HostDisplay: Fix post-processing time, add original source size
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7acba0b141
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8afea2fef8
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@ -96,7 +96,8 @@ void D3D11HostDisplay::EndTextureUpdate(GPUTexture* texture, u32 x, u32 y, u32 w
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m_context->Unmap(tex->GetD3DTexture(), 0);
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m_context->Unmap(tex->GetD3DTexture(), 0);
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}
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}
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bool D3D11HostDisplay::UpdateTexture(GPUTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data, u32 pitch)
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bool D3D11HostDisplay::UpdateTexture(GPUTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
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u32 pitch)
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{
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{
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D3D11::Texture* tex = static_cast<D3D11::Texture*>(texture);
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D3D11::Texture* tex = static_cast<D3D11::Texture*>(texture);
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if (tex->IsDynamic())
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if (tex->IsDynamic())
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@ -1007,6 +1008,7 @@ bool D3D11HostDisplay::SetPostProcessingChain(const std::string_view& config)
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return false;
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return false;
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}
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}
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m_post_processing_timer.Reset();
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return true;
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return true;
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}
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}
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@ -1061,6 +1063,8 @@ void D3D11HostDisplay::ApplyPostProcessingChain(ID3D11RenderTargetView* final_ta
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RenderDisplay(final_left, final_top, final_width, final_height, texture, texture_view_x, texture_view_y,
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RenderDisplay(final_left, final_top, final_width, final_height, texture, texture_view_x, texture_view_y,
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texture_view_width, texture_view_height, IsUsingLinearFiltering());
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texture_view_width, texture_view_height, IsUsingLinearFiltering());
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const s32 orig_texture_width = texture_view_width;
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const s32 orig_texture_height = texture_view_height;
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texture = &m_post_processing_input_texture;
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texture = &m_post_processing_input_texture;
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texture_view_x = final_left;
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texture_view_x = final_left;
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texture_view_y = final_top;
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texture_view_y = final_top;
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@ -1091,7 +1095,8 @@ void D3D11HostDisplay::ApplyPostProcessingChain(ID3D11RenderTargetView* final_ta
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m_display_uniform_buffer.Map(m_context.Get(), m_display_uniform_buffer.GetSize(), pps.uniforms_size);
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m_display_uniform_buffer.Map(m_context.Get(), m_display_uniform_buffer.GetSize(), pps.uniforms_size);
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m_post_processing_chain.GetShaderStage(i).FillUniformBuffer(
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m_post_processing_chain.GetShaderStage(i).FillUniformBuffer(
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map.pointer, texture->GetWidth(), texture->GetHeight(), texture_view_x, texture_view_y, texture_view_width,
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map.pointer, texture->GetWidth(), texture->GetHeight(), texture_view_x, texture_view_y, texture_view_width,
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texture_view_height, GetWindowWidth(), GetWindowHeight(), 0.0f);
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texture_view_height, GetWindowWidth(), GetWindowHeight(), orig_texture_width, orig_texture_height,
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static_cast<float>(m_post_processing_timer.GetTimeSeconds()));
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m_display_uniform_buffer.Unmap(m_context.Get(), pps.uniforms_size);
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m_display_uniform_buffer.Unmap(m_context.Get(), pps.uniforms_size);
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m_context->VSSetConstantBuffers(0, 1, m_display_uniform_buffer.GetD3DBufferArray());
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m_context->VSSetConstantBuffers(0, 1, m_display_uniform_buffer.GetD3DBufferArray());
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m_context->PSSetConstantBuffers(0, 1, m_display_uniform_buffer.GetD3DBufferArray());
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m_context->PSSetConstantBuffers(0, 1, m_display_uniform_buffer.GetD3DBufferArray());
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@ -1,6 +1,7 @@
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#pragma once
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#pragma once
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#include "common/d3d11/stream_buffer.h"
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#include "common/d3d11/stream_buffer.h"
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#include "common/d3d11/texture.h"
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#include "common/d3d11/texture.h"
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#include "common/timer.h"
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#include "common/window_info.h"
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#include "common/window_info.h"
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#include "common/windows_headers.h"
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#include "common/windows_headers.h"
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#include "core/host_display.h"
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#include "core/host_display.h"
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@ -146,6 +147,7 @@ protected:
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FrontendCommon::PostProcessingChain m_post_processing_chain;
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FrontendCommon::PostProcessingChain m_post_processing_chain;
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D3D11::Texture m_post_processing_input_texture;
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D3D11::Texture m_post_processing_input_texture;
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std::vector<PostProcessingStage> m_post_processing_stages;
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std::vector<PostProcessingStage> m_post_processing_stages;
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Common::Timer m_post_processing_timer;
