CommonHostInterface: Fix translatability of widescreen hack toggle message
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@ -3357,24 +3357,48 @@ void CommonHostInterface::ReloadPostProcessingShaders()
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void CommonHostInterface::ToggleWidescreen()
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void CommonHostInterface::ToggleWidescreen()
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{
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{
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g_settings.gpu_widescreen_hack = !g_settings.gpu_widescreen_hack;
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g_settings.gpu_widescreen_hack = !g_settings.gpu_widescreen_hack;
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const GameSettings::Entry* gs = m_game_list->GetGameSettings(System::GetRunningPath(), System::GetRunningCode());
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const GameSettings::Entry* gs = m_game_list->GetGameSettings(System::GetRunningPath(), System::GetRunningCode());
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DisplayAspectRatio userRatio;
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DisplayAspectRatio user_ratio;
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if (gs && gs->display_aspect_ratio.has_value())
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if (gs && gs->display_aspect_ratio.has_value())
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userRatio = gs->display_aspect_ratio.value();
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{
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user_ratio = gs->display_aspect_ratio.value();
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}
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else
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else
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userRatio = Settings::ParseDisplayAspectRatio(
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{
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m_settings_interface
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std::lock_guard<std::recursive_mutex> guard(m_settings_mutex);
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->GetStringValue("Display", "AspectRatio", Settings::GetDisplayAspectRatioName(DisplayAspectRatio::Auto))
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user_ratio = Settings::ParseDisplayAspectRatio(
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.c_str())
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m_settings_interface
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.value_or(DisplayAspectRatio::Auto);
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->GetStringValue("Display", "AspectRatio",
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if (userRatio == DisplayAspectRatio::Auto || userRatio == DisplayAspectRatio::PAR1_1 || userRatio == DisplayAspectRatio::R4_3)
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Settings::GetDisplayAspectRatioName(Settings::DEFAULT_DISPLAY_ASPECT_RATIO))
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g_settings.display_aspect_ratio = g_settings.gpu_widescreen_hack ? DisplayAspectRatio::R16_9 : userRatio;
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.c_str())
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.value_or(DisplayAspectRatio::Auto);
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}
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if (user_ratio == DisplayAspectRatio::Auto || user_ratio == DisplayAspectRatio::PAR1_1 ||
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user_ratio == DisplayAspectRatio::R4_3)
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{
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g_settings.display_aspect_ratio = g_settings.gpu_widescreen_hack ? DisplayAspectRatio::R16_9 : user_ratio;
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}
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else
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else
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g_settings.display_aspect_ratio = g_settings.gpu_widescreen_hack ? userRatio : DisplayAspectRatio::Auto;
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{
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g_settings.display_aspect_ratio = g_settings.gpu_widescreen_hack ? user_ratio : DisplayAspectRatio::Auto;
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String arMessage;
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}
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arMessage.AppendFormattedString("Widescreen Hack is now %s and aspect ratio set to %s.", g_settings.gpu_widescreen_hack ? "enabled" : "disabled", Settings::GetDisplayAspectRatioName(g_settings.display_aspect_ratio));
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AddOSDMessage(TranslateStdString("OSDMessage", arMessage), 5.0f);
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if (g_settings.gpu_widescreen_hack)
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{
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AddFormattedOSDMessage(
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5.0f, TranslateString("OSDMessage", "Widescreen hack is now enabled, and aspect ratio is set to %s."),
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TranslateString("DisplayAspectRatio", Settings::GetDisplayAspectRatioName(g_settings.display_aspect_ratio))
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.GetCharArray());
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}
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else
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{
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AddFormattedOSDMessage(
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5.0f, TranslateString("OSDMessage", "Widescreen hack is now disabled, and aspect ratio is set to %s."),
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TranslateString("DisplayAspectRatio", Settings::GetDisplayAspectRatioName(g_settings.display_aspect_ratio))
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.GetCharArray());
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}
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GTE::UpdateAspectRatio();
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GTE::UpdateAspectRatio();
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}
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}
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@ -269,7 +269,7 @@ public:
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/// Reloads post processing shaders with the current configuration.
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/// Reloads post processing shaders with the current configuration.
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void ReloadPostProcessingShaders();
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void ReloadPostProcessingShaders();
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/// Toggle Widescreen Hack and Aspect Ratio
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/// Toggle Widescreen Hack and Aspect Ratio
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void ToggleWidescreen();
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void ToggleWidescreen();
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/// Parses a fullscreen mode into its components (width * height @ refresh hz)
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/// Parses a fullscreen mode into its components (width * height @ refresh hz)
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