display_aspect_ratio_values =
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{{4.0f / 3.0f, 16.0f / 9.0f, 8.0f / 7.0f, 2.0f / 1.0f, 1.0f}};
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static std::array<const char*, 6> s_display_aspect_ratio_names =
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{{"4:3", "16:9", "8:7", "2:1 (VRAM 1:1)", "1:1", "PAR 1:1"}};
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static constexpr std::array<float, 6> s_display_aspect_ratio_values =
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{{4.0f / 3.0f, 16.0f / 9.0f, 8.0f / 7.0f, 2.0f / 1.0f, 1.0f, -1.0f}};
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std::optional<DisplayAspectRatio> Settings::ParseDisplayAspectRatio(const char* str)
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{
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@ -74,6 +74,7 @@ enum class DisplayAspectRatio : u8
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R8_7,
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R2_1,
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R1_1,
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PAR1_1,
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Count
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};
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