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std::array<std::array<ComPtr<ID3D11Query>, 3>, NUM_TIMESTAMP_QUERIES> m_timestamp_queries = {};
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std::array<std::array<ComPtr<ID3D11Query>, 3>, NUM_TIMESTAMP_QUERIES> m_timestamp_queries = {};
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u8 m_read_timestamp_query = 0;
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u8 m_read_timestamp_query = 0;
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@ -929,6 +929,8 @@ void OpenGLHostDisplay::ApplyPostProcessingChain(GLuint final_target, s32 final_
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RenderDisplay(final_left, target_height - final_top - final_height, final_width, final_height, texture,
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RenderDisplay(final_left, target_height - final_top - final_height, final_width, final_height, texture,
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texture_view_x, texture_view_y, texture_view_width, texture_view_height, IsUsingLinearFiltering());
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texture_view_x, texture_view_y, texture_view_width, texture_view_height, IsUsingLinearFiltering());
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const s32 orig_texture_width = texture_view_width;
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const s32 orig_texture_height = texture_view_height;
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texture = &m_post_processing_input_texture;
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texture = &m_post_processing_input_texture;
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texture_view_x = final_left;
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texture_view_x = final_left;
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texture_view_y = final_top;
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texture_view_y = final_top;
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@ -959,7 +961,8 @@ void OpenGLHostDisplay::ApplyPostProcessingChain(GLuint final_target, s32 final_
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const auto map_result = m_post_processing_ubo->Map(m_uniform_buffer_alignment, pps.uniforms_size);
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const auto map_result = m_post_processing_ubo->Map(m_uniform_buffer_alignment, pps.uniforms_size);
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m_post_processing_chain.GetShaderStage(i).FillUniformBuffer(
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m_post_processing_chain.GetShaderStage(i).FillUniformBuffer(
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map_result.pointer, texture->GetWidth(), texture->GetHeight(), texture_view_x, texture_view_y, texture_view_width,
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map_result.pointer, texture->GetWidth(), texture->GetHeight(), texture_view_x, texture_view_y, texture_view_width,
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texture_view_height, GetWindowWidth(), GetWindowHeight(), 0.0f);
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texture_view_height, GetWindowWidth(), GetWindowHeight(), orig_texture_width, orig_texture_height,
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static_cast<float>(m_post_processing_timer.GetTimeSeconds()));
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m_post_processing_ubo->Unmap(pps.uniforms_size);
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m_post_processing_ubo->Unmap(pps.uniforms_size);
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glBindBufferRange(GL_UNIFORM_BUFFER, 1, m_post_processing_ubo->GetGLBufferId(), map_result.buffer_offset,
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glBindBufferRange(GL_UNIFORM_BUFFER, 1, m_post_processing_ubo->GetGLBufferId(), map_result.buffer_offset,
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pps.uniforms_size);
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pps.uniforms_size);
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@ -4,6 +4,7 @@
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#include "common/gl/program.h"
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#include "common/gl/program.h"
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#include "common/gl/stream_buffer.h"
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#include "common/gl/stream_buffer.h"
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#include "common/gl/texture.h"
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#include "common/gl/texture.h"
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#include "common/timer.h"
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#include "common/window_info.h"
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#include "common/window_info.h"
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#include "core/host_display.h"
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#include "core/host_display.h"
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#include "postprocessing_chain.h"
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#include "postprocessing_chain.h"
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@ -121,6 +122,7 @@ protected:
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GL::Texture m_post_processing_input_texture;
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GL::Texture m_post_processing_input_texture;
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std::unique_ptr<GL::StreamBuffer> m_post_processing_ubo;
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std::unique_ptr<GL::StreamBuffer> m_post_processing_ubo;
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std::vector<PostProcessingStage> m_post_processing_stages;
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std::vector<PostProcessingStage> m_post_processing_stages;
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Common::Timer m_post_processing_timer;
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std::array<GLuint, NUM_TIMESTAMP_QUERIES> m_timestamp_queries = {};
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std::array<GLuint, NUM_TIMESTAMP_QUERIES> m_timestamp_queries = {};
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float m_accumulated_gpu_time = 0.0f;
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float m_accumulated_gpu_time = 0.0f;
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@ -248,11 +248,11 @@ u32 PostProcessingShader::GetUniformsSize() const
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void PostProcessingShader::FillUniformBuffer(void* buffer, u32 texture_width, s32 texture_height, s32 texture_view_x,
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void PostProcessingShader::FillUniformBuffer(void* buffer, u32 texture_width, s32 texture_height, s32 texture_view_x,
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s32 texture_view_y, s32 texture_view_width, s32 texture_view_height,
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s32 texture_view_y, s32 texture_view_width, s32 texture_view_height,
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u32 window_width, u32 window_height, float time) const
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u32 window_width, u32 window_height, s32 original_width,
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s32 original_height, float time) const
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{
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{
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CommonUniforms* common = static_cast<CommonUniforms*>(buffer);
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CommonUniforms* common = static_cast<CommonUniforms*>(buffer);
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// TODO: OpenGL?
