Update README.md
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README.md
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README.md
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@ -98,9 +98,9 @@ The "User Directory" is where you should place your BIOS images, where settings
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This is located in the following places depending on the platform you're using:
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This is located in the following places depending on the platform you're using:
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Windows: Directory containing DuckStation executable.
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- Windows: Directory containing DuckStation executable.
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Linux: `$XDG_DATA_HOME/duckstation`, or `~/.local/share/duckstation`.
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- Linux: `$XDG_DATA_HOME/duckstation`, or `~/.local/share/duckstation`.
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macOS: `~/Library/Application Support/DuckStation`.
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- macOS: `~/Library/Application Support/DuckStation`.
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So, if you were using Linux, you would place your BIOS images in `~/.local/share/duckstation/bios`. This directory will be created upon running DuckStation
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So, if you were using Linux, you would place your BIOS images in `~/.local/share/duckstation/bios`. This directory will be created upon running DuckStation
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for the first time.
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for the first time.
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@ -109,11 +109,9 @@ If you wish to use a "portable" build, where the user directory is the same as w
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in the same directory as the DuckStation executable.
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in the same directory as the DuckStation executable.
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## Bindings for Qt frontend
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## Bindings for Qt frontend
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Your keyboard can be used to simulate the PS Controller. To bind keys to buttons, go to `Settings` -> `Port Settings`. Each of the buttons will be listed,
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Your keyboard and any SDL-compatible game controller can be used to simulate the PS Controller. To bind keys/controllers to buttons, go to
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along with the corresponding key it is bound to. To rebind the button to a new key, click the button next to button name, and press the key you want to use
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Settings` -> `Port Settings`. Each of the buttons will be listed, along with the corresponding key it is bound to. To re-bind the button to a new key,
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within 5 seconds.
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click the button next to button name, and press the key/button you want to use within 5 seconds.
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**Controllers are not currently supported in the Qt frontend. Support for controllers and custom bindings will be coming soon.**
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**Currently, it is only possible to bind one input to each controller button/axis. Multiple bindings per button are planned for the future.**
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**Currently, it is only possible to bind one input to each controller button/axis. Multiple bindings per button are planned for the future.**
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