Controller: Add basic PlayStation Mouse support
Still needs capture/relative movement for a better experience.
This commit is contained in:
parent
b56546d8ad
commit
8f82987341
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@ -56,6 +56,8 @@ add_library(core
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namco_guncon.h
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namco_guncon.h
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pad.cpp
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pad.cpp
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pad.h
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pad.h
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playstation_mouse.cpp
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playstation_mouse.h
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psf_loader.cpp
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psf_loader.cpp
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psf_loader.h
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psf_loader.h
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save_state_version.h
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save_state_version.h
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@ -1,8 +1,9 @@
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#include "controller.h"
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#include "controller.h"
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#include "analog_controller.h"
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#include "analog_controller.h"
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#include "common/state_wrapper.h"
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#include "common/state_wrapper.h"
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#include "namco_guncon.h"
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#include "digital_controller.h"
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#include "digital_controller.h"
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#include "namco_guncon.h"
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#include "playstation_mouse.h"
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Controller::Controller() = default;
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Controller::Controller() = default;
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@ -50,6 +51,9 @@ std::unique_ptr<Controller> Controller::Create(System* system, ControllerType ty
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case ControllerType::NamcoGunCon:
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case ControllerType::NamcoGunCon:
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return NamcoGunCon::Create(system);
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return NamcoGunCon::Create(system);
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case ControllerType::PlayStationMouse:
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return PlayStationMouse::Create(system);
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case ControllerType::None:
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case ControllerType::None:
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default:
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default:
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return {};
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return {};
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@ -79,6 +83,9 @@ Controller::AxisList Controller::GetAxisNames(ControllerType type)
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case ControllerType::NamcoGunCon:
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case ControllerType::NamcoGunCon:
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return NamcoGunCon::StaticGetAxisNames();
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return NamcoGunCon::StaticGetAxisNames();
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case ControllerType::PlayStationMouse:
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return PlayStationMouse::StaticGetAxisNames();
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case ControllerType::None:
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case ControllerType::None:
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default:
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default:
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return {};
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return {};
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@ -98,6 +105,9 @@ Controller::ButtonList Controller::GetButtonNames(ControllerType type)
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case ControllerType::NamcoGunCon:
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case ControllerType::NamcoGunCon:
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return NamcoGunCon::StaticGetButtonNames();
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return NamcoGunCon::StaticGetButtonNames();
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case ControllerType::PlayStationMouse:
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return PlayStationMouse::StaticGetButtonNames();
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case ControllerType::None:
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case ControllerType::None:
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default:
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default:
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return {};
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return {};
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@ -117,6 +127,9 @@ u32 Controller::GetVibrationMotorCount(ControllerType type)
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case ControllerType::NamcoGunCon:
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case ControllerType::NamcoGunCon:
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return NamcoGunCon::StaticGetVibrationMotorCount();
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return NamcoGunCon::StaticGetVibrationMotorCount();
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case ControllerType::PlayStationMouse:
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return PlayStationMouse::StaticGetVibrationMotorCount();
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case ControllerType::None:
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case ControllerType::None:
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default:
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default:
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return 0;
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return 0;
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@ -136,6 +149,9 @@ std::optional<s32> Controller::GetAxisCodeByName(ControllerType type, std::strin
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case ControllerType::NamcoGunCon:
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case ControllerType::NamcoGunCon:
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return NamcoGunCon::StaticGetAxisCodeByName(axis_name);
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return NamcoGunCon::StaticGetAxisCodeByName(axis_name);
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case ControllerType::PlayStationMouse:
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return PlayStationMouse::StaticGetAxisCodeByName(axis_name);
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case ControllerType::None:
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case ControllerType::None:
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default:
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default:
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return std::nullopt;
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return std::nullopt;
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@ -155,6 +171,9 @@ std::optional<s32> Controller::GetButtonCodeByName(ControllerType type, std::str
