Update README.md

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Connor McLaughlin 2020-02-16 00:19:10 +09:00
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@ -98,9 +98,9 @@ The "User Directory" is where you should place your BIOS images, where settings
This is located in the following places depending on the platform you're using: This is located in the following places depending on the platform you're using:
Windows: Directory containing DuckStation executable. - Windows: Directory containing DuckStation executable.
Linux: `$XDG_DATA_HOME/duckstation`, or `~/.local/share/duckstation`. - Linux: `$XDG_DATA_HOME/duckstation`, or `~/.local/share/duckstation`.
macOS: `~/Library/Application Support/DuckStation`. - macOS: `~/Library/Application Support/DuckStation`.
So, if you were using Linux, you would place your BIOS images in `~/.local/share/duckstation/bios`. This directory will be created upon running DuckStation So, if you were using Linux, you would place your BIOS images in `~/.local/share/duckstation/bios`. This directory will be created upon running DuckStation
for the first time. for the first time.
@ -109,11 +109,9 @@ If you wish to use a "portable" build, where the user directory is the same as w
in the same directory as the DuckStation executable. in the same directory as the DuckStation executable.
## Bindings for Qt frontend ## Bindings for Qt frontend
Your keyboard can be used to simulate the PS Controller. To bind keys to buttons, go to `Settings` -> `Port Settings`. Each of the buttons will be listed, Your keyboard and any SDL-compatible game controller can be used to simulate the PS Controller. To bind keys/controllers to buttons, go to
along with the corresponding key it is bound to. To rebind the button to a new key, click the button next to button name, and press the key you want to use Settings` -> `Port Settings`. Each of the buttons will be listed, along with the corresponding key it is bound to. To re-bind the button to a new key,
within 5 seconds. click the button next to button name, and press the key/button you want to use within 5 seconds.
**Controllers are not currently supported in the Qt frontend. Support for controllers and custom bindings will be coming soon.**
**Currently, it is only possible to bind one input to each controller button/axis. Multiple bindings per button are planned for the future.** **Currently, it is only possible to bind one input to each controller button/axis. Multiple bindings per button are planned for the future.**