Path: Unicode handling and tests for SanitizeFileName
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@ -222,4 +222,20 @@ TEST(FileSystem, ChangeFileName)
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#else
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ASSERT_EQ(Path::ChangeFileName("/foo/bar", "baz"), "/foo/baz");
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#endif
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}
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TEST(FileSystem, SanitizeFileName)
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{
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ASSERT_EQ(Path::SanitizeFileName(u8"foo"), u8"foo");
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ASSERT_EQ(Path::SanitizeFileName(u8"foo/bar"), u8"foo_bar");
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ASSERT_EQ(Path::SanitizeFileName(u8"f🙃o"), u8"f🙃o");
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ASSERT_EQ(Path::SanitizeFileName(u8"ŻąłóРстуぬねのはen🍪⟑η∏☉ⴤℹ︎∩₲ ₱⟑♰⫳🐱"), u8"ŻąłóРстуぬねのはen🍪⟑η∏☉ⴤℹ︎∩₲ ₱⟑♰⫳🐱");
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#ifdef _WIN32
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ASSERT_EQ(Path::SanitizeFileName(u8"foo:"), u8"foo_");
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ASSERT_EQ(Path::SanitizeFileName(u8"foo:bar."), u8"foo_bar_");
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ASSERT_EQ(Path::SanitizeFileName(u8"foo\\bar"), u8"foo_bar");
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ASSERT_EQ(Path::SanitizeFileName(u8"foo>bar"), u8"foo_bar");
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ASSERT_EQ(Path::SanitizeFileName(u8"foo\\bar", false), u8"foo\\bar");
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#endif
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ASSERT_EQ(Path::SanitizeFileName(u8"foo/bar", false), u8"foo/bar");
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}
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@ -98,7 +98,7 @@ bool Event::TryWait(u32 timeout_in_ms)
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EnterCriticalSection(&m_cs);
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while (!m_signaled.load() && (GetTickCount() - start) < timeout_in_ms)
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SleepConditionVariableCS(&m_cv, &m_cs, INFINITE);
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SleepConditionVariableCS(&m_cv, &m_cs, timeout_in_ms);
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const bool result = m_signaled.load();
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@ -60,16 +60,28 @@ static std::time_t ConvertFileTimeToUnixTime(const FILETIME& ft)
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}
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#endif
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static inline bool FileSystemCharacterIsSane(char c, bool StripSlashes)
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static inline bool FileSystemCharacterIsSane(char32_t c, bool strip_slashes)
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{
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if (!(c >= 'a' && c <= 'z') && !(c >= 'A' && c <= 'Z') && !(c >= '0' && c <= '9') && c != ' ' && c != ' ' &&
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c != '_' && c != '-' && c != '.')
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{
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if (!StripSlashes && (c == '/' || c == '\\'))
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return true;
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#ifdef _WIN32
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// https://docs.microsoft.com/en-gb/windows/win32/fileio/naming-a-file?redirectedfrom=MSDN#naming-conventions
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if ((c == U'/' || c == U'\\') && strip_slashes)
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return false;
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if (c == U'<' || c == U'>' || c == U':' || c == U'"' || c == U'|' || c == U'?' || c == U'*' || c == U'0' ||
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c <= static_cast<char32_t>(31))
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{
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return false;
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}
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#else
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if (c == '/' && strip_slashes)
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return false;
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// macos doesn't allow colons, apparently
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#ifdef __APPLE__
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if (c == U':')
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return false;
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#endif
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#endif
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return true;
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}
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@ -117,39 +129,27 @@ static inline void PathAppendString(std::string& dst, const T& src)
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}
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}
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void Path::SanitizeFileName(char* Destination, u32 cbDestination, const char* FileName, bool StripSlashes /* = true */)
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std::string Path::SanitizeFileName(const std::string_view& str, bool strip_slashes /* = true */)
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{
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u32 i;
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u32 fileNameLength = static_cast<u32>(std::strlen(FileName));
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std::string ret;
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ret.reserve(str.length());
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if (FileName == Destination)
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size_t pos = 0;
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while (pos < str.length())
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{
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for (i = 0; i < fileNameLength; i++)
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{
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if (!FileSystemCharacterIsSane(FileName[i], StripSlashes))
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Destination[i] = '_';
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}
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char32_t ch;
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pos += StringUtil::DecodeUTF8(str, pos, &ch);
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ch = FileSystemCharacterIsSane(ch, strip_slashes) ? ch : U'_';
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StringUtil::EncodeAndAppendUTF8(ret, ch);
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}
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else
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{
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for (i = 0; i < fileNameLength && i < cbDestination; i++)
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{
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if (FileSystemCharacterIsSane(FileName[i], StripSlashes))
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Destination[i] = FileName[i];
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else
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Destination[i] = '_';
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}
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}
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}
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void Path::SanitizeFileName(std::string& Destination, bool StripSlashes /* = true*/)
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{
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const std::size_t len = Destination.length();
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for (std::size_t i = 0; i < len; i++)
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{
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if (!FileSystemCharacterIsSane(Destination[i], StripSlashes))
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Destination[i] = '_';
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}
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#ifdef _WIN32
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// Windows: Can't end filename with a period.