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case ControllerType::NamcoGunCon:
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case ControllerType::NamcoGunCon:
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return NamcoGunCon::StaticGetButtonCodeByName(button_name);
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return NamcoGunCon::StaticGetButtonCodeByName(button_name);
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case ControllerType::PlayStationMouse:
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return PlayStationMouse::StaticGetButtonCodeByName(button_name);
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case ControllerType::None:
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case ControllerType::None:
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default:
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default:
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return std::nullopt;
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return std::nullopt;
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@ -78,6 +78,7 @@
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<ClCompile Include="namco_guncon.cpp" />
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<ClCompile Include="namco_guncon.cpp" />
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<ClCompile Include="pad.cpp" />
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<ClCompile Include="pad.cpp" />
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<ClCompile Include="controller.cpp" />
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<ClCompile Include="controller.cpp" />
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<ClCompile Include="playstation_mouse.cpp" />
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<ClCompile Include="psf_loader.cpp" />
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<ClCompile Include="psf_loader.cpp" />
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<ClCompile Include="settings.cpp" />
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<ClCompile Include="settings.cpp" />
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<ClCompile Include="sio.cpp" />
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<ClCompile Include="sio.cpp" />
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@ -119,6 +120,7 @@
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<ClInclude Include="namco_guncon.h" />
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<ClInclude Include="namco_guncon.h" />
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<ClInclude Include="pad.h" />
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<ClInclude Include="pad.h" />
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<ClInclude Include="controller.h" />
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<ClInclude Include="controller.h" />
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<ClInclude Include="playstation_mouse.h" />
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<ClInclude Include="psf_loader.h" />
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<ClInclude Include="psf_loader.h" />
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<ClInclude Include="save_state_version.h" />
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<ClInclude Include="save_state_version.h" />
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<ClInclude Include="settings.h" />
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<ClInclude Include="settings.h" />
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@ -42,6 +42,7 @@
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<ClCompile Include="cdrom_async_reader.cpp" />
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<ClCompile Include="cdrom_async_reader.cpp" />
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<ClCompile Include="psf_loader.cpp" />
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<ClCompile Include="psf_loader.cpp" />
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<ClCompile Include="namco_guncon.cpp" />
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<ClCompile Include="namco_guncon.cpp" />
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<ClCompile Include="playstation_mouse.cpp" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="types.h" />
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<ClInclude Include="types.h" />
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@ -85,6 +86,7 @@
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<ClInclude Include="cdrom_async_reader.h" />
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<ClInclude Include="cdrom_async_reader.h" />
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<ClInclude Include="psf_loader.h" />
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<ClInclude Include="psf_loader.h" />
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<ClInclude Include="namco_guncon.h" />
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<ClInclude Include="namco_guncon.h" />
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<ClInclude Include="playstation_mouse.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="cpu_core.inl" />
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<None Include="cpu_core.inl" />
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@ -0,0 +1,204 @@
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#include "playstation_mouse.h"
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#include "common/assert.h"
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#include "common/log.h"
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#include "common/state_wrapper.h"
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#include "gpu.h"
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#include "host_display.h"
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#include "host_interface.h"
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#include "system.h"
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#include <array>
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Log_SetChannel(PlayStationMouse);
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PlayStationMouse::PlayStationMouse(System* system) : m_system(system)
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{
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m_last_host_position_y = system->GetHostInterface()->GetDisplay()->GetMousePositionX();
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m_last_host_position_y = system->GetHostInterface()->GetDisplay()->GetMousePositionY();
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}
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PlayStationMouse::~PlayStationMouse() = default;
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ControllerType PlayStationMouse::GetType() const
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{
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return ControllerType::NamcoGunCon;
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}
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std::optional<s32> PlayStationMouse::GetAxisCodeByName(std::string_view axis_name) const
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{
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return StaticGetAxisCodeByName(axis_name);
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}
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std::optional<s32> PlayStationMouse::GetButtonCodeByName(std::string_view button_name) const
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{
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return StaticGetButtonCodeByName(button_name);
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}
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void PlayStationMouse::Reset()
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{
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m_transfer_state = TransferState::Idle;
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}