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const float rcp_texture_width = 1.0f / static_cast<float>(texture_width);
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const float rcp_texture_width = 1.0f / static_cast<float>(texture_width);
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const float rcp_texture_height = 1.0f / static_cast<float>(texture_height);
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const float rcp_texture_height = 1.0f / static_cast<float>(texture_height);
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common->src_rect[0] = static_cast<float>(texture_view_x) * rcp_texture_width;
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common->src_rect[0] = static_cast<float>(texture_view_x) * rcp_texture_width;
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@ -269,6 +269,17 @@ void PostProcessingShader::FillUniformBuffer(void* buffer, u32 texture_width, s3
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common->window_resolution[1] = static_cast<float>(window_height);
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common->window_resolution[1] = static_cast<float>(window_height);
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common->rcp_window_resolution[0] = 1.0f / static_cast<float>(window_width);
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common->rcp_window_resolution[0] = 1.0f / static_cast<float>(window_width);
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common->rcp_window_resolution[1] = 1.0f / static_cast<float>(window_height);
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common->rcp_window_resolution[1] = 1.0f / static_cast<float>(window_height);
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// pad the "original size" relative to the positioning on the screen
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const float view_scale_x = static_cast<float>(original_width) / static_cast<float>(texture_view_width);
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const float view_scale_y = static_cast<float>(original_height) / static_cast<float>(texture_view_height);
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const s32 view_pad_x = texture_view_x + (texture_width - texture_view_width - texture_view_x);
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const s32 view_pad_y = texture_view_y + (texture_height - texture_view_height - texture_view_y);
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common->original_size[0] = static_cast<float>(original_width);
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common->original_size[1] = static_cast<float>(original_height);
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common->padded_original_size[0] = common->original_size[0] + static_cast<float>(view_pad_x) * view_scale_x;
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common->padded_original_size[1] = common->original_size[1] + static_cast<float>(view_pad_y) * view_scale_y;
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common->time = time;
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common->time = time;
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u8* option_values = reinterpret_cast<u8*>(common + 1);
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u8* option_values = reinterpret_cast<u8*>(common + 1);
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@ -83,7 +83,7 @@ public:
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u32 GetUniformsSize() const;
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u32 GetUniformsSize() const;
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void FillUniformBuffer(void* buffer, u32 texture_width, s32 texture_height, s32 texture_view_x, s32 texture_view_y,
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void FillUniformBuffer(void* buffer, u32 texture_width, s32 texture_height, s32 texture_view_x, s32 texture_view_y,
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s32 texture_view_width, s32 texture_view_height, u32 window_width, u32 window_height,
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s32 texture_view_width, s32 texture_view_height, u32 window_width, u32 window_height,
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float time) const;
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s32 original_width, s32 original_height, float time) const;
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private:
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private:
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struct CommonUniforms
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struct CommonUniforms
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@ -94,8 +94,10 @@ private:
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float rcp_resolution[2];
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float rcp_resolution[2];
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float window_resolution[2];
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float window_resolution[2];
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float rcp_window_resolution[2];
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float rcp_window_resolution[2];
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float original_size[2];
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float padded_original_size[2];
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float time;
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float time;
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float padding[1];
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float padding;
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};
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};
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void LoadOptions();
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void LoadOptions();
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@ -106,6 +106,14 @@ float2 GetCoordinates()
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{
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{
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return v_tex0;
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return v_tex0;
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}
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}
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float2 GetOriginalSize()
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{
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return original_size;
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}
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float2 GetPaddedOriginalSize()
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{
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return padded_original_size;
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}
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float GetTime()
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float GetTime()
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{
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{
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return time;
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return time;
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@ -150,6 +158,8 @@ void PostProcessingShaderGen::WriteUniformBuffer(std::stringstream& ss, const Po
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ss << " float2 rcp_resolution;\n";
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ss << " float2 rcp_resolution;\n";
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ss << " float2 window_resolution;\n";
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ss << " float2 window_resolution;\n";
