GameList: Prioritize game title cover image over database title
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@ -1151,6 +1151,22 @@ std::string GameList::GetCoverImagePathForEntry(const GameListEntry* entry) cons
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PathString cover_path;
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for (const char* extension : extensions)
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{
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// use the file title if it differs (e.g. modded games)
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const std::string_view file_title = System::GetTitleForPath(entry->path.c_str());
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if (!file_title.empty() && entry->title != file_title)
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{
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cover_path.Clear();
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cover_path.AppendString(g_host_interface->GetUserDirectory().c_str());
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cover_path.AppendCharacter(FS_OSPATH_SEPERATOR_CHARACTER);
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cover_path.AppendString("covers");
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cover_path.AppendCharacter(FS_OSPATH_SEPERATOR_CHARACTER);
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cover_path.AppendString(file_title.data(), static_cast<u32>(file_title.size()));
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cover_path.AppendCharacter('.');
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cover_path.AppendString(extension);
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if (FileSystem::FileExists(cover_path))
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return std::string(cover_path.GetCharArray());
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}
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// try the title
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if (!entry->title.empty())
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{
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@ -1168,22 +1184,6 @@ std::string GameList::GetCoverImagePathForEntry(const GameListEntry* entry) cons
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if (FileSystem::FileExists(cover_path))
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return std::string(cover_path.GetCharArray());
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}
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// and the file title if it differs
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const std::string_view file_title = System::GetTitleForPath(entry->path.c_str());
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if (!file_title.empty() && entry->title != file_title)
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{
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cover_path.Clear();
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cover_path.AppendString(g_host_interface->GetUserDirectory().c_str());
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cover_path.AppendCharacter(FS_OSPATH_SEPERATOR_CHARACTER);
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cover_path.AppendString("covers");
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cover_path.AppendCharacter(FS_OSPATH_SEPERATOR_CHARACTER);
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cover_path.AppendString(file_title.data(), static_cast<u32>(file_title.size()));
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cover_path.AppendCharacter('.');
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cover_path.AppendString(extension);
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if (FileSystem::FileExists(cover_path))
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return std::string(cover_path.GetCharArray());
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}
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}
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return std::string();
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