Android: Improve text in empty game list fragment

This commit is contained in:
Connor McLaughlin 2021-04-17 21:22:51 +10:00
parent 8125995443
commit 90e0ff33db
3 changed files with 11 additions and 17 deletions

View File

@ -10,7 +10,13 @@ import androidx.annotation.Nullable;
import androidx.fragment.app.Fragment;
public class EmptyGameListFragment extends Fragment {
private static final String SUPPORTED_FORMATS_STRING = ".cue, .iso, .img, .ecm, .mds, .chd, .pbp (unencrypted)";
private static final String SUPPORTED_FORMATS_STRING =
".cue (Cue Sheets)\n" +
".iso/.img (Single Track Image)\n" +
".ecm (Error Code Modeling Image)\n" +
".mds (Media Descriptor Sidecar)\n" +
".chd (Compressed Hunks of Data)\n" +
".pbp (PlayStation Portable, Only Encrypted)";
private MainActivity parent;
@ -23,9 +29,8 @@ public class EmptyGameListFragment extends Fragment {
public void onViewCreated(@NonNull View view, @Nullable Bundle savedInstanceState) {
super.onViewCreated(view, savedInstanceState);
((TextView)view.findViewById(R.id.supported_formats)).setText(
((TextView) view.findViewById(R.id.supported_formats)).setText(
getString(R.string.main_activity_empty_game_list_supported_formats, SUPPORTED_FORMATS_STRING));
((Button)view.findViewById(R.id.add_game_directory)).setOnClickListener(v -> parent.startAddGameDirectory());
((Button)view.findViewById(R.id.start_file)).setOnClickListener(v -> parent.startStartFile());
((Button) view.findViewById(R.id.add_game_directory)).setOnClickListener(v -> parent.startAddGameDirectory());
}
}

View File

@ -41,15 +41,4 @@
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@id/supported_formats" />
<Button
android:id="@+id/start_file"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginTop="10dp"
android:text="@string/main_activity_empty_game_list_start_file"
style="@style/Widget.AppCompat.Button.Borderless.Colored"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintHorizontal_bias="0.5"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@id/add_game_directory" />
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@ -322,8 +322,8 @@
<string name="controller_auto_mapping_no_devices">No suitable devices found. Automatic binding only supports gamepad devices, but you can still bind other device types manually.</string>
<string name="controller_auto_mapping_select_device">Select Device</string>
<string name="controller_auto_mapping_results">Automatic Binding Results</string>
<string name="main_activity_empty_game_list_title">No games were found. Please add a directory with games, or manually start a file.</string>
<string name="main_activity_empty_game_list_supported_formats">Supported formats: %s</string>
<string name="main_activity_empty_game_list_title">No games were found. Please add a directory with games to begin.</string>
<string name="main_activity_empty_game_list_supported_formats">Supported formats are:\n\n%s\n\nGames in bin format require a cuesheet (.cue) to start.</string>
<string name="main_activity_empty_game_list_add_directory">Add Game Directory</string>
<string name="main_activity_empty_game_list_start_file">Start File</string>
<string name="update_notes_title">Update Notes</string>