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bool PlayStationMouse::DoState(StateWrapper& sw)
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{
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if (!Controller::DoState(sw))
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return false;
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sw.Do(&m_button_state);
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sw.Do(&m_delta_x);
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sw.Do(&m_delta_y);
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sw.Do(&m_transfer_state);
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return true;
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}
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void PlayStationMouse::SetAxisState(s32 axis_code, float value) {}
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void PlayStationMouse::SetButtonState(Button button, bool pressed)
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{
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static constexpr std::array<u8, static_cast<size_t>(Button::Count)> indices = {{11, 10}};
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if (pressed)
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m_button_state &= ~(u16(1) << indices[static_cast<u8>(button)]);
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else
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m_button_state |= u16(1) << indices[static_cast<u8>(button)];
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}
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void PlayStationMouse::SetButtonState(s32 button_code, bool pressed)
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{
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if (button_code < 0 || button_code >= static_cast<s32>(Button::Count))
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return;
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SetButtonState(static_cast<Button>(button_code), pressed);
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}
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void PlayStationMouse::ResetTransferState()
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{
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m_transfer_state = TransferState::Idle;
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}
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bool PlayStationMouse::Transfer(const u8 data_in, u8* data_out)
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{
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static constexpr u16 ID = 0x5A12;
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switch (m_transfer_state)
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{
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case TransferState::Idle:
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{
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// ack when sent 0x01, send ID for 0x42
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if (data_in == 0x42)
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{
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*data_out = Truncate8(ID);
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m_transfer_state = TransferState::IDMSB;
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return true;
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}
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else
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{
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*data_out = 0xFF;
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return (data_in == 0x01);
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}
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}
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case TransferState::IDMSB:
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{
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*data_out = Truncate8(ID >> 8);
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m_transfer_state = TransferState::ButtonsLSB;
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return true;
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}
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case TransferState::ButtonsLSB:
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{
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*data_out = Truncate8(m_button_state);
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m_transfer_state = TransferState::ButtonsMSB;
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return true;
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}
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case TransferState::ButtonsMSB:
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{
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*data_out = Truncate8(m_button_state >> 8);
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m_transfer_state = TransferState::DeltaX;
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return true;
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}
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case TransferState::DeltaX:
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{
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UpdatePosition();
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*data_out = static_cast<u8>(m_delta_x);
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m_transfer_state = TransferState::DeltaY;
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return true;
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}
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case TransferState::DeltaY:
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{
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*data_out = static_cast<u8>(m_delta_y);
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m_transfer_state = TransferState::Idle;
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return false;
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}
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default:
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{
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UnreachableCode();
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return false;
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}
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}
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}
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void PlayStationMouse::UpdatePosition()
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{
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// get screen coordinates
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const HostDisplay* display = m_system->GetHostInterface()->GetDisplay();
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const s32 mouse_x = display->GetMousePositionX();
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const s32 mouse_y = display->GetMousePositionY();
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const s32 delta_x = mouse_x - m_last_host_position_x;
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const s32 delta_y = mouse_y - m_last_host_position_y;
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m_last_host_position_x = mouse_x;
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m_last_host_position_y = mouse_y;
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if (delta_x != 0 || delta_y != 0)
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Log_InfoPrintf("dx=%d, dy=%d", delta_x, delta_y);
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m_delta_x = static_cast<s8>(std::clamp<s32>(delta_x, std::numeric_limits<s8>::min(), std::numeric_limits<s8>::max()));
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m_delta_y = static_cast<s8>(std::clamp<s32>(delta_y, std::numeric_limits<s8>::min(), std::numeric_limits<s8>::max()));
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}
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std::unique_ptr<PlayStationMouse> PlayStationMouse::Create(System* system)
