Qt: Add a way for the emulation thread to request fullscreen state
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@ -81,7 +81,11 @@ void MainWindow::destroyDisplayWindow()
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void MainWindow::toggleFullscreen()
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{
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const bool fullscreen = !m_display_widget->isFullScreen();
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setFullscreen(!m_display_widget->isFullScreen());
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}
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void MainWindow::setFullscreen(bool fullscreen)
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{
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if (fullscreen)
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{
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m_ui.mainContainer->setCurrentIndex(0);
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@ -335,6 +339,7 @@ void MainWindow::connectSignals()
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connect(m_host_interface, &QtHostInterface::createDisplayWindowRequested, this, &MainWindow::createDisplayWindow,
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Qt::BlockingQueuedConnection);
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connect(m_host_interface, &QtHostInterface::destroyDisplayWindowRequested, this, &MainWindow::destroyDisplayWindow);
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connect(m_host_interface, &QtHostInterface::setFullscreenRequested, this, &MainWindow::setFullscreen);
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connect(m_host_interface, &QtHostInterface::toggleFullscreenRequested, this, &MainWindow::toggleFullscreen);
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connect(m_host_interface, &QtHostInterface::messageReported, this, &MainWindow::reportMessage);
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connect(m_host_interface, &QtHostInterface::emulationStarted, this, &MainWindow::onEmulationStarted);
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@ -26,6 +26,7 @@ private Q_SLOTS:
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void reportMessage(const QString& message);
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void createDisplayWindow(QThread* worker_thread, bool use_debug_device);
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void destroyDisplayWindow();
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void setFullscreen(bool fullscreen);
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void toggleFullscreen();
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void onEmulationStarted();
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void onEmulationStopped();
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@ -71,6 +71,7 @@ Q_SIGNALS:
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void gameListRefreshed();
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void createDisplayWindowRequested(QThread* worker_thread, bool use_debug_device);
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void destroyDisplayWindowRequested();
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void setFullscreenRequested(bool fullscreen);
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void toggleFullscreenRequested();
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void systemPerformanceCountersUpdated(float speed, float fps, float vps, float avg_frame_time,
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float worst_frame_time);
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