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ss << " float2 rcp_window_resolution;\n";
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ss << " float2 rcp_window_resolution;\n";
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ss << " float2 original_size;\n";
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ss << " float2 padded_original_size;\n";
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ss << " float time;\n";
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ss << " float time;\n";
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ss << " float ubo_pad" << (pad_counter++) << ";\n";
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ss << " float ubo_pad" << (pad_counter++) << ";\n";
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ss << "\n";
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ss << "\n";
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@ -1113,6 +1113,8 @@ void VulkanHostDisplay::ApplyPostProcessingChain(VkFramebuffer target_fb, s32 fi
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Vulkan::Util::EndDebugScope(g_vulkan_context->GetCurrentCommandBuffer());
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Vulkan::Util::EndDebugScope(g_vulkan_context->GetCurrentCommandBuffer());
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m_post_processing_input_texture.TransitionToLayout(cmdbuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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m_post_processing_input_texture.TransitionToLayout(cmdbuffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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const s32 orig_texture_width = texture_view_width;
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const s32 orig_texture_height = texture_view_height;
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texture = &m_post_processing_input_texture;
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texture = &m_post_processing_input_texture;
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texture_view_x = final_left;
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texture_view_x = final_left;
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texture_view_y = final_top;
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texture_view_y = final_top;
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@ -1154,7 +1156,8 @@ void VulkanHostDisplay::ApplyPostProcessingChain(VkFramebuffer target_fb, s32 fi
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Assert(pps.uniforms_size <= sizeof(buffer));
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Assert(pps.uniforms_size <= sizeof(buffer));
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m_post_processing_chain.GetShaderStage(i).FillUniformBuffer(
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m_post_processing_chain.GetShaderStage(i).FillUniformBuffer(
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buffer, texture->GetWidth(), texture->GetHeight(), texture_view_x, texture_view_y, texture_view_width,
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buffer, texture->GetWidth(), texture->GetHeight(), texture_view_x, texture_view_y, texture_view_width,
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texture_view_height, GetWindowWidth(), GetWindowHeight(), 0.0f);
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texture_view_height, GetWindowWidth(), GetWindowHeight(), orig_texture_width, orig_texture_height,
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static_cast<float>(m_post_processing_timer.GetTimeSeconds()));
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vkCmdPushConstants(cmdbuffer, m_post_process_pipeline_layout,
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vkCmdPushConstants(cmdbuffer, m_post_process_pipeline_layout,
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VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, pps.uniforms_size, buffer);
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VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, pps.uniforms_size, buffer);
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@ -1174,7 +1177,8 @@ void VulkanHostDisplay::ApplyPostProcessingChain(VkFramebuffer target_fb, s32 fi
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const u32 offset = m_post_processing_ubo.GetCurrentOffset();
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const u32 offset = m_post_processing_ubo.GetCurrentOffset();
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m_post_processing_chain.GetShaderStage(i).FillUniformBuffer(
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m_post_processing_chain.GetShaderStage(i).FillUniformBuffer(
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m_post_processing_ubo.GetCurrentHostPointer(), texture->GetWidth(), texture->GetHeight(), texture_view_x,
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m_post_processing_ubo.GetCurrentHostPointer(), texture->GetWidth(), texture->GetHeight(), texture_view_x,
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texture_view_y, texture_view_width, texture_view_height, GetWindowWidth(), GetWindowHeight(), 0.0f);
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texture_view_y, texture_view_width, texture_view_height, GetWindowWidth(), GetWindowHeight(),
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orig_texture_width, orig_texture_height, static_cast<float>(m_post_processing_timer.GetTimeSeconds()));
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m_post_processing_ubo.CommitMemory(pps.uniforms_size);
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m_post_processing_ubo.CommitMemory(pps.uniforms_size);
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dsupdate.AddBufferDescriptorWrite(ds, 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
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dsupdate.AddBufferDescriptorWrite(ds, 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
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@ -1,4 +1,5 @@
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#pragma once
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#pragma once
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#include "common/timer.h"
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#include "common/vulkan/loader.h"
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#include "common/vulkan/loader.h"
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#include "common/vulkan/stream_buffer.h"
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#include "common/vulkan/stream_buffer.h"
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#include "common/vulkan/swap_chain.h"
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#include "common/vulkan/swap_chain.h"
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@ -137,4 +138,5 @@ protected:
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VkFramebuffer m_post_processing_input_framebuffer = VK_NULL_HANDLE;
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VkFramebuffer m_post_processing_input_framebuffer = VK_NULL_HANDLE;
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Vulkan::StreamBuffer m_post_processing_ubo;
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Vulkan::StreamBuffer m_post_processing_ubo;
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std::vector<PostProcessingStage> m_post_processing_stages;
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std::vector<PostProcessingStage> m_post_processing_stages;
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Common::Timer m_post_processing_timer;
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};
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};
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