commit
8b79e2c006
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@ -340,7 +340,7 @@ void ShaderGen::DeclareVertexEntryPoint(
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for (u32 i = 0; i < num_texcoord_outputs; i++)
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ss << " " << qualifier << "float2 v_tex" << i << ";\n";
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for (const auto [qualifiers, name] : additional_outputs)
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for (const auto &[qualifiers, name] : additional_outputs)
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{
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const char* qualifier_to_use = (std::strlen(qualifiers) > 0) ? qualifiers : qualifier;
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ss << " " << qualifier_to_use << " " << name << ";\n";
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@ -357,7 +357,7 @@ void ShaderGen::DeclareVertexEntryPoint(
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for (u32 i = 0; i < num_texcoord_outputs; i++)
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ss << qualifier << "out float2 v_tex" << i << ";\n";
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for (const auto [qualifiers, name] : additional_outputs)
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for (const auto &[qualifiers, name] : additional_outputs)
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{
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const char* qualifier_to_use = (std::strlen(qualifiers) > 0) ? qualifiers : qualifier;
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ss << qualifier_to_use << " out " << name << ";\n";
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@ -399,7 +399,7 @@ void ShaderGen::DeclareVertexEntryPoint(
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ss << " " << qualifier << "out float2 v_tex" << i << " : TEXCOORD" << i << ",\n";
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u32 additional_counter = num_texcoord_outputs;
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for (const auto [qualifiers, name] : additional_outputs)
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for (const auto &[qualifiers, name] : additional_outputs)
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{
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const char* qualifier_to_use = (std::strlen(qualifiers) > 0) ? qualifiers : qualifier;
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ss << " " << qualifier_to_use << " out " << name << " : TEXCOORD" << additional_counter << ",\n";
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@ -433,7 +433,7 @@ void ShaderGen::DeclareFragmentEntryPoint(
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for (u32 i = 0; i < num_texcoord_inputs; i++)
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ss << " " << qualifier << "float2 v_tex" << i << ";\n";
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for (const auto [qualifiers, name] : additional_inputs)
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for (const auto &[qualifiers, name] : additional_inputs)
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{
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const char* qualifier_to_use = (std::strlen(qualifiers) > 0) ? qualifiers : qualifier;
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ss << " " << qualifier_to_use << " " << name << ";\n";
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@ -450,7 +450,7 @@ void ShaderGen::DeclareFragmentEntryPoint(
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for (u32 i = 0; i < num_texcoord_inputs; i++)
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ss << qualifier << "in float2 v_tex" << i << ";\n";
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for (const auto [qualifiers, name] : additional_inputs)
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for (const auto &[qualifiers, name] : additional_inputs)
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{
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const char* qualifier_to_use = (std::strlen(qualifiers) > 0) ? qualifiers : qualifier;
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ss << qualifier_to_use << " in " << name << ";\n";
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@ -503,7 +503,7 @@ void ShaderGen::DeclareFragmentEntryPoint(
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ss << " " << qualifier << "in float2 v_tex" << i << " : TEXCOORD" << i << ",\n";
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u32 additional_counter = num_texcoord_inputs;
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for (const auto [qualifiers, name] : additional_inputs)
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for (const auto &[qualifiers, name] : additional_inputs)
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{
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const char* qualifier_to_use = (std::strlen(qualifiers) > 0) ? qualifiers : qualifier;
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ss << " " << qualifier_to_use << " in " << name << " : TEXCOORD" << additional_counter << ",\n";
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