GPU/Vulkan: Fix warnings introduced by #2438
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@ -525,8 +525,9 @@ DebugScope<VkCommandBuffer>::DebugScope(VkCommandBuffer context, const char* for
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++depth;
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const float depth_phase = depth / static_cast<float>(max_depth);
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BeginDebugScope(command_buffer, str,
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Palette(depth_phase, {0.5, 0.5, 0.5}, {0.5, 0.5, 0.5}, {1.0, 1.0, 0.5}, {0.8, 0.90, 0.30}));
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BeginDebugScope(
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command_buffer, str,
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Palette(depth_phase, {0.5f, 0.5f, 0.5f}, {0.5f, 0.5f, 0.5f}, {1.0f, 1.0f, 0.5f}, {0.8f, 0.90f, 0.30f}));
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}
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}
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@ -552,7 +553,7 @@ DebugScope<VkQueue>::DebugScope(VkQueue context, const char* format, ...) : queu
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const float depth_phase = depth / static_cast<float>(max_depth);
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BeginDebugScope(queue, str,
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Palette(depth_phase, {0.5, 0.5, 0.5}, {0.5, 0.5, 0.5}, {2.0, 1.0, 0.0}, {0.5, 0.20, 0.25}));
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Palette(depth_phase, {0.5f, 0.5f, 0.5f}, {0.5f, 0.5f, 0.5f}, {2.0f, 1.0f, 0.0f}, {0.5f, 0.20f, 0.25f}));
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++depth;
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}
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}
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@ -1952,7 +1952,7 @@ void GPU_HW_Vulkan::DownsampleFramebufferAdaptive(Vulkan::Texture& source, u32 l
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{width, height, 1u}};
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VkCommandBuffer cmdbuf = g_vulkan_context->GetCurrentCommandBuffer();
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const Vulkan::Util::DebugScope debugScope(cmdbuf, "Downsample Framebuffer Adaptive:");
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const Vulkan::Util::DebugScope outer_scope(cmdbuf, "Downsample Framebuffer Adaptive:");
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source.TransitionToLayout(cmdbuf, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
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m_downsample_texture.TransitionSubresourcesToLayout(cmdbuf, 0, 1, 0, 1, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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@ -1967,7 +1967,7 @@ void GPU_HW_Vulkan::DownsampleFramebufferAdaptive(Vulkan::Texture& source, u32 l
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const u32 levels = m_downsample_texture.GetLevels();
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for (u32 level = 1; level < levels; level++)
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{
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const Vulkan::Util::DebugScope debugScope(cmdbuf, "Generate Mip: %u", level);
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const Vulkan::Util::DebugScope mip_scope(cmdbuf, "Generate Mip: %u", level);
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m_downsample_texture.TransitionSubresourcesToLayout(
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cmdbuf, level, 1, 0, 1, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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@ -1995,7 +1995,7 @@ void GPU_HW_Vulkan::DownsampleFramebufferAdaptive(Vulkan::Texture& source, u32 l
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// blur pass at lowest resolution
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{
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const Vulkan::Util::DebugScope debugScope(cmdbuf, "Blur Pass at lowest resolution");
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const Vulkan::Util::DebugScope blur_scope(cmdbuf, "Blur Pass at lowest resolution");
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const u32 last_level = levels - 1;
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m_downsample_weight_texture.TransitionToLayout(cmdbuf, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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@ -2023,7 +2023,7 @@ void GPU_HW_Vulkan::DownsampleFramebufferAdaptive(Vulkan::Texture& source, u32 l
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// resolve pass
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{
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const Vulkan::Util::DebugScope debugScope(cmdbuf, "Resolve pass");
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const Vulkan::Util::DebugScope resolve_scope(cmdbuf, "Resolve pass");
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m_display_texture.TransitionToLayout(cmdbuf, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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BeginRenderPass(m_display_load_render_pass, m_display_framebuffer, left, top, width, height);
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@ -1102,7 +1102,7 @@ void VulkanHostDisplay::ApplyPostProcessingChain(VkFramebuffer target_fb, s32 fi
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u32 target_width, u32 target_height)
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{
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VkCommandBuffer cmdbuffer = g_vulkan_context->GetCurrentCommandBuffer();
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const Vulkan::Util::DebugScope debugScope(cmdbuffer, "VulkanHostDisplay::ApplyPostProcessingChain");
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const Vulkan::Util::DebugScope post_scope(cmdbuffer, "VulkanHostDisplay::ApplyPostProcessingChain");
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if (!CheckPostProcessingRenderTargets(target_width, target_height))
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{
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@ -1133,7 +1133,7 @@ void VulkanHostDisplay::ApplyPostProcessingChain(VkFramebuffer target_fb, s32 fi
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for (u32 i = 0; i < static_cast<u32>(m_post_processing_stages.size()); i++)
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{
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PostProcessingStage& pps = m_post_processing_stages[i];
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const Vulkan::Util::DebugScope debugScope(g_vulkan_context->GetCurrentCommandBuffer(), "Post Processing Stage: %s",
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const Vulkan::Util::DebugScope stage_scope(g_vulkan_context->GetCurrentCommandBuffer(), "Post Processing Stage: %s",
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m_post_processing_chain.GetShaderStage(i).GetName().c_str());
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if (i != final_stage)
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