libretro: Use framebuffer view dimensions not texture dimensions
This commit is contained in:
parent
70f4ce7cde
commit
8cd9e0887e
|
@ -128,13 +128,18 @@ std::tuple<s32, s32, s32, s32> HostDisplay::CalculateDrawRect(s32 window_width,
|
|||
}
|
||||
|
||||
std::tuple<s32, s32, s32, s32> HostDisplay::CalculateSoftwareCursorDrawRect() const
|
||||
{
|
||||
return CalculateSoftwareCursorDrawRect(m_mouse_position_x, m_mouse_position_y);
|
||||
}
|
||||
|
||||
std::tuple<s32, s32, s32, s32> HostDisplay::CalculateSoftwareCursorDrawRect(s32 cursor_x, s32 cursor_y) const
|
||||
{
|
||||
const float scale = m_window_info.surface_scale * m_cursor_texture_scale;
|
||||
const u32 cursor_extents_x = static_cast<u32>(static_cast<float>(m_cursor_texture->GetWidth()) * scale * 0.5f);
|
||||
const u32 cursor_extents_y = static_cast<u32>(static_cast<float>(m_cursor_texture->GetHeight()) * scale * 0.5f);
|
||||
|
||||
const s32 out_left = m_mouse_position_x - cursor_extents_x;
|
||||
const s32 out_top = m_mouse_position_y - cursor_extents_y;
|
||||
const s32 out_left = cursor_x - cursor_extents_x;
|
||||
const s32 out_top = cursor_y - cursor_extents_y;
|
||||
const s32 out_width = cursor_extents_x * 2u;
|
||||
const s32 out_height = cursor_extents_y * 2u;
|
||||
|
||||
|
|
|
@ -160,6 +160,7 @@ protected:
|
|||
float* out_y_scale) const;
|
||||
|
||||
std::tuple<s32, s32, s32, s32> CalculateSoftwareCursorDrawRect() const;
|
||||
std::tuple<s32, s32, s32, s32> CalculateSoftwareCursorDrawRect(s32 cursor_x, s32 cursor_y) const;
|
||||
|
||||
WindowInfo m_window_info;
|
||||
|
||||
|
|
|
@ -76,7 +76,7 @@ void LibretroD3D11HostDisplay::ResizeRenderWindow(s32 new_window_width, s32 new_
|
|||
bool LibretroD3D11HostDisplay::Render()
|
||||
{
|
||||
// TODO: Skip framebuffer when offset is (0,0).
|
||||
if (!CheckFramebufferSize(m_display_texture_width, m_display_texture_height))
|
||||
if (!CheckFramebufferSize(m_display_texture_view_width, m_display_texture_view_height))
|
||||
return false;
|
||||
|
||||
// Ensure we're not currently bound.
|
||||
|
@ -86,21 +86,23 @@ bool LibretroD3D11HostDisplay::Render()
|
|||
|
||||
if (HasDisplayTexture())
|
||||
{
|
||||
RenderDisplay(0, 0, m_display_texture_width, m_display_texture_height, m_display_texture_handle,
|
||||
RenderDisplay(0, 0, m_display_texture_view_width, m_display_texture_view_height, m_display_texture_handle,
|
||||
m_display_texture_width, m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y,
|
||||
m_display_texture_view_width, m_display_texture_view_height, m_display_linear_filtering);
|
||||
}
|
||||
|
||||
if (HasSoftwareCursor())
|
||||
{
|
||||
const auto [left, top, width, height] = CalculateSoftwareCursorDrawRect();
|
||||
// TODO: Scale mouse x/y
|
||||
const auto [left, top, width, height] = CalculateSoftwareCursorDrawRect(m_mouse_position_x, m_mouse_position_y);
|
||||
RenderSoftwareCursor(left, top, width, height, m_cursor_texture.get());
|
||||
}
|
||||
|
||||
// NOTE: libretro frontend expects the data bound to PS SRV slot 0.
|
||||
m_context->OMSetRenderTargets(0, nullptr, nullptr);
|
||||
m_context->PSSetShaderResources(0, 1, m_framebuffer.GetD3DSRVArray());
|
||||
g_retro_video_refresh_callback(RETRO_HW_FRAME_BUFFER_VALID, m_display_texture_width, m_display_texture_height, 0);
|
||||
g_retro_video_refresh_callback(RETRO_HW_FRAME_BUFFER_VALID, m_display_texture_view_width,
|
||||
m_display_texture_view_height, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -125,18 +125,20 @@ bool LibretroOpenGLHostDisplay::Render()
|
|||
|
||||
if (HasDisplayTexture())
|
||||
{
|
||||
RenderDisplay(0, 0, m_display_texture_width, m_display_texture_height, m_display_texture_handle,
|
||||
RenderDisplay(0, 0, m_display_texture_view_width, m_display_texture_view_height, m_display_texture_handle,
|
||||
m_display_texture_width, m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y,
|
||||
m_display_texture_view_width, m_display_texture_view_height, m_display_linear_filtering);
|
||||
}
|
||||
|
||||
if (HasSoftwareCursor())
|
||||
{
|
||||
const auto [left, top, width, height] = CalculateSoftwareCursorDrawRect();
|
||||
RenderSoftwareCursor(left, top, width, height, m_cursor_texture.get());
|
||||
// TODO: Scale mouse x/y
|
||||
const auto [left, top, width, height] = CalculateSoftwareCursorDrawRect(m_mouse_position_x, m_mouse_position_y);
|
||||
RenderSoftwareCursor(left, m_display_texture_view_height - top - height, width, height, m_cursor_texture.get());
|
||||
}
|
||||
|
||||
g_retro_video_refresh_callback(RETRO_HW_FRAME_BUFFER_VALID, m_display_texture_width, m_display_texture_height, 0);
|
||||
g_retro_video_refresh_callback(RETRO_HW_FRAME_BUFFER_VALID, m_display_texture_view_width,
|
||||
m_display_texture_view_height, 0);
|
||||
|
||||
GL::Program::ResetLastProgram();
|
||||
return true;
|
||||
|
|
|
@ -461,13 +461,13 @@ void OpenGLHostDisplay::RenderSoftwareCursor()
|
|||
return;
|
||||
|
||||
const auto [left, top, width, height] = CalculateSoftwareCursorDrawRect();
|
||||
RenderSoftwareCursor(left, top, width, height, m_cursor_texture.get());
|
||||
RenderSoftwareCursor(left, GetWindowHeight() - top - height, width, height, m_cursor_texture.get());
|
||||
}
|
||||
|
||||
void OpenGLHostDisplay::RenderSoftwareCursor(s32 left, s32 top, s32 width, s32 height,
|
||||
void OpenGLHostDisplay::RenderSoftwareCursor(s32 left, s32 bottom, s32 width, s32 height,
|
||||
HostDisplayTexture* texture_handle)
|
||||
{
|
||||
glViewport(left, GetWindowHeight() - top - height, width, height);
|
||||
glViewport(left, bottom, width, height);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
|
||||
glBlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD);
|
||||
|
|
|
@ -69,7 +69,7 @@ protected:
|
|||
void RenderDisplay(s32 left, s32 bottom, s32 width, s32 height, void* texture_handle, u32 texture_width,
|
||||
s32 texture_height, s32 texture_view_x, s32 texture_view_y, s32 texture_view_width,
|
||||
s32 texture_view_height, bool linear_filter);
|
||||
void RenderSoftwareCursor(s32 left, s32 top, s32 width, s32 height, HostDisplayTexture* texture_handle);
|
||||
void RenderSoftwareCursor(s32 left, s32 bottom, s32 width, s32 height, HostDisplayTexture* texture_handle);
|
||||
|
||||
std::unique_ptr<GL::Context> m_gl_context;
|
||||
|
||||
|
|
Loading…
Reference in New Issue