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if (ret.length() > 0 && ret.back() == '.')
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ret.back() = '_';
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#endif
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return ret;
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}
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bool Path::IsAbsolute(const std::string_view& path)
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@ -22,8 +22,7 @@ std::string Canonicalize(const std::string_view& path);
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void Canonicalize(std::string* path);
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/// Sanitizes a filename for use in a filesystem.
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void SanitizeFileName(char* Destination, u32 cbDestination, const char* FileName, bool StripSlashes /* = true */);
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void SanitizeFileName(std::string& Destination, bool StripSlashes = true);
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std::string SanitizeFileName(const std::string_view& str, bool strip_slashes = true);
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/// Returns true if the specified path is an absolute path (C:\Path on Windows or /path on Unix).
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bool IsAbsolute(const std::string_view& path);
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@ -295,25 +295,88 @@ bool StringUtil::ParseAssignmentString(const std::string_view& str, std::string_
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return true;
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}
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void StringUtil::AppendUTF16CharacterToUTF8(std::string& s, u16 ch)
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void StringUtil::EncodeAndAppendUTF8(std::string& s, char32_t ch)
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{
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if (ch & 0xf800)
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if (ch <= 0x7F)
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{
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s.push_back(static_cast<char>(static_cast<u8>(0xe0 | static_cast<u8>(ch >> 12))));
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s.push_back(static_cast<char>(static_cast<u8>(ch)));
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}
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else if (ch <= 0x07FF)
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{
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s.push_back(static_cast<char>(static_cast<u8>(0xc0 | static_cast<u8>((ch >> 6) & 0x1f))));
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s.push_back(static_cast<char>(static_cast<u8>(0x80 | static_cast<u8>((ch & 0x3f)))));
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}
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else if (ch <= 0xFFFF)
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{
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s.push_back(static_cast<char>(static_cast<u8>(0xe0 | static_cast<u8>(((ch >> 12) & 0x0f)))));
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s.push_back(static_cast<char>(static_cast<u8>(0x80 | static_cast<u8>(((ch >> 6) & 0x3f)))));
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s.push_back(static_cast<char>(static_cast<u8>(0x80 | static_cast<u8>((ch & 0x3f)))));
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}
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else if (ch & 0xff80)
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else if (ch <= 0x10FFFF)
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{
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s.push_back(static_cast<char>(static_cast<u8>(0xc0 | static_cast<u8>((ch >> 6)))));
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s.push_back(static_cast<char>(static_cast<u8>(0xf0 | static_cast<u8>(((ch >> 18) & 0x07)))));
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s.push_back(static_cast<char>(static_cast<u8>(0x80 | static_cast<u8>(((ch >> 12) & 0x3f)))));
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s.push_back(static_cast<char>(static_cast<u8>(0x80 | static_cast<u8>(((ch >> 6) & 0x3f)))));
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s.push_back(static_cast<char>(static_cast<u8>(0x80 | static_cast<u8>((ch & 0x3f)))));
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}
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else
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{
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s.push_back(static_cast<char>(static_cast<u8>(ch)));
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s.push_back(static_cast<char>(0xefu));
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s.push_back(static_cast<char>(0xbfu));
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s.push_back(static_cast<char>(0xbdu));
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}
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}
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size_t StringUtil::DecodeUTF8(const void* bytes, size_t length, char32_t* ch)
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{
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const u8* s = reinterpret_cast<const u8*>(bytes);
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if (s[0] < 0x80)
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{
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*ch = s[0];
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return 1;
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}
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else if ((s[0] & 0xe0) == 0xc0)
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{
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if (length < 2)
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goto invalid;
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*ch = static_cast<char32_t>((static_cast<u32>(s[0] & 0x1f) << 6) | (static_cast<u32>(s[1] & 0x3f) << 0));
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return 2;
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}
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else if ((s[0] & 0xf0) == 0xe0)
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{
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if (length < 3)