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{
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return std::make_unique<PlayStationMouse>(system);
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}
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std::optional<s32> PlayStationMouse::StaticGetAxisCodeByName(std::string_view button_name)
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{
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return std::nullopt;
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}
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std::optional<s32> PlayStationMouse::StaticGetButtonCodeByName(std::string_view button_name)
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{
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#define BUTTON(name) \
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if (button_name == #name) \
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{ \
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return static_cast<s32>(ZeroExtend32(static_cast<u8>(Button::name))); \
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}
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BUTTON(Left);
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BUTTON(Right);
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return std::nullopt;
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#undef BUTTON
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}
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Controller::AxisList PlayStationMouse::StaticGetAxisNames()
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{
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return {};
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}
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Controller::ButtonList PlayStationMouse::StaticGetButtonNames()
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{
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#define B(n) \
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{ \
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#n, static_cast < s32>(Button::n) \
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}
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return {B(Left), B(Right)};
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#undef B
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}
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u32 PlayStationMouse::StaticGetVibrationMotorCount()
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{
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return 0;
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}
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@ -0,0 +1,66 @@
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#pragma once
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#include "controller.h"
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#include <memory>
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#include <optional>
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#include <string_view>
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class PlayStationMouse final : public Controller
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{
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public:
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enum class Button : u8
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{
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Left = 0,
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Right = 1,
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Count
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};
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PlayStationMouse(System* system);
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~PlayStationMouse() override;
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static std::unique_ptr<PlayStationMouse> Create(System* system);
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static std::optional<s32> StaticGetAxisCodeByName(std::string_view button_name);
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static std::optional<s32> StaticGetButtonCodeByName(std::string_view button_name);
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static AxisList StaticGetAxisNames();
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static ButtonList StaticGetButtonNames();
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static u32 StaticGetVibrationMotorCount();
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ControllerType GetType() const override;
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std::optional<s32> GetAxisCodeByName(std::string_view axis_name) const override;
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std::optional<s32> GetButtonCodeByName(std::string_view button_name) const override;
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void Reset() override;
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bool DoState(StateWrapper& sw) override;
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void SetAxisState(s32 axis_code, float value) override;
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void SetButtonState(s32 button_code, bool pressed) override;
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void ResetTransferState() override;
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bool Transfer(const u8 data_in, u8* data_out) override;
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void SetButtonState(Button button, bool pressed);
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private:
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void UpdatePosition();
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enum class TransferState : u8
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{
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Idle,
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IDMSB,
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ButtonsLSB,
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ButtonsMSB,
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DeltaX,
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DeltaY
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||||||
|
};
|
||||||
|
|
||||||
|
System* m_system;
|
||||||
|
|
||||||
|
s32 m_last_host_position_x = 0;
|
||||||
|
s32 m_last_host_position_y = 0;
|
||||||
|
|
||||||
|
// buttons are active low
|
||||||
|
u16 m_button_state = UINT16_C(0xFFFF);
|
||||||
|
s8 m_delta_x = 0;
|
||||||
|
s8 m_delta_y = 0;
|
||||||
|
|
||||||
|
TransferState m_transfer_state = TransferState::Idle;
|
||||||
|
};
|
|
@ -354,10 +354,10 @@ const char* Settings::GetAudioBackendDisplayName(AudioBackend backend)
|
||||||
return s_audio_backend_display_names[static_cast<int>(backend)];
|
return s_audio_backend_display_names[static_cast<int>(backend)];
|
||||||
}
|
}
|
||||||
|
|
||||||
static std::array<const char*, 4> s_controller_type_names = {
|
static std::array<const char*, 5> s_controller_type_names = {
|
||||||
{"None", "DigitalController", "AnalogController", "NamcoGunCon"}};
|
{"None", "DigitalController", "AnalogController", "NamcoGunCon", "PlayStationMouse"}};
|
||||||
static std::array<const char*, 4> s_controller_display_names = {
|
static std::array<const char*, 5> s_controller_display_names = {
|
||||||
{"None", "Digital Controller", "Analog Controller (DualShock)", "Namco GunCon"}};
|
{"None", "Digital Controller", "Analog Controller (DualShock)", "Namco GunCon", "PlayStation Mouse"}};
|
||||||
|
|
||||||
std::optional<ControllerType> Settings::ParseControllerTypeName(const char* str)
|
std::optional<ControllerType> Settings::ParseControllerTypeName(const char* str)
|
||||||
{
|
{
|
||||||
|
|
|
@ -88,6 +88,7 @@ enum class ControllerType
|
||||||
DigitalController,
|
DigitalController,
|
||||||
AnalogController,
|
AnalogController,
|
||||||
NamcoGunCon,
|
NamcoGunCon,
|
||||||
|
PlayStationMouse,
|
||||||
Count
|
Count
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue