GPUTexture: Add A1BGR5 format

Needed for GLES, since RGB5A1 + BGRA + REV isn't listed as
a valid format.
This commit is contained in:
Stenzek 2024-12-06 17:48:31 +10:00
parent dbba8deb4b
commit 8c5fadafba
No known key found for this signature in database
8 changed files with 15 additions and 2 deletions

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@ -633,6 +633,7 @@ static constexpr std::array<D3DCommon::DXGIFormatMapping, static_cast<int>(GPUTe
{DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN }, // BGRA8 {DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN }, // BGRA8
{DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_UNKNOWN }, // RGB565 {DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_UNKNOWN }, // RGB565
{DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_UNKNOWN }, // RGB5A1 {DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_UNKNOWN }, // RGB5A1
{DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // A1BGR5
{DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_UNKNOWN }, // R8 {DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_UNKNOWN }, // R8
{DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D16_UNORM }, // D16 {DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D16_UNORM }, // D16
{DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT }, // D24S8 {DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT }, // D24S8

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@ -31,6 +31,7 @@ const char* GPUTexture::GetFormatName(Format format)
"BGRA8", // BGRA8 "BGRA8", // BGRA8
"RGB565", // RGB565 "RGB565", // RGB565
"RGB5A1", // RGB5A1 "RGB5A1", // RGB5A1
"A1BGR5", // A1BGR5
"R8", // R8 "R8", // R8
"D16", // D16 "D16", // D16
"D24S8", // D24S8 "D24S8", // D24S8
@ -152,6 +153,7 @@ GPUTexture::Format GPUTexture::GetTextureFormatForImageFormat(ImageFormat format
Format::BGRA8, // BGRA8 Format::BGRA8, // BGRA8
Format::RGB565, // RGB565 Format::RGB565, // RGB565
Format::RGB5A1, // RGB5A1 Format::RGB5A1, // RGB5A1
Format::A1BGR5, // A1BGR5
Format::Unknown, // BGR8 Format::Unknown, // BGR8
Format::BC1, // BC1 Format::BC1, // BC1
Format::BC2, // BC2 Format::BC2, // BC2
@ -171,6 +173,7 @@ ImageFormat GPUTexture::GetImageFormatForTextureFormat(Format format)
ImageFormat::BGRA8, // BGRA8 ImageFormat::BGRA8, // BGRA8
ImageFormat::RGB565, // RGB565 ImageFormat::RGB565, // RGB565
ImageFormat::RGB5A1, // RGB5A1 ImageFormat::RGB5A1, // RGB5A1
ImageFormat::A1BGR5, // A1BGR5
ImageFormat::None, // R8 ImageFormat::None, // R8
ImageFormat::None, // D16 ImageFormat::None, // D16
ImageFormat::None, // D24S8 ImageFormat::None, // D24S8
@ -253,6 +256,7 @@ u32 GPUTexture::GetPixelSize(GPUTexture::Format format)
4, // BGRA8 4, // BGRA8
2, // RGB565 2, // RGB565
2, // RGB5A1 2, // RGB5A1
2, // A1BGR5
1, // R8 1, // R8
2, // D16 2, // D16
4, // D24S8 4, // D24S8

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@ -44,6 +44,7 @@ public:
BGRA8, BGRA8,
RGB565, RGB565,
RGB5A1, RGB5A1,
A1BGR5,
R8, R8,
D16, D16,
D24S8, D24S8,

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@ -168,6 +168,7 @@ const char* Image::GetFormatName(ImageFormat format)
"BGRA8", // BGRA8 "BGRA8", // BGRA8
"RGB565", // RGB565 "RGB565", // RGB565
"RGB5A1", // RGB5A1 "RGB5A1", // RGB5A1
"A1BGR5", // A1BGR5
"BGR8", // BGR8 "BGR8", // BGR8
"BC1", // BC1 "BC1", // BC1
"BC2", // BC2 "BC2", // BC2
@ -187,6 +188,7 @@ u32 Image::GetPixelSize(ImageFormat format)
4, // BGRA8 4, // BGRA8
2, // RGB565 2, // RGB565
2, // RGB5A1 2, // RGB5A1
2, // A1BGR5
3, // BGR8 3, // BGR8
8, // BC1 - 16 pixels in 64 bits 8, // BC1 - 16 pixels in 64 bits
16, // BC2 - 16 pixels in 128 bits 16, // BC2 - 16 pixels in 128 bits

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@ -21,6 +21,7 @@ enum class ImageFormat : u8
BGRA8, BGRA8,
RGB565, RGB565,
RGB5A1, RGB5A1,
A1BGR5,
BGR8, BGR8,
BC1, BC1,
BC2, BC2,

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@ -51,6 +51,7 @@ static constexpr std::array<MTLPixelFormat, static_cast<u32>(GPUTexture::Format:
MTLPixelFormatBGRA8Unorm, // BGRA8 MTLPixelFormatBGRA8Unorm, // BGRA8
MTLPixelFormatB5G6R5Unorm, // RGB565 MTLPixelFormatB5G6R5Unorm, // RGB565
MTLPixelFormatBGR5A1Unorm, // RGB5A1 MTLPixelFormatBGR5A1Unorm, // RGB5A1
MTLPixelFormatInvalid, // A1BGR5
MTLPixelFormatR8Unorm, // R8 MTLPixelFormatR8Unorm, // R8
MTLPixelFormatDepth16Unorm, // D16 MTLPixelFormatDepth16Unorm, // D16
MTLPixelFormatDepth24Unorm_Stencil8, // D24S8 MTLPixelFormatDepth24Unorm_Stencil8, // D24S8

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@ -37,7 +37,8 @@ const std::tuple<GLenum, GLenum, GLenum>& OpenGLTexture::GetPixelFormatMapping(G
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, // RGBA8 {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, // RGBA8
{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE}, // BGRA8 {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE}, // BGRA8
{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565 {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565
{GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // RGB5A1 {}, // RGB5A1
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, // A1BGR5
{GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8 {GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_SHORT}, // D16 {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_SHORT}, // D16
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT}, // D24S8 {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT}, // D24S8
@ -71,7 +72,8 @@ const std::tuple<GLenum, GLenum, GLenum>& OpenGLTexture::GetPixelFormatMapping(G
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, // RGBA8 {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, // RGBA8
{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE}, // BGRA8 {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE}, // BGRA8
{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565 {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565
{GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // RGB5A1 {}, // RGB5A1
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, // A1BGR5
{GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8 {GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_SHORT}, // D16 {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_SHORT}, // D16
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT}, // D24S8 {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT}, // D24S8

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@ -76,6 +76,7 @@ const std::array<VkFormat, static_cast<u32>(GPUTexture::Format::MaxCount)> Vulka
VK_FORMAT_B8G8R8A8_UNORM, // BGRA8 VK_FORMAT_B8G8R8A8_UNORM, // BGRA8
VK_FORMAT_R5G6B5_UNORM_PACK16, // RGB565 VK_FORMAT_R5G6B5_UNORM_PACK16, // RGB565
VK_FORMAT_A1R5G5B5_UNORM_PACK16, // RGB5A1 VK_FORMAT_A1R5G5B5_UNORM_PACK16, // RGB5A1
VK_FORMAT_B5G5R5A1_UNORM_PACK16, // A1BGR5
VK_FORMAT_R8_UNORM, // R8 VK_FORMAT_R8_UNORM, // R8
VK_FORMAT_D16_UNORM, // D16 VK_FORMAT_D16_UNORM, // D16
VK_FORMAT_D24_UNORM_S8_UINT, // D24S8 VK_FORMAT_D24_UNORM_S8_UINT, // D24S8