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goto invalid;
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*ch = static_cast<char32_t>((static_cast<u32>(s[0] & 0x0f) << 12) | (static_cast<u32>(s[1] & 0x3f) << 6) |
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(static_cast<u32>(s[2] & 0x3f) << 0));
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return 3;
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}
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else if ((s[0] & 0xf8) == 0xf0 && (s[0] <= 0xf4))
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{
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if (length < 4)
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goto invalid;
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*ch = static_cast<char32_t>((static_cast<u32>(s[0] & 0x07) << 18) | (static_cast<u32>(s[1] & 0x3f) << 12) |
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(static_cast<u32>(s[2] & 0x3f) << 6) | (static_cast<u32>(s[3] & 0x3f) << 0));
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return 4;
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}
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invalid:
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*ch = 0xFFFFFFFFu;
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return 1;
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}
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size_t StringUtil::DecodeUTF8(const std::string_view& str, size_t offset, char32_t* ch)
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{
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return DecodeUTF8(str.data() + offset, str.length() - offset, ch);
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}
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size_t StringUtil::DecodeUTF8(const std::string& str, size_t offset, char32_t* ch)
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{
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return DecodeUTF8(str.data() + offset, str.length() - offset, ch);
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}
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#ifdef _WIN32
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std::wstring StringUtil::UTF8StringToWideString(const std::string_view& str)
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@ -185,7 +185,13 @@ void ReplaceAll(std::string* subject, const std::string_view& search, const std:
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bool ParseAssignmentString(const std::string_view& str, std::string_view* key, std::string_view* value);
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/// Appends a UTF-16/UTF-32 codepoint to a UTF-8 string.
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void AppendUTF16CharacterToUTF8(std::string& s, u16 ch);
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void EncodeAndAppendUTF8(std::string& s, char32_t ch);
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/// Decodes UTF-8 to a single codepoint, updating the position parameter.
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/// Returns the number of bytes the codepoint took in the original string.
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size_t DecodeUTF8(const void* bytes, size_t length, char32_t* ch);
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size_t DecodeUTF8(const std::string_view& str, size_t offset, char32_t* ch);
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size_t DecodeUTF8(const std::string& str, size_t offset, char32_t* ch);
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/// Strided memcpy/memcmp.
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ALWAYS_INLINE static void StrideMemCpy(void* dst, std::size_t dst_stride, const void* src, std::size_t src_stride,
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@ -703,9 +703,7 @@ std::optional<DiscRegion> System::GetRegionForPath(const char* image_path)
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std::string System::GetGameSettingsPath(const std::string_view& game_serial)
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{
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std::string sanitized_serial(game_serial);
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Path::SanitizeFileName(sanitized_serial);
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const std::string sanitized_serial(Path::SanitizeFileName(game_serial));
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return Path::Combine(EmuFolders::GameSettings, fmt::format("{}.ini", sanitized_serial));
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}
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@ -1747,8 +1747,7 @@ const std::string& Achievements::GetAchievementBadgePath(const Achievement& achi
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return badge_path;
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// well, this comes from the internet.... :)
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std::string clean_name(achievement.badge_name);
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Path::SanitizeFileName(clean_name);
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const std::string clean_name(Path::SanitizeFileName(achievement.badge_name));
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badge_path = Path::Combine(s_achievement_icon_cache_directory,
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fmt::format("{}{}.png", clean_name, achievement.locked ? "_lock" : ""));
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if (FileSystem::FileExists(badge_path.c_str()))
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@ -660,8 +660,7 @@ std::string GameList::GetNewCoverImagePathForEntry(const Entry* entry, const cha
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}
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// Check for illegal characters, use serial instead.
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std::string sanitized_name(entry->title);
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Path::SanitizeFileName(sanitized_name);
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const std::string sanitized_name(Path::SanitizeFileName(entry->title));
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std::string name;
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if (sanitized_name != entry